The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
I wonder if the wesker update is making these "techs" no longer be doable so ppl play him as intended.
-
Hex : Gatekeeper When all gens are done this perk activates if a dull totem is available to become a hex totem. The exit gates start to regress at 150/175/200% when not fully opened. Not like an "op perk" But would be a nice addition to endgame builds.
-
tbh i think the aura reveal per item should just have a fixed time and not infinite duration until picked up.
-
Dracula played well is mostly Bat into M1 or M2, basically a different Spirit with an additional anti loop power
-
after gen regress now aura read should be gutted bc Distortion doesnt hide your aura forever when hiding? oh no
-
Might be overkill…………BUT what if DS deactivates when the killer gets a hook which isnt on the Survivor with DS active? Since then it would technically not be tunneling. I just wish Killers got equally punished when hit by DS. And this isnt a thing where i want to killer be miserable but someone like Trapper/Ghostface hurts…
-
Camping isnt always to make the other side mad! Sometimes Survivors are still in the area of the hooked person so why should the killer leave and give em a free unhook.
-
I cant use Demo without Enduring and Bamboozle . Also i love doing this and practicing it at times in bot matches ^
-
Also scratch marks have been broken/bugged for like at least half a year now. Idk if they fixed it lately or making them brighter is their way of fixing em.
-
honestly they should reduce the number of new perks to 2 or even 1 on each side. When looking back most killers with some exceptions had only 1 or 2 good teachables…..They probably just keep just doing the same formula of 3 perks but man its a nightmare for newer players with so many perks yet only like 30% on both sides…
-
tbh i dont want em to hide profiles. I would love to see if x person has VAC bans so i can dodge potential hackers.
-
i wouldnt have thought we actually get killer bots for that mode. Better then a 1v8 for sure but they wont be like terminator bots
-
Just hoping then soloQ Killers i queue with dont ragequit if they get looped lmaoo bc 1v8 sounds funny but terrifying at the same time
-
Also the tail from that new skin makes her hitbox bigger
-
only buff i could think of is make legion when cancelling power be able to bodyblock consistently
-
TBH they got nerfed but still are the best perks so ppl will still use em. Maybe pop+eruption will be more popular now
-
Honestly i wouldnt want gens to take longer to complete…… i honestly dont know what they can do to make it not more boring for Survivor and also take a bit of pressure off killers. And by pressure i mean that killers are not as reliant on gen slowdown but i have no idea what system could make both sides happy.
-
It was apparently a thing even before Trickster came into the game and only recently came out with it.
-
Not much more to say then please let it stay longer! Its very refreshing mode!
-
i find if funny how Distortion gets teammates tunneled
-
There is no way to counter flashbangs besides Lightborn, especially Background player + Flashbang "IF" the survivor can time it right
-
I think the only point why ppl dont play Xeno as much is the hitbox of the tail isnt as sraight forward then nemmys.
-
If its too good we might end up in a slugging meta
-
P100s are either sweatlords or they give up on first down. Neither is really enjoyable to go against.
-
If anti face camp gets turned into anti camp/tunnel ppl who want to win with such tactics go into slugging meta without hooking someone ever.
-
Tunneling meta turns into slugging meta
-
STBFL is the BIGGEST CRUTCH on M2 based killers. Ppl who rely on it never really get used to the Power and utilizing it to the maximum. Shred 2 taps are faster then M1 Demo bc of STBFL.
-
Basekit DS would Survs wanting to be tunneled to make the killer waste even more time, same ppl do with Basekit BT
-
Imo STBFL on like Demo makes demo weaker, so making those ppl be interacting more with the M2 power of their Killer and further down the road they get stronger with that killer. Im all for it
-
Corrupt Intervention, without it i feel like my earlygame is much worse.
-
Overwhelming presence: Now additionally reveals your aura when using an item in the Killers TR Red Herring: Once you repaired 33% of a gen you will be able to go in a locker and make a loud noise notification on any gens not done yet (Gens which get repaired atm will be revealed as yellow) Smash Hit: The initial speedboost…
-
clunky and 99% of his addons are cheeks besides range
-
Wesker suffering from success lol
-
ppl forget Survivors have a smaller hitbox and can run loops a LOT tighter so 3% can make a difference. Not everygame or on every loop but its good. And SM is meh because all she has is guarding gens and getting kinda build in bloodlust, which is good to get hits but if players play safe it wont help you when your power…
-
All Slowdown is basically dead, passive slowdown is what most ppl run and tunnel from minute 1. Its not very exciting imo as Killer and the newest addition to the game in terms of killers are very stale but maybe thats just me.
-
If they are not at 0% regression they are OP - some Survivor main somewhere
-
i wish deerlungs travelling speed was basekit
-
I like demo revoled around his Shred, i religiously dont use STBFL on demo. Enduing,Bamboozle,Superior and Whispers i run on him and just chase and have fun with his Barbs glasses and Black heart addon. Enduring is so underrated even without Spiritfury
-
For M1 killers its pain for some M2 Killers its alright, its just weird that everything basiocally revolves around the houses and main street has not much.
-
If a survivor really stands out for like Teabagging to be chased i usually wont chase them because i know those players are confident to loop lol.
-
Pain res + Grim embrace is a nice combo now since both are same token based
-
On maps like Haddonfield if u are an M1 killer on some loops they are so big you need Bloodlust or give up on the chase.
-
I unironically LOVE enduring on Nemmy and Demo but also slowly becomes a comfort perk i use almost on any Killer. Where i can pretend to break the pallet and get closer to them faster then normally. Or getting hit through the pallet and grabbing them off the pallet while they vaulting lmaoo
-
The game is so unbalanced now,I really don't think anyone would enjoy playing killer in high level right now. And this game would be so unbalanced is not only the DEVS fault but also your fault. Why? Why could this be your fault? just see the posting around. A 16SEC to 24SEC healing nerfed which is far from it need to be…
-
Imo interacting with the other side should be more rewarded,fun and engaging. Since chases are the most fun part of DBD. And we will see what they will change in the PTB as well when it goes live in a few weeks. I just wish there was not such a big gap between killers strength and their interaction with Survivors. ALSO…
-
I wasnt beeing serious with that one, but it is viable to not play the slowdown meta BUT playing that route, the decisions in matches matter so much more then from ppl who use slowdown. So its more stressful for the same or worse outcome afterwards.
-
Same with Pop and well..
-
Since i was able to do it once, it comes to my atttention it surely is possible 🤓