The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I think I've seen it 3 times in ~1500 hours.
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Even with that. I had 0 on Mikaela before the event started, now I have ~220. So I don't think having extra at the start of next years event is something of value to me. Just would be nice a bonus to have some extra fireworks as they are a fun item to bring, even if they are the weakest option for the item slot.
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I like pairing Lightweight and Self aware. You can see your scratch marks are barely visible and check the killers line of sight to see if they would be visible to them. The increased walking speed is also really good for hiding.
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Yeah, its annoying, but if it is any consolation, even at iri2, you'll get 900k BP from survivor. Is the headache worth something you'll get from 2 games as killer?
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Like, I can get behind the nerf nurse sentiment, but punishing the player for using her outright? That's some next level thinking devs. My hats off to you.
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lol, i know you posted this when all it said was "nurse", but i have to agree with you. Couldn't find a way to delete the thread and was hoping to update before anyone clicked on it.
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If your numbers are correct, then you are encountering hackers. But I play PC and I definitely don't see hackers every match. I almost never see them in fact.
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Ah, I assumed they had released with this most recent tome. I guess that makes an ass out of me. Thanks y'all.
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Literally just run up to the person who is on hook and unhook them, the unhook action will make the guard disappear, likely before they even fully materialize. If the knight is also camping then it is no different from any other M1 killer camping in that you are going to be trading regardless.
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Your 4th point is a big one for me. Sometimes you're just standing around and it looks like your throwing, since your team has no way of knowing that you are incapacitated. Put some big goofy handcuffs on my character, anything to make it obvious what is happening.
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I feel like I was able to leave recently against a Wesker after getting bound charged as well without having to wait the usual few seconds.
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Also you can hold it to spin in circles really fast.
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Yeah, while that might have been the original intent, having another killer with a similar power makes more business sense than completely reworking an old established killer.
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The DLC for this game is so cheap and goes on sale pretty often. I know everyone isn't in a position to drop money on this game everytime a new chapter comes out, but when (the nearly monthly) sale for this game happens, you can get the older chapters, like the Halloween Licensed Chapter for $3.50 which comes with a Killer…
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A good counter is to put the downed survivor on the hook.
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I disagree, at that point, Hex: Pentimento would be on every killer, since boons are so common. You would just snuff it out and instantly give everyone a 30% reduction on gens. It would make it so bringing a boon would nearly always result in a net negative.
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Sounds like he's choking on his marble collection
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Good news, you can win without doing them.
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And instead of the typical healing animation, they shovel candy into their face until they back at full health. If using on another survivor, you shovel the candy into their face for them. If they're in the dying state, you taunt them by eating candy in their face until they are jealous enough to get back on their feet.
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That will probably be announced next week just before the PTB. These experimental changes are just things they also wanted to test in the upcoming PTB.
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Console doesn't have chat at all.