The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Purposely triggering a bug to succeed is great for the short term but generally the folks who put too much effort in trying trigger it every game says something about their skill level. Report the bug, keep on it and when it gets fixed people will scramble to find the next exploit. It is up to you to choose to keep playing…
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I know this bait, but hey I'm psyched for the RE crossover. Gonna die a little inside when one of the survivors is Barry, but thats my own personal issue. Can't fathom who the killer is, but there are so many options that would be awesome or hilarious.
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You did nothing thats deemable to a reportable offense. Frankly if they are too lazy to play the game to earn whatever it may be, they should find a new game to play. And the end bit is a reportable offense as well as a guranteed comm ban on most platforms. So you shouldn't let it gst to you.
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This is a valid point and I can agree there is nothing wrong with tunneling. On the same note, I could argue that the use of such tactics as tunneling, slugging and camping the hook are valid in given situations. Demonizing the mechanics of the game has become common place when you either suck at countering it or don't…
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There's a multitude of reasons a player of this game dcs. The most commonly used exscuse is "I que'd knowing full and well I had to be somewhere in less than five minutes." But I've seen folks dodge games for a plethora of reasons of " I don't like [BLANK]". It could be the killer, a map, a specific perk, one of the other…
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I know a lot of decent Clowns also run nurses calling beings it pairs super nice with Coulrophobia and Unnerving Pressence for a very nasty no healing build
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Honestly to an extrnt i agree that a rework needs to happen. Maybe not as extrnsively as you would like. The other issue with killers like Nurse, Huntress, and Deathslinger is that they are optimized for PC play. Almost 99 percent of the Nurses who have sub par gameplay are new console players who have no idea and the…
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I know this struggle and its why I definately have more hours on survivor than killer. But as you said already, you're a casual player. The hyper aggressive meta that the community has created isn't going away. However you don't have to get good at the game. Sticking wity those matches, taking note of what your killer is…
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If this perk combo is rocking your world so bad it isn't the killer's fault. Gens do not take that long to finish uf you have more than one person not missing skill checks so there's gotta be something else at play here.
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Giving more bp is not nothing. If you get a build right you can net a lot of bp equal to a successful game even if you get 4k'd. It opens up a secure way to farm the currency needed to unlock literally everything in the game to make builds and experiment without depending on having to win. Less stress, easy farm, and helps…
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I hadn't been running the perk in awhile, but I thought the purpose of it was making being altruistic more rewarding, not countering slugging. Cause you can counter slugging by not getting hit. Rather just keep the bonus bp for safe unhooks and taking a hit, the rest doesn't do much for me, but thats my opinion.
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The fact you took the time to make this post means he got to you. Just ignore it. The important thing is having fun. They are just trying to bring you down beings they didn't get a 4k game.
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Stop it.
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As a survivor main I can happily reassure you that what you were doing was not tunneling. They were just blaming you for their own shortcomings. Tunneling is singling out a single player like the others don't exist. Other survivors could get in a tunneler's way and get downed but be left in the dirt because they only focus…
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You're demanding survivor perks turned off when Blood Lust is a passive for all killer that triggers by missing a hit. I don't think this post is about Blood Lust at all me thinks.
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They already have something implimented for that kind of DCing. I've dc'd due to power outages, dog knocking the router plug out, and even spotty internet. It mostly affects people who use the menu to leave mid match or quiting to dashboard. Your fear of wrongly being banned are a smidge over exaggerated
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I see this from both sides. SWF is such a novel and expected part of the game you're always going have people defend it. There's gotta be a middle ground, like potentially adding more objectives for killer and survivor to offset willingly going into a stompfest, so the mentality is "Yeah I lost but at least I got to do…
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If I may be so bold, I think his cage system should be all or nothing. Either all perks work with his gameplay mechanics or both killer and survivor hook perks should be useless when considering cages to keep a level playing field. It'd be fair beings it'd force PH to weigh the pros and cons of playing like a normal killer…
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Good post op, I'll do my part.
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I run two builds depending on solo or group play. By myself I run a support build that rewards me for hook saving and healing so I get bloodpoints no matter how poorly we do gens and make my own fun. With my usual group of friends I run a more objective orientated build and distract the killer more. Both are equally fun…
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I died at " crunchy upset minecraft villager." Thank you OP.
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To be fair, no one who matters is judging your ability as a killer. If you picked up mechanics as fast as you claim, you should learn counters by trial and error. Playing survivor and seeing how other players handle strengths and weaknesses in certain areas help too.
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You have to think that Moris actually yield less bloodpoints than sacrificing survivors normally. Where as the conditions required to use a key properly (usually finishing all but 1 gen) generally racks up more points.
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That's fair. It sucks but I get it. I try to treat it as a learning experience and adapt. Another side to that is when a killer employs these tactics there are counters. But getting the other survivors, randoms or not to do anything but run straight into the problem and make it worse is irritating. It's not the killers…
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I mean I play survivor more than killer, and don't expect any of these "implied rules" to be followed. I love games that aren't one sided. Hell losing is great too if the killer is better than me. The thrill of being challenged and the adrenaline high from the chase is why I enjoy survivor. Granted tunneling and camping…
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Its bad on all sides tbh. Problem is folks will forever cheat the system to get easy games, either by losing on purpose to de-rank or start a new account and fly through ranks, ect ect. The constant flux feeds matchmaking bogus data and it can't figure out who's what anymore.
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Yeah plus you can't remotely find a counterplay if you don't try. Game's not supposed to be balanced, and the difficulty reflects where the lack of skill is.
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Not all survivors think this. Just folks who quit early to avoid loss.
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First, cool your jets, cheeko. Second, the reason there's such a disparringly high amount of skill gap in match ups is due to exploiting things like smurfing and purposely de-pipping. So long as skilled players make new accounts to stay in low rank matches, as well as people purposely throwing games to achieve the same…
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DCing on purpose for any reason is absolutely unforgivable. You do not learn to counter and adapt by not doing anything. You shoot yourself in the foot everytime. Not to mention everyone else in the game.
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I mean ut could be a multitude of reasons. New players are still coming in, a lot of players who took a break are coming back and their skills are rusty, and some folks are just geniunely bad at mechanics. There was a huge amount of discord with a lot of tweaks before Deathslinger came out that caused people to stop…
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This is something I will never understand. If you are too lazy or afraid to lose to earn bloodpoints fairly, please find a new game. We as a community have the power to shape and define the state of the game, and frankly I fear at least 70 percent of its playerbase can't handle that.
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Yer fine, but its nothing new. People tend to misuse phrases to guilt trip others when they can't or refuse to accept playing poorly is their own fault. They should've not been so predictable and moved elsewhere till your attention was diverted.
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So long as you had fun then who gives a hoot what others think, say, do, start entire soap box threads about, ect. Unpopular opinion, tunneling and camping is viable situationally. It can leave people in a weird place if relied on too heavily when it is countered but its encouraged to be adaptive. At least you were polite!
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Eliminate the pressure of the tryhard "git gud" mindset and focus on having fun and learn the game. Accept that its ok to suck, and with time and effort you'll get better at your own pace.
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Play defensively, don't make gambles. Or...y'know, be good at chases.
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Who cares what the streamer says? You don't need his validation. You play killer to have fun and with the intent in winning. Do the right thing by not letting it get to you.
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Power move: Add skill checks to totem cleansing.
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Stop. Rushing. The. Killer.
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As a survivor main I can see times when camping, tunneling, slugging, what have you are viable. The degree killers depend on it show how skilled they are, but at the end of the day they're playing to win too, and their objective is to go where the survivors are. If they all cluster around a hook teammate, it makes no sense…
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Not really. Blatant dependancy on it would be like refusing to hook survivors and letting everyone bleed out. You used it in a viable situation to adapt to someone having a key. Seems fair
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Yeah NoED doesn't need a nerf. Its easily countered and helps if you expect to be gen rushed. Not to mention if you get rid of all the dull totems it can't spawn. There's nothing else you could change that wouldn't kill the perk.
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I mean I can see him starting with a larger amount of traps and less on the field. Most other killers start with a good amount of toolkit (Hag, Freddy, Huntress, ect.). It'd be a little less obvious for survivors to guess who it is and allow Trapper a bit more map control early game.
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Underrated post. There have numerous far worse business practices a la Fallout 76's Fallout First.
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The variables in all these escape streaks are aimed to favor the video creator. Can we also take into the fact that you can die as a survivor and still make decent points? Like We're Gonna Live Forever and Prove Thy Self can net large points for other objectives and you could die on hook and be ahead of the game.
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Its why reduced map size would be ideal. Slower killer's presence will be better felt, and high mobility killers like Billy can do well if they don't overcrowd the map with obstacles. Indoor maps should still put them at a disadvantage due to more walls and such.
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If GF is camping they suck at GF. Running in straight lines, lack of situational awareness, and lone players reward his playstyle.
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Or shorten some of the larger maps. Less ground to cover so you can find survivors easier with low mobility killers. I think its fair to be able to constantly to some extent feel killer presence on map instead of being on a gen a country mile away and not know who killer is all game. It'll definately make things much less…
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Bugs can't be fixed unless reported. But if its minor, report and move on. Things to avoid is glitches that break the game, for example like when the basement hooks bugged out at initial Archives release. Caused survivors hooked in the basement to fall through the map on their screen and lose all visual. During times that…
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If this is how the dude acts I can't imagine he's gonna get much traction with views. I wouldn't worry about them calling you a tunneler, cause honestly its part of the game. Shoulda ran DS and other anti-tunneling perks if they suck at looping.