The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I just tried out wraith and yeah, there is a huge delay on being able to attack after cloaking. I really hope this is a bug because it feels absolutely awful.
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Three cage states and a dead survivor is a lot less repair speed overall than three cage states and no survivors dead. That is why this is a bad system, it encourages you to tunnel one person.
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Yeah, for real. I am in Canada and the closest servers I can connect to are in Virginia, which gives me a 60-80 ping depending on how the game is feeling that day. For some reason the game also seems VERY loose with what servers it puts you on, since I quite often get put on the South American servers and it people from…
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I've been playing a lot of solo queue recently and I'm gonna be honest, nearly every single problem I've had with solo queue comes from my teammates, rather than the balance. If you play as a SWF you can see how strong survivor can be.
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If you're playing in the event mode it is likely people using the exploit with smoke bombs that permanently removes survivor scratch marks.
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Glad it's not just me, I was thinking I would have to get a new mouse
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That's just untrue. You are always going to slug because you need to walk over to where you downed someone to pick them up, and it only takes about 6-7 seconds to heal someone from the downed state with WGLF. If you are saying it is a misplay to chase someone 10~ seconds away from Charlotte then I don't know what to tell…
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In the developer update they said "Dev note: Many found a single use of Distortion to be very limiting, so we have reintroduced the token mechanic. These tokens now recharge while in a chase rather than by being in the Killer’s terror radius. This will prevent Distortion from hiding a Survivor for the entire match and…
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I think WGLF fine against most killers, but The Twins feel awful when someone is using it. There has been quite a few instances where I cannot cross the map before someone is picked up.
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If people giving up and refusing to play against a killer is enough to get them to be completely gutted, doesn't that set a horrible precedent? People seem to really hate Clown and Trickster, so if people give up and decide not to play against them should they also be nerfed into the ground until they can get a full…
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All of these changes feel awful, but the biggest biggest problems I have so far are the removal of stealth mode, the removal of one beam, and the slowdown when using a drone. The removal of stealth mode is the most mind boggling choice, as it removes her as one of the very few trap killers we have in the game and makes…
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Given how the Trickster, Sadako, Twins, and Knight reworks have gone, and the fact that the Freddy rework just seems to be forgotten about, I have very little faith that SM will have a decent rework that makes her fun, or even get one at all. The fact that they removed the trap laying playstyle from her in the meantime…
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Huntress by far. Getting hit around corners with a hatchet that flew past you is probably the most frustrating and unfun experience in the game for me. Plague is also up there, not because I don't like facing her though or think she's too powerful, just because too many people are afraid to play injured and cleanse the…
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Unknown. It feels incredibly fair and fun to play against, while also feeling powerful and fun to play as, as well.
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DbDs matchmaking seems to be uniquely bad in this regard. I don't know if it is the asymmetrical nature of the game that causes problems, but other games, while they have problems, seem to never be as bad as DbD when it comes to making balanced matches.
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It could be hacker, but I've had similar situations happen to myself and unless there is a huge subtle cheater problem I think it happens too much for it to all be cheaters. The fact that it happens at all though does show its not entirely on the killers connection to decide that a hit is registered. It's definitely more…
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https://www.reddit.com/r/deadbydaylight/comments/1fjd3ps/how_did_this_person_not_go_down_after_3_hits/ This, for example. If hit validation was 100% on the killer side it would never happen.
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If hits were entirely based on the killers perspective though there would never be an instance of a killer hitting a survivor, them screaming and bleeding, and then being uninjured
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Honestly, if they are going to do nerfs so heavy handed that the killer becomes unplayable they should just remove them from the game until their rework and refund us any cosmetics and money spent on the killer.
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On the topic of colourblind accessibility, do you think it would be possible to ever allow people to change the colours of certain things in the game/UI such as individual auras for better colourblind accessibility? Overwatch has something like this where you can change UI element colours and it makes the game much more…
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Given that a majority of the most powerful killers are still older ones (Blight, Nurse, Huntress, Billy, ect) I don't think it's really power creep unless new killers start being even more powerful than those ones. Most of the killers that come out recently end up being mostly balanced, or even on the weaker side.
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Just to correct this, because I have seen this disinformation going around here a few times. It was not charities, it was several politicians who held strong anti-LGBT views, and he never apologized and in fact he specifically said he does not apologize, and doubled down saying that he does not regret donating to them.
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It feels a bit weird to have this thread pinned now that they announced that.
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Given that it does nothing and doesn't notify the person get got a thumbs up I've always just ignored it as well, kinda surprising to see it be used so much.
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That makes sense. I was genuinely shocked at first when I read that, because I feel like you can get more than 20 seconds just holding shift+w against most killers. Pig hats killing so rarely is kind of surprising too, given how high her kill rate is in lower mmr. I would have thought most of it comes from survivors having…
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Not a huge fan. Primary complaints are the new item notifications now appearing in the character select menu and the new font size in game being too small
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Visually, the skin is top notch, but it missing all the little details that normally makes Spirit feel unique is so disappointing. Hopefully it gets updated in the future.
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The aura reading is not permanent. All you need to do is pick up the item and if you want to it be out of play permanently you can just drop it at a deadzone or corner, but I guess that's too hard so you need it to be nerfed, yeah?
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Something needs to get nerfed because people are too lazy to learn the simple counterplay of picking up your items? If it does get nerfed I hope you enjoy people going back using 4 slowdown perks instead, though.
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It's been like this since around the switch to unreal 5, it feels like. There's absolutely a noticeable delay in scratch marks and occasional large gaps their placement. It's pretty noticeable if you run fixated.
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After the massive amount of feedback on the knight changes this is all we're getting? Really not looking forward to this update unfortunately.
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I really wish this would happen. There were so many times during the anniversary event where I was trying to 2 hook everyone then let everyone go and I accidentally killed someone because I lost track of hook stages. Plus, if someone wants to tunnel its super easy to remember a single persons hook states, so it wouldn't…
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Huntress Lullaby, Deception, Diversion, Red Herring, Mirrored Illusion and Call of the Brine are all perks I would love to be stronger. Perks for tricking and deceiving the killer are always fun, and having some other weaker regression perks buffed on killer would provide some much need variety.
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Saying I don't believe you or I think you are exaggerating, or there is a negativity bias at play because no proof has been provided is not gaslighting, and it also is not gaslighting to say that someones definition of tunnelling is incorrect and differs from the agreed upon definition. It is absolutely absurd to say that…
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In that situation saying I don't believe you, or believe you might be exaggerating or have a negativity bias because you have no presented proof is not gaslighting, no, and neither is saying someone is wrong about the definition of tunnelling. It is absolutely absurd to claim that anyone is trying to psychologically abuse…
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I managed to get 50-300 on each killer and about 300 on my main survivor with a few random ones I play every once in a while having about 50. Should last me quite a while I hope.
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As long as you are being disingenuous and calling everything gaslighting there is no point in having a discussion.
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Controversial opinion I know, but I actually quite like playing as and against her (when whoever is playing her isn't going out of their way to be toxic). She's the only trap based killer with a bit of stealth, which are both my favourite types of killers.
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You can claim it is gaslighting or any other buzzwords you want to throw around but if you define something incorrectly, especially when a definition was given in the OP people are not "gaslighting" you by saying that definition is incorrect. For example, if I claimed that a bully squad is any squad that has a flashlight…
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Did you watch the video linked in the OP? Because there is a definition of tunnelling laid out in the video, "…going after the same person until they die.". If any definition is going to be used, it should probably that one. I don't think anyone is moving the goalposts or gaslighting by sticking to the original definition…
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This happens to me maybe once every 2-3 days. It feels like a vast majority of the time it is after I down the final survivor. Could just be server issues honestly, but that it has never happened while I've been losing that I can recall is a bit odd. I do wonder if it is actually cheats or the servers , because I don't get…
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So by that definition you would say that if someone get unhooked, gets healed up, hops on a gen, and they happen to be the next person the killer finds after, let's say, one minute, you think that is tunneling, even if the killer wasn't going out of their way for it? This is why people self reporting their rates of being…
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Yeah, it is still going to be mandatory, so it isn't really much of a change. Considering how much they gutted him in this update they could have at least given us that one add-on fully base kit.
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Same bug just happened to me, I was trying to hook someone and the moment I started hooking, someone started saboing the hook, cancelling the hook attempt and seemingly causing this. I couldn't down them, they seemed unable to attempt to get off hook and the anti face camp did nothing, no one could attempt a rescue, and…
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The same problem has been happening to me over the past few days. Everyone in the lobby gets DC'd with this error and gets a penalty. No network interruptions in any other games, in call, watching videos, ect, just DBD.
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Are hook suicides counted?
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Both sides do have a chance to win, at least at higher MMR. In higher MMR survivors are favoured even, so it isn't a matter of the game being imbalanced. The problem is that some players give up at the mildest inconvenience and that ruins the rest of the game for every single other player, except the killer if they just…
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The problem of there only being a few viable addons could easily be solved with more rebalancing of them, no need to scrap them entirely.
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Being on hook isn't supposed to be fun, it is literally a punishment for getting caught. If you are on hook your teammates come and unhook you, it's as simple as that. If you really would like something to do while you are on hook you could have skill checks that give additional bloodpoints if hit but don't kill you if you…
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Hopefully people who purchased Demo on their don't lose him.