Axx

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Axx
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  • I feel like you need to adjust the noise Chucky makes. I understand the need for the footprints, but that with the chuckle, it makes it so you can't even sneak up on people while using Hidey-Ho and Hex: Plaything. People just hear you and shift w, which is an easy and very strong thing to do vs a 110% speed killer.
  • I have been using WoO since back when it had a cooldown. It's a great perk for solo play. Running to dead zones is a bad feeling. How is the perk an issue? Good loopers already know where all the pallets are. Nerfing it would just hurt solo survivor even more, and I say this as a at heart killer main.
  • Kill rate accounts for all the survivors that get downed in 10 seconds, and that give up on first hook. Remember that. The kill rate means nothing because it combines players that could run a m1 killer for 5 mins if they had the right tile setup, and survivors that go down in 10 seconds to Ghost Face at shack with pallet…
  • They need to just scrap this whole idea. They probably spent a decent amount of time on it already, but it is a bad idea that will massively affect the game balance in a negative way. Base kit UB is not worth this new mechanic. This new mechanic is very situational and brings no where near the amount of value base kit…
  • This making impactful survivor meta perks base kit thing is terrible. It does two things to the game. It makes higher skill/MMR killer matches even more terrible on almost every killer, and it makes competent survivor players even stronger. Which is something they don't need. These types of changes hardly impact average…
  • Most people don't see the game being survivor sided because they are not able to play survivor at a level where they are able to take advantage of how strong survivor can be. The majority of players will never reach that level, so the majority will always disagree. Also, a lot of people don't care about things that don't…
  • Other survivors have been the main cause of the terrible experience that is solo survivor for years. Why do you think almost every decent player plays SWF with other decent players?
  • This is what I have been saying for a long time. It is the whole reason why survivor players that know how to take advantage of everything designed for casual skill survivors are so strong.
  • It would be too good. Maybe with 15 seconds tops, but ain't no 45 seconds seeing a live version.
  • Yeah, I know. It is quite sad honestly. Oh well. There ain't anything we can do about it.
  • Why would anyone that is actually decent at killer want easy wins handed to them? What we want is a fair challenge, but that is not possible. It is either stomp on average survivors easily, or face competent survivors that take advantage of the questionable balance that tips in their favor.
  • I see a lot of you still haven't learned yet. Maybe in another year or two you will finally catch on.
  • If I only viewed the game with average players in mind, the things they do make total sense.
  • Well the killer is usually stronger because most survivors are not very good at the game. Once you start getting better at killer you start to face better survivors more often and when the survivors start to get good at the game, that is when the killer gets weaker.
  • True, but killer is awful due to things outside the role's control, like design and balance decisions. Outside of tunneling and camping survivor is usually a awful experience due to other survivors actions, and the survivor role can 100% avoid that aspect with SWF.
  • Maybe this time you will remember why you quit before deciding to play again for whatever reason. Good luck.
    in I'm done Comment by Axx January 2022
  • People with 5k+ hours share the same sentiments. I guess they also have a lot to learn? Granted, some of what the OP said I don't agree with, 800 hours is a decent amount of time to put into a game and DBD is not as complex of a game people like to make it out to be. After you learn what all the perks do, what the killers…
  • I mean people that sweat face people that sweat. It just happens to be that almost every playable killer can't compete against sweaty survivors. It has zero to do with people not being at the correct MMR and so on. It all has to due with the game balance. People shouldn't have to tank their MMR so they can have a good…
  • So what you are saying is that competent killer players that enjoy playing off meta killers should intentionally lose until they get to a point where they can have fun by facing opponents of lower skill? Hmm. That sure sounds like a big issue to me that should be dealt with. Shouldn't DBD be a fun experience on all…
  • This is why you play for YOUR fun. When I play killer, I'll do whatever I need to do to 4k. If the survivors get 4k, that is on them. I know they truly are stronger than the killer when played well. If the people playing survivor can't play at a level where they should win, that is on them.
  • Killer is always wrong. Play to win by tunneling and camping when needed, you are a terrible person. Play nice by giving free saves, never tunneling and not using slowdown perks, enjoy the tbags, ggez and the ggs the survivors only give when they escape. When playing killer you have to just not care about what the…
  • I think it should work like that. It only really benefits the person you are saving and a lot of solo players are selfish and don't run BT. If it gave you Deep Wound when you also got unhooked if you have it equipped it would be ran much more in solo play. I say this as someone who plays mostly killer with some solo…
  • Camping is effective because most survivors feed kills. Most players, especially solo survivors, when they get camped they will wiggle and let themselves die. This then lets you chase and down and camp someone else. Then this repeats over and over again. Most survivor players have zero patience and won't hang then struggle…
  • Yeah but the solo experience is almost only hard because of your teammates. While killer is mostly hard due to the game balance. Your teammates can improve and stop being a hindrance if they choose, but the killer role can't change the game balance to be more fair.
  • Comms ruin the experience for the killer. It also gives already good players a huge advantage that they don't need. Unfortunately this the reality. People should be able to talk and play with their friends, but with DBD, it comes at the cost of the other sides experience and enjoyment.
    in Comms Comment by Axx December 2021
  • How is it on YOU? You do know the survivors can just bless the totem again or bless a new totem right? The killer has no way to remove the totems out of the trial. So the boon gets to always be up in theory. Also you can't push what you find fun or what people should find fun onto others. If people find enjoyment from…
  • I have been saying for years that most of the issues that make solo survivor terrible are caused by other survivors. They DC, they give up on hook, they farm their teammates, they crouch around and hatch camp, they go down 5 seconds into a chase and on and on. Sure the killer can camp and tunnel, but I have found that the…
  • I mean some people do take it too seriously, but wanting better balance is not taking it too seriously, and that is why a lot of people don't have fun with the game anymore. The game is just not fun on killer when the survivors know what they are doing because the game isn't balanced around them knowing what to do. Even if…
  • BHVR isn't some small indie company. They have 850+ employees according to their Wikipedia as of 2021. They could fix every issue DBD has if they wanted to.
  • Lol all the people saying this isn't a good representation of the game being survivor sided. This is what the game is like on non meta killers against survivors that know what they are doing. You also have to remember they were "goofing" around with the FL locker saves. If they didn't play around, he would've lost much…
  • Wraith excelled at hit and run, sneaky gameplay. With COH, bye bye to that. Now you just gotta M1 force pallets, and we all know how that goes. Wraith's last nerf, and the addition of COH is a HUGE reason why I quit playing DBD. Was a Wraith main that loved hit and run sneaky sneaky.
  • Imagine having 4k+ hours and acting like this lmao. This person 100% knows that survivor is stronger than killer when played well, but they don't care. The balance lets these people just keep their inflated egos and keep on being toxic. Sadly, nothing will change.
  • When people talk about high skill or MMR they mean against people that are good at the game. It is easy to see who is, and who isn't good at the game. High level play definitely exists. If it didn't, people wouldn't complain so much about there being no balance at that level.
  • I last played 09/20/2021. This is one of many breaks I have taken since I started playing in Feb 2018. Actually, this time, I probably will never return, so it's more than a break. The lack of care about above average skill level play is what mostly drove me to take another break. I'm tired of the balance and design…
  • Against a 4 man team that knows how to play and wants to win, it is hard. No build will help you more than your own game sense and skill.
  • Yeah for sure. Especially so against Pinhead imo. I played with some decent players in a SWF on coms a few days he came out, and we always had someone getting the box. I would say 4 out of 5 Pinheads we faced never got their passive power because we were prioritized the box well. A lot of the time he would get a hit and…
  • I think they are basically asking do you think Survive with Friends helps people with dealing with the killer.
  • I 100% think SBMM is needed so lower skilled people can have a fair and fun time. But I also think the game isn't balanced well enough for higher skill play to have implemented SBMM. At higher skill level the game is terrible. It is all "gen rush" and Blight after Blight due to the balance issues.
  • What do you expect when the game has two sides that deal with different issues and play 100% differently. That also doesn't account for all the people that only play one side of the game so they don't understand what the other side deals with. So they just think people that play the other side are the worst thing ever, or…
  • 6 months is the longest, but I regularly take 2 or 3 month breaks as well.
  • SBMM is better, but it could be better than it is. The problem is that there are too many things for them to track to determine skill if they don't want to just use obvious things that separate competent players and average players as the means of determining MMR increases and decreases. A good player can run a killer for…
  • Yeah but are they buffed enough to compete with pre-nerf Spirit? Only time will really tell, but I would guess no.
  • I think Spirit needed a nerf or change, yes. But not before bringing a few killers up to a level where they can compete at her level, which they didn't. So now we just have another killer becoming weaker and the buffs they are giving other killers are not substantial enough to bring some of them up to even remotely near…
  • The only way to truly determine a survivor player's skill is by chase time. The only truly skillful thing is being capable of running a killer. Everything else a 10 hour player can do just as good as a 5k hour player. Hook saves, healing, and doing gens are not indicative of skill. Sure there are things like body blocking…
  • I understand what average means and average DBD players don't play well. They lack game sense and mechanic understanding and it drags the game down for everyone that is decent at the game. Now, I don't hate average players, I'm not some super god at DBD, but I understand the game very well and I know Wraith is only an…
  • Occupying the killer and wasting their time is the only real skillful metric to judge a survivor players skill in all honesty. That is why the SBMM is flawed to a certain extent with DBD. There are too many unimportant variables that really don't indicate skill. Like hook saving, healing and doing gens. Everyone can do…
  • Yeah, I'm not doing that. They can watch the hour + long stream if they want to know.
  • Watch the Q&A stream VOD and you will see.
  • The average player is quite low skill from what I have seen over the years. They complain about weak killers that competent survivor players have no issue with all the time. Why is anyone surprised that Wraith is getting nerfed? He has been the main focus of survivor main complaining since Freddy was nerfed.
  • They pick the questions to answer. There were probably many "spicy" questions that didn't have yes or no answers that were not picked or ignored for various reasons.
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