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Comments
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I think this has been evident ever since THAT nerf, literally nobody asked for the overheat mechanic on Billy, nobody even asked to nerf his basekit at all, just the instasaw addon combo. But yet it was added and defended for years now, leading to this absurd situation where BHVR itself admits that mechanic does #########…
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The issue with Eruption is the long, hard to avoid Incapacitation making the perk more effective than it should be on solos while also having no effect on SWF. I don't know if Eruption needs a nerf, but the Incapacitation has to be easier to avoid in some way.
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I didn't change it, it was obviously implied to begin with. I think at this point you stopped following any kind of logic. Hatch is not here to let the last survivior escape, it's there to give them a chance to escape. So there is no guarantee they do, and it's entirely reasonable that killer will try to prevent this…
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Good question.
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Wrong, mori counts the same as 3rd hook since like 2 years ago. Killer's goal is to prevent surviviors from escaping by killing them, just not too fast. Yes hatch is a mechanic in the game (duh) but it's a stupid and a pointless (from achieving goals perspective) mechanic. Intuitively as a killer you should kill all…
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`>creates a 3 gen `>gets 3 genned `>killerOP.png Just run Deja Vu 4head No but seriously, how is Eruption + CoB stronger than Old Ruin or 200% regression Ruin + Surge
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And again, the point of killer is to eliminate that "chance of escape". The fact that the game introduces extra chance for the last survivior to escape while at the same time allowing the killer to prevent it from happening is simply bad design and that's all there is to it. The devs themselves admitted that the hatch…
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Well not my fault the game is designed quite horribly. Yes, the hatch means the last survivior has a chance to escape, and this is EXACTLY WHY killer does not want to kill the 3rd survivior. There is simply no logical reason to risk an escape when your goal is to get as many kills as possible. And basekit pickup won't…
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Hatch is there and it is the reason you get slugged genius. No one would slug if killing a survivior in 1v2 wasn't a risk. I'm not saying hatch should be removed, but blaming killer for playing as the game suggests is dumb
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Where did you get this information lmao Also, "endgame means killer lost the match"? XD? Blood Warden, NOED, No Way Out?
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I mean you have a point, but that's not really against what I'm saying. If you can camp slugged survivior to counter UB then you can also camp them to counter basekit pickup, rendering OPs idea of "le slugging update" completely useless
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What do you mean no risk? UB exists even when it's not basekit lol. Also the other survivior can outplay the killer and pick up instead of running for hatch. What you are proposing would mean that killer either has to forefit 1 kill (hooking in 2 survivior situation at higher mmr guarantees the last person escapes) or…
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Indeed, altruism works against surviviors, this is completely true. However what is also true is that "hooking in a 2 survivior situation works against killer". No amount of SLUGGING NERFS will ever fix this situation, you might as well make the 4th survivior automatically escape at this point.
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Lmao I was just referring to what you said before. Sorry for assuming that you were arguing on-topic rather than mentioning unrelated issues in a poor attempt at ad-personam whataboutism
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I did, and it still says that people consider slugging for 4k to be fine because they want "easy wins"
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But that's literally working against your own objective, there is no logical reason to do that
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How in the world is "slugging for 4k" a "free win" lol Do you not see the contradiction here
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No #########, that's the objective of the killer lmao To get as many hooks and kills as possible, not let the last survivior escape If you hate slugging that much then run No Mither or something
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Then look for that hatch while crawling... Like really what do you expect the killer to do when the game actively punishes them for killing the 3rd player?
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Is this a copypasta
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Nurse is orders of magnitude stronger and her power has proven to be unfixable. Not that it matters anyway because like I said the issue is not with Eruption at all here, you can do basically the same thing with Surge. The issue is that Knight has insane area control with no setup required, though like all territorial…
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>eruption issue >shows issue with Knight's power specifically
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Well, does it really? 9sec + regression is the same as Surge, so the only difference is that 25-75s of gen time from incapactitation. Kicking a gen wastes about extra 5-7 seconds, and considering that killer's time should be multiplied by 3 in this case, the result really doesn't seem that tragic, unless you somehow get…
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Idk, if you can't predict when teammate is going down with 10s accuracy then what do you expect. Maybe just switch gens if the one you are working on got kicked. Eruption needs to incapacitate, otherwise people would stop the regression immediately and it would be just worse Surge.
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You don't need to make a perfect guess to avoid it, letting the gen go for 10 seconds will prevent screaming and save you 15 gen seconds, on top of letting you stop the regression immediately. It's not weird to compare them, DS is not just a 3 second stun, it completely resets the chase which buys you at least 30 seconds…
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I wasn't listing equivalent perks, I was listing possible counters. If you can see your teammates then you know when they are in a chase, and can roughly predict when they will go down. That said surviviors also have "perks that stop opponents objective", just think of every exhaustion perk, DS, Unbreakable, etc. not to…
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Oops I overdid it, yeah just ignore that one. Though tbh it wouldn't hurt if Eruption fired on hook instead of on down
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Uhh Aftercare? Empathy? Blood Pact? No One Left Behind? Bond? Rookie Spirit? Key addons? There is no perfect counter but what do you expect.
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And just now it failed again lmao The yellow mori just doesn't count for some reason
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Had same issue with Hag and yellow mori today
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Well it does a lot. Killing someone is literally the only real counter to DS (other than tunneling). So if you couldnt mori DS users, Moris would become completely useless from tactical standpoint, so ot would be useful only for being toxic
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Because its only 250 something games. This makes around 20 games per killer. Its possible for some scenarios to not happen in such time
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Nobody knows why Maybe so you cant down someone with FF? nO wAiT
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Actually its not better than nothing lol If I didnt know english, then this game would be unplayable for me, tralslations are THIS bad. And Steam page says that this game is available in my language... Well its not a lie, but it also is...
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Whoah there Did I just read "precise" and "hit detection" in one sentence?
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You mean the spear going through survivior models? Obviously not, that would require fixing hitboxes, and "DBD is not a precision based game"
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No it doesnt. I just explained to you that it leleports the killer to the CLOSEST end of a pallet when stunned. Most likely killer got teleported to the CORRECT side of the pallet, you only saw this wrong because of latency
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No. Pallet teleports the killer to the CLOSER end of the pallet. If he is closer to your end of the pallet, then he will be teleported to your end of the pallet. Latency makes it look like the killer is closer to the opposite side of the pallet, while in fact thats not the case
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Hmmm maybe because the hitbox completely didnt match the survivior model. Obvioisly thats a good thing IMO they should just make normal hitboxes, this change is just a band aid but whatever.
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There are no games like that. True, ######### hitboxes make latency problems even worse, but it wouldnt do anything to the pallet problem you mentioned
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How the hell do you fix that? Give everyone better internet for free?
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That was 100% expected, there was just no doubt about it
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Sabotaging just got buffed, so obvoiusly wiggle progress for dropping needs to be decreased Plague only got her yellow addon added to the basekit. I dont see much problem Doctor didnt get buffed, they just changed pre-rework things that made no sense after rework Killer teleporting to the wrong side of a pallet is caused…
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cOrN As survivior, as a killer, as a crow, as a ######### anything
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If it was in the game for so long, then its not that game breaking. Its there for so long, and it wasnt bannable for so long, you can wait a bit more until its fixed. Banning for it suddenly after a year of doing nothing would be even more unfair
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Well obviously you cant revert the state of the game back one year. Also if the bug was in tje game for 1 year then its not that game breaking. The only thing that can be done in this case is just fixing it, banning people will not fix it
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Thays why it has be fixed/adressed as soon as it is reported, not when its common knowledge and commonly abused
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Question 1: how long has this bug been a thing? Question 2: why wasnt it fixed as soon as it was released? It should be fixed as soon as possible, its not a common bug, but still. Its not and shouldnt be bannable, it should be fixed
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Killer sided or not, its one of the worst maps. Confusing, too much rng, the famous wromg stair sign, etc. Yes, I mean it as a killer
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Yeah, removing an addon is not really more work than verifying reports and banning people... Well I hope no one will really get banned