Comments
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Circle's definitely much more powerful, but DH gets on my nerves more
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If it's a setting that I can turn off and it applies to the survivors/killer if you're playing killer/survivor than sure, as long as it always affects the other role.
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I'd rather play killer, but I tend to have more fun when I play survivor due to being able to make more mistakes and not constantly on full alert with no downtime whatsoever.
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Prove and Resilience are pretty good gen repair (and the latter helps in chase) perks, and Spine Chill helps a lot in Solo Q, just not on gens. Fast Track is a surprisingly good perk, because assuming you get to the point where there's been 6 hooks, that's roughly 1/20th of the total objective that's done as soon as you…
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Prove Thyself and Fast Track allow the survivors to get objectives done fast in the same way that Infectious allows killers to snowball fast. If you think that those perks are the issue though, you'd (mostly) be mistaken, it's perks like Circle of Healing and the Built to Last + Charge addon Commodious that are the…
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This would be good if it also punished camping, speeding up kills while camping only incentivizes lazy and uninteresting gameplay
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Usually at the endgame the killer starts camping, and since I don't have BT if nobody else with it is going for unhook, I won't help. I'll still happily body block though.
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Each totem should come with a penalty to insure that stacking Circle + Exponential + Shadowstep on maps with Lery's or especially Midwich aren't as effective. Shadowstep - While within the radius, the Killer's TR is 8m smaller to you Circle of Healing - The totems range decreases from 24 to 12m. Exponential - Crawling…
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Overcome into Circle outside killers' patrol zone is a true combo, and there's basically nothing they can do about it 😎
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Just out-cleanse her and you'll all be healthy with her only having 60 seconds of corrupt. Doing this is extremely easy and effective with even basic coordination
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PREY Talos 1 lobby could be a very good map, Morgan Yu would make for a cool survivor with a lot of possibility for unique perks, and the only downside is that they'd need to stretch to have a killer.
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He was in a weird spot where they couldn't nerf him in fear of making him unfun for killer, and couldn't buff him since he'd be more unfun for survivors. In the end they decided to stomach the consequences and just nerfed him, making him super clunky and removing both the stealth AND quickshot aspects in one swoop, which…
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Twins only because BHVR doesn't know how to make this character live up to their potential and instead are fine leaving them in the state they are now, which despite having a high skill ceiling, their skill floor makes most just camp with them. Victor and Charlotte should have team plays, such as toggling it to where…
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Just increase the caps to like 15k or something so realistically you won't hit them in a game, but they'll still de-incentivize farming
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I love sweating for a 0k, makes you feel really good when you only manage to get 4 hooks with a strong killer with strong perks and addons. If I lose, I should in theory get an easier game right? So why are my games still getting harder?
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Blight is the best killer on the list, and due to that he's the best pallet shredder.
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It was a bad addition purely because of how much dev time was taken adding it rather than fixing bugs or balance.
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They should only stop targeting the person with the box when they're solving it.
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I don't like the show, so instead they should add my Dad to the game as a survivor. They can't have him be killable though because that'd be rude to him.
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Remove it on Trickster knife, and at least we'd have a weak hex perk instead of a busted hex that's useless on everybody else.
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Jeff I'm not biased
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Send the killer to red forest, find the 4 lane with a ton of lockers. Bring 4 vigils and 4 head ons. Profit.
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Most Iconic - Shape Most Powerful - The Executioner Most Unique - The Pinhead Best Feel - The Nemesis (He really makes you feel unstoppable at times, shredding through pallets and getting hits over obstacles.) Most 'Fair' - The Cannibal
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Morgan Yu from PREY would be my preferred license, but it would have to be a paragraph or a mixed-license chapter.
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Allow it to proc on Mending another surv, taking a protection hit, breaking a chain from Pinhead / Slinger, Vaccinating another surv, Flashlight save, etc. If it's an altruistic action, it should proc.
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Claudette is the best survivor, while Meg is the best perks.
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50% progression speed would be adequate, although I would rather see instant regression added as well as passive regression.
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Imagine being immune to Exhausted, infinite sprint burst or infinite Dead Hard
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I would love to see a Scarecrow killer.
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Easy - Wraith, Leatherface, Trickster, Michael, Freddy, Legion, Clown Intermediate - Hillbilly, Huntress, Hag, Spirit, Demogorgon, Deathslinger, Pyramid Head, Nemesis, Ghostface, Doctor, Pig Hard - Nurse, Oni, Blight, Twins, Pinhead I would rather they describe killers with a brief description of how the power works.…
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Ghostface would definitely Teabag one of the survivors long enough for me to fix a gen or something.
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Chains should become inactive until a straight-line link between the survivor and portal can be re-established. This would make it to where the chain will still have an effect if not yanked off, but still have it be less useful in tight spaces.
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Currently, gens fly by when I'm playing killer, even killers I haven't touched in ages. So I am constantly losing until the survivors mess up and I barely scrape a 4k due to them all messing up simultaneously, so now I have to sweat harder next game. I don't ever feel like I win or that I outplayed them, it really does…
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Killer games feel about the same as they used to, except for survivor where my games I die much more often.
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I'm pretty sure this is because the events related to the Lament Config are registered as "Bonus", meaning that they're intended to go above the 32k.
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I'd enjoy this if I could earn BP and they could feel like actual players, I'd probably just use it to practice a killer when they first release though, or to wait out a dc ban because College internet randomly, without warning, disconnects for a few seconds causing me to be penalized.
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I'm probably underestimating him since I've seen the Chain hunt do nothing, even when nobody has the box and the timer's been up for over 30 seconds.
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Blight main here, at least I can exist on Haddonfield.
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Not the best way to handle it, but sure. I don't fully understand the rage, but if it causes people to be mad then sure, make a solution. Capping the cameras vertical height would be a better option rather than locking it to a certain rectangle, this way the taller your monitor the more zoomed in the game is.
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Not a big deal, but I don't think it looks better. The advantage you get from using stretched is that it simplifies vertical FOV at the cost of horizontal FOV. There's next to nothing that you couldn't see with non-stretch that you can with stretch. Stretched makes it to where you move your mouse less vertically to see the…
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Imagine if the survivor in the Midchapter is Carl
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Deadlock seems like a new perk that has a chance to slip into the meta for people as an alternative to Ruin or Corrupt Who cares if the killer is weak, as long as I have fun playing them for 10 or so games. The devs mentioned that they'll make holding the box riskier, and that you'll basically have to solve it in order to…
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That would break Dead Dawg open entirely, and will make Badham layouts more survivor favored and might crack Meat plant open too.
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Being able to just prevent people from getting head traps off with Madness is insane, and would be absolutely busted in this hypothetical. Plague and Freddy's interactable won't have this issue though
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Morgan Yu from PREY, and maybe a Phantom as well
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Buffing the numbers could be too much because, from what I understand, in competitive it's considered pretty damn good. Making it to 50% (Decreasing the time to 66%) could result in it being one of the strongest passive perks across the board.
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Overall the outdoor maps play better, although the indoor maps look so much better. Lery's is the only indoor that I'd say is in a good spot both visually and gameplay wise. Hawkins and Midwich are laughably killer sided, while the former also doesn't allow many killer powers at many loops. The Game and RPD are also so…
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Body block with BT, Gens are flying too fast and I need pressure, or I just don't like the cut of your gib. It's also important for me to define what I'd qualify as tunnelling, as there's no hard definition. I intentionally gun for the same survivor time and time again. If I have to choose between 2 survivors on a gen…
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As the game becomes more developed, people begin to learn more and more efficient tactics. Since endgame camping allows the killer to keep the kill, and not camping puts the kill in massive risk, there's no reason to leave. Killers starting this now isn't the problem, the problem is that it took this long for people to…
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I'd rather it reveal when they start cleansing a lit totem but only for a short amount of time.