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AvocadoPablo

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AvocadoPablo
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  • The game is easy mode for killers. Survivors have to play near perfect to have a chance to win a match. Killers can get steam rolled the whole match and if survivors make one or two mistakes, they end up with a 3k or 4k. And that's with a bad killer. Good killers usually steam roll the survivors no matter how good they…
  • Yup. And they all seem to be on my team lately. I don't know what's worse. Every single killer I face running back to the hook the second someone get's unhooked so they can tunnel, or my terrified survivor teammates hiding in bushes and lockers while the killer chases me all over the map. The game is actually unplayable.…
  • The issue is survivors have to play nearly perfect and do everything right to even have a chance to escape. Killers can make several mistakes, take a bathroom break, answer a phone call for work, and still easily 4 kill. It's not balanced.
  • Starbreeze should have not sold all rights away to Behavior. Game would be in a much better place. Terrible decisions since Starbreeze was bought out.
  • I changed my review from positive to negative because guess what, this game sucks now. Killers are jokingly overpowered now receiving buffs to perks, basekit, and gameplay changes meanwhile survivors nerfed into the ground. I've played this game since Day 1 and other than the first few months of release, I have never seen…
  • Wonderful idea. I just deleted my positive review and left a negative one. Thanks.
  • Well it's a great thing we have statistics for these things and I can factually say Prove Thyself is nearly twice as popular now as it was before the killer buff patch. Try again.
  • The killers started it. You'll notice you didn't see survivors spamming Prove Thyself UNTIL killers started spamming slow downs + benefitted from 10 seconds to each generator, recovery from hits quicker, etc. Survivors were told to adapt. So we did. Deal with it. Maybe if killers didn't spam slowdown perks to begin with we…
  • Don't allow killers to pull survivors off a save so an unhook is guaranteed. If you want to take it a step further, give both players Endurance during the save process so killer can't do any damage while unhooking. They could still tunnel though because they would just wait out the Endurance timer. I'm not sure what they…
  • There are zero streaks for survivors unless they are getting carried in a herculean SWF w/ 3 friends and military style voice comms. I doubt any of them could pass 10+ escapes SoloQing or playing with just 1 friend. Meanwhile, high level killers can essentially decide how many they want to kill before a match even starts…
  • You seem to
  • I'm talking about casuals. I'm a skilled player and still find plenty of exits but the casuals are getting wrecked. Casual killers vs. Casual survivors is super imbalanced now. I suspect you are NOT a casual since you post here
  • Windows of Opportunity
  • Now imagine trying to Solo queue or queueing with 1 friend and getting teammates like that every game...
  • So why exactly does the report function even exist if people have to go to unreasonable lengths to prove someone is a troll/sabotaging games/going afk, etc. ? Why waste even more of our time with a nonfunctioning report system ? Now it feels like I'm getting trolled by the devs in addition to the players in my game....…
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