The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Same here. I am currently somewhere around 1200 hours clocked on DbD and have come across hackers 2 times. I guy who teleported and another who could not be injured. Both situations were annoying af though lol
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Yet somehow still worth your time posting about it for attention shrug lol
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That sounds like solid advice, thank you very much, will give it a try next match! ^^
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Thanks bro, I appreciate the info! I read that apparently playing docked results in bad micro stuttering so I imagine I will play on handheld the majority of the time. Yeah I can imagine controls for killer will be extra hard to get used to, especially nurse! ^^ The small player base is a bit of a worry but then again the…
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While I don't doubt that's true, the issue then is that it's happening behind the scenes. In a game where I would imagine the majority of players (and I very much could be wrong) are solo and so they never see the ramifications of a report or dc. In this case there is little deterrent to other players not to dc because the…
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Maybe not perma-bans right away until dedicated servers come in, but I definitely can't see a problem with, say 15/30/60 min re-queue timers. I would honestly rather wait longer for a game than get put quickly into a match where there's not a full team
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Oooooooohh we got a badass here folks!
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All this rage when the PTB has barely been running a couple of days smh... I would get half the outcries if we were, say a day before release and BHVR had released a post saying "Here he is all ready to be shipped out to live tomorrow!", because I actually agree that the new killer has a lot to be tweaked before then and…
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Yeah I remember those days! 😅 Doing better with Legion now, I was really underestimating the use of feral frenzy to wound survivors. Although they can heal deep wounds quickly, it still serves to keep players injured which I find makes them play much more cautiously at the least, making them more likely to mess up in…
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Cheers for the advice!
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I main Nurse and in my own opinion, I think she is only considered broken because matchmaking is broken. When I am up in red ranks, players know how to use tactics like you mentioned, mind games etc, but when rank reset hits I get 4k's almost every other match. Once matchmaking ever gets fixed I think a lot of complaining…
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Once I can play nurse without 3 insta dc, then lets talk :P
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I just think it's messed up that the game has no counter measures to deter this, like for instance let the crows appear over survivors heads once no generator has been interacted with on the map after "x" amount of time passes or something. The simple fact that you can be forced into a position where your forced to go afk…
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I finally found one of them and hooked, while the other finally took hatch, I told them they were recorded and they said it was my fault for patrolling gens... At least I know to dodge these guys in future, cheers guys
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Cheers for all the advice guys, unfortunatly the game continues but at least I am recording it live from here on out. So they only digger a deeper hole for themselves I guess..
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Nice I figured out how to record, starting now
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I know right? I'm playing nurse, so my options are to slowly walk around looking, or blink and announce easily where I am at all times -_-
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its 2 claudettes..in blackwater swamp and the gates are not open, they still have 2 gens to do..
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I have been afk making this thread and they still wont move, this is just sickning, I really wish I could record this because I know simply reporting them after will do nothing in all honestly...this is beyond toxic like..
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Yeah I'll be honest, I never did get the strats down on how to deal with loops as I am usually that guy who just chases until they make a mistake on their own lol, I suppose I just gotta bite the bullet and take my losses until I get the tricks down.
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Hmm..maybe its about time I purchased her so, looking for a change!
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No worries. And not exclusively, but that is partially what is happening. Like I said, I think both killer and survivor go back and forth in regards getting placed in a stronger position game wise, because on a fundamental level, buffs/nerfs are not being done solely on the basis of results that involve only solo gameplay,…
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@ Okapi: I completely agree that solo survivors are getting the short end of the stick in this case, and I take your point about 4 man SWF's. I guess I was more so addressing the idea of proximity voice coms in game where the killer could also hear survivors, but that might have been suggested by someone else so sorry for…
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Only issue I see with this is how to correctly implement it? For example what would stop premades from choosing to simply not use the in-game voice coms and just stick to discord where they can continue to share game info privately?
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Thanks for all the positive feedback guys. Is there a submission forum for the questions that the devs answer from when they do their Q+A streams or do they just choose randomly from the most upvoted threads? Seems might be worth a sub?
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Yeah I guess it's not a huge problem or anything more so just a personal preference, as at that point in the game I like to get cracking on the next match! Cheers for the feedback!
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Nice idea, definitely up for trying any mechanic to keep the game moving. This honestly seems reasonable! Only two issues with this are if they are hiding behind something with no interaction (large rock for example), or if they are already hiding as the 3rd survivor is killed. Now you have to waste time finding them to…
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Yeah it can be seriously frustrating. I was thinking that maybe something like you have to have contributed x amount of gen meter completion to interact with hatch? This would at least force camping survivors to have to at least attempt late game gen's in order to escape. I dunno really. Same in most cases for me if they…
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INFORMATION NEEDED Issue FPS Loss Platform: PC Map played: Mount Ormond, Asylum, Haddonfield, Badham, Lereys Additional details: I have run the game in Ultra at 60 fps with no problems since I bought the game over a year ago. However with latest engine, I struggle to maintain 50+fps on average across all maps with the…