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BananaBlooD95

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BananaBlooD95
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  • The devs & good Nurse player would argue that both Aura reading & perks that apply the Exposed status effect are too strong on Nurse and/or force the devs put them in a state where they aren't op on Nurse but that mean they're quite trash for other killer. https://deadbydaylight.fandom.com/wiki/Awakened_Awareness…
  • So? Does those number hurt your feelings? In no way this negate the fact that you can reach a pretty good level on Nurse after dozens to few hundreds hours... And anyway even if it took 5k hours to reach his level that still doesn't negate the fact that Nurse is too strong with some perks. The game doesn't revolve around…
  • Oh and by the way just look at this: https://www.youtube.com/watch?v=1QIW6juxPwQ You really find normal that good player like him can just destroy everyone like there's no tomorrow? xD
  • Bro you're so full of ######### that you say everyone that get hit by Nurse is either dog ######### or misplaced. I guess it suck being you: So bad at nurse you can't get 1 blink hit and so full of yourself to think you can't get 1hit blink without a major misplay by survivor.
  • Nurse has 100% control on when she release her first blink and where she goes. Her second blink is 3/5 the distance of the first one. If you miss so badly your first blink that you can't correct it with the second than you're just garbage at Nurse and shouldn't play her. Nurse has full control of where she goes and when,…
  • https://www.youtube.com/watch?v=t0KzlOCFGmk Otz opinion: Strong power + strong add-ons. Nurse is one of the rare killer that has a. a strong power and b. strongs add-ons Strong power + always available (in his words) and he's not wrong, he cooldowns is 3s per blink and it start at the same time as the fatigue. funny this…
  • Because even with the recent changes DBD is still a grind machine, I agree.
  • It's almost as if they're changing subject, talk about something else because they don't have any good argument to add.
  • So Spirit has potential of 35.2m while Nurse will always be able to traverse 32m. Nurse doesn't give a ######### about obstacle while Spirit does. Nurse recharge is 6s at most basekit while Spirit is 15s. I mean yeah if you go on an open map and the place you are have 0 obstacle with your desired location you'll have a…
  • How is that a counter argument? Why your personal experiance would count but not the experiance of youtuber? You didn't watch the video from how fast you answered. It goes to show how full of ######### you are. So? Do we balance game around noob or what good player can do? Or is it we balance everything but the things I…
  • In many instance you don't want to blink right away but move Nurse slightly to see where the survivor is going. If making her 105 or something like that mean she can waste less blink because she has a better picture of the situation it would make her better.
  • https://www.youtube.com/watch?v=AF4i2Zkn6Z4 This youtuber makes more than 10 one hit blink in this video and he has hundreds of video with Nurse only. https://www.youtube.com/watch?v=4uh2C6BtBw8 Otz proving that a sub average nurse player have an easy time with 3 blink nurse.
  • The devs thought Pig's dash deserved a nerf by making it a special attack instead of a normal attack before making her undetectable with it. See how their view of balance is freaking bad and how inconsistant they are?
  • Point stand, Nurse come back in mere seconds unlike other killer which is an advantage, a synergy that no other killer beside Spirit has and you have nothing to say against that.
  • That still doesn't change the fact that Nurse can just blink as she hear the survivor and she will be chasing a guy with 30s of exposed in a matter of seconds. In MYC's case because there is a distance requirement survivor can counter it by unhooking before the killer reach 32m distance and/or play stealt and against most…
  • I know it's garbage in it's current state, I even said so. Regardless if it was to be made viable for other killer it would be too strong on Nurse because she could come back to the survivor in a matter of second. SMH you guys are 1 dimentional and can't read more than 1 sentence. I could state…
  • You're not wrong but you don't always have an injured survivor nearby hook and I'd argument my point it not really that she will down you on her way back but that unlike other killer she will be able to start chasing you almost instantly which is huge. Look at Dragon's Grip, does that not pose an issue? As the survivor…
  • Arguments: An argument is a statement or group of statements called premises intended to determine the degree of truth or acceptability of another statement called conclusion. You use what devs have supposedly said to argue why nurse should stay like this. It fall into the appeal to authority fallacy.
  • No I don't think the perk combo I mentionned way above is only an issue on small map. Even on the biggest maps she can traverse them very fast and comeback to kill an exposed survivor. If she use Make Your Choice she can blink twice to get 32m away from hooks then as soon as the unhook happen she can come back in a matter…
  • oh nice an other kid that just put words into my mouth thinking I'm a survivor main and can't think for myself... Instead of looking like that stupid kid who has nothing to say in a conversation why don't you stop right there and/or find something USEFULL to add?
  • "You can’t restrict ONE killer from using a handful of perks." Legit all killer who's ability is to kill and/or move on the map without any major downside can't use M1 ability with their power.
  • ROFL Literally both side are like this and regardless of that the game has some issues that need to adress. By your logic we can't do anything and/or can start with problematic killer simply because you happen to be a killer main. God damn it, I use to follow the StarCraft 2 scene, even new/bronze player had better…
  • Even if she stand in a corner of The Game she still cover more than 60% of it and yeah she might lose 1/3 of the radius because it land outside the map (like for every killer) the thing is she can catch those survivor in a manner of seconds unlike other killer. Point is she abuse this perk much more than other killer due…
  • Nurse is just too powerful with Exposed perk, especially on smaller map. Infectious Frights + Starstruck + Agitation= 44m aura of 1 hit survivor around you and Infectious gives you their general location too. She cover 100% of The Game, 100% of Midwitch, 70% of Dead Dawg Saloon, 66% of Léry. Keeping her basic attack…
  • Meh, give aura and what not for free to single player, make them more equal to swf then buff killer to compensate.
  • You get more points for hitting survivor twice then you get for downing a survivor really fast with insta down in the chaser's category
  • And getting away with Sprint Burst, Lithe or Balance Landing without having to drop a pallet doesn't make the killer waste time? You're dishonest with your reply, even better you don't even need to drop a pallet as early with those exhaustion perk.
  • If you get hit with Sprint Burst ready or hit before a window while using Lithe you're bad at using them, what make you think those player will be better with Dead Hard. And again Dead Hard does require to be in a loop with a pallet or window and the later it is in the game the less pallet there is. Also if the killer use…
  • But Dead Hard is the same, ffs. Go use Dead Hard in the middle of nowhere and see where that lead you. One add some time to a loop in particular, the other allow you to bring the killer 1 or 2 tiles away. Lithe require a window or dropped pallet nearby to be effective. Dead Hard require a window or pallet nearby while…
  • If you swing and miss on a dead hard then you've been baited. If the survivor make it to a pallet but you break it immediately he didn't gain much distance (eg, Bubba, Blight, Demo etc.)and in those instance any other exhaustion perk would have buy the survivor the same time if not more. Bubba completely bypass DH with his…
  • I had the very same idea.
  • Someone who have Lithe will just vault a pallet or window and go vroum vroum, what's the difference with DH? Also depending on who you play you can mitigate DH way more than any of the other exhaustion perk. Take cow tree on Rotten Fields. It's in a corner and if you force the survivor in the right direction with or…
  • "Doesn't degrade the theory behind the perk and how it can be used in some cases. If they made it not a dash but just I frames I would be fine, as then it can be baited." So without the .5 immunity frame you can bait it but with the immunity frame you can't? That's dishonest at best. You know what's the counter to DH?…
  • In my 2000k+ hours player I think I've encounter less than 5 people who I argue cheated and all of those were the desync. AKA the survivor teleport when he regain the connection with the server & I get stuck in the animation of hooking, being unable to hook while the survivor struggle and sometime make it out.
  • Bloodlust 1 start after 15s, I wouldn't call it a great chase if the killer get to BL 1. Now if he goes to BL 2 or 3 that's an other story.
  • At max stacks it give you 40% less cooldowns on hits which is kinda huge. With killer than have an ability that can injure or even down survivor you can chase the obsession and not lose stacks which is good.
  • Yep making him 115%, 8 or maybe 7 knives to down, no ricochet (that only hurt console player anyway) would have done it. People saying we need to adapt... Do you realize the fast vaulting animation is long enough for Trickster to hit 6 knives?
  • The map is so good you can actually prevent the killer from hooking you at all if you manage to get to the top floor of the library without the need of perk or body block.
  • Funny because if you actually watch Otz or any of the biggest streamer/youtuber you'd see they: Wait to see for DH and most of the time survivor DH into nothing They can remember what perk each individual survivor have. The other exhaustion perk can give you enough distance to get away from a dead zone/go to an other zone,…
  • In that situation might as well down the survivor you used FF hit first. If you play it well you can kinda do like Wraith and "block" or forcethe survivor in a direction he have less protection. A down is always better than injure people in my book. Streamer often face weaker survivor with how the match making is.
  • One of the problem of Hex is they are either not strong enough for the chance of losing 1 perk or their power reflect the fact that survivor can render the perk useless. Combined with heavy RNG that can either make you hex last only few second in the match or is almost impossible to find make things worst. Go try to look…
  • Nah, he's weak. There are some add-ons & perk combo that can make one of his play style stronger but overall he's weak. If survivor spread out & don't heal the very moment they are injured and left alone he's dog #########. If you do poorly vs him it's either because you don't spread out and thus spend a lot of time…
  • Survivor have the option to cleanse or not, when ever they want during the game. But IMO hex should be change to something like what's in this video: https://www.youtube.com/watch?v=ngBKaDQq7kU
  • They could have just made an exception to the basement and other area that are problematic to prevent switching to victor.
  • True and since you gain token on unhooks then by 7 token you stop hooking survivor and kill them right away. If you wanna change the perk to 32m range and add 1 token then the speed boost should be permanent. 1: +1-2-3% speed 2: +3-4-5% 3: +5-6-7% 4: Exposed Status Effect 5: +7-8-9% 6: Mori Gain a token if you're 32m away…
  • There are times where keeping Victor hostage is by far the better play. If more than one survivor injured and Victor jump onto a third one it's best if you keep him until your team reset by healing, otherwise you have a good chance of giving a solid 2-3men slug to Charlotte. Also I mostly play in SWF with people of all…
  • It's still fair to make comparison. - It's just one think, that in my opinion, can make the game not fun. IMO it's never fun to get beaten by killer that require next to no skill & you can't do much about it because they're strong. That's simply what I see and look at the post above to see my reference How to do have some…
  • From Reddit, this forum, youtube comment, having 3 discord group in my native language playing DBD & the official discord server. Those killer are disliked by a vast majority of player.
  • Part of it is latency and that can't be fix. At some point you need to learn the distance a killer will hit you before you can drop the pallet to protect you. Yes it's latency and it suck.
  • Some killer have very similar mechanic and it's fair to compare them. True Well it does matter. It's not healthy for the game to have easy killer that are also strong. It's boring and painful to play against, hi spirit. Yes and no. 90% of the player base hate playing Deathsliner, Spirit &Twins. When such big part of a…
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