Dreamnomad

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Dreamnomad
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  • Changing the values on Thrill of the Hunt takes a couple keystrokes. Fixing Houndmaster will take considerably more effort.
  • I wouldn't be opposed to this change.
  • "Better" is difficult to say. I think an argument could be made that it is the better snowball build. So how well you chain together your downs is everything. I also think that not all killers are created equally so there isn't just one correct answer. The advantage to the bottom build is that half the build doesn't…
  • First of all, that is seriously unfair to all the players that have devoted time and money into one character already. Imagine being a P100 Jonah main who's bought all the cosmetics. Now all of the sudden, if you want to play your main then you have to play a garbage perk. There would be so many people quitting the game.…
  • The same thing you should pretty much always do when a survivor is doing a good job of stalling you. Break chase. Try to find someone else to stalk.
  • That is true. If you don't hook survivors then it is basically playing with 0 perks. But once you get a rhythm going, things proceed pretty smoothly. Hooking a survivor lets you know which gen has most progress to start your next chase while also damaging the gen to buy time for you to rotate over there. When the hooked…
  • Simple, it is easier to stalk survivors from distance. They are less likely to notice you peaking from behind a corner at a long distance compared to being right next to them. Not only is it more lore accurate, it is just stronger overall.
  • Well, sounds like we are just going to have to agree to disagree. The point of stalking them from afar is to get 99% stalk and then when you are close enough to get an attack in then you reach tier 3 and immediately hit them. If you try to play Myers like before then you will have a miserable time. It's all about the snipe…
  • Yep, this perk is dead on arrival. Just trash in general. At best it is a meme perk to add an extra challenge for survivors who think the game is too easy or just want to add increased difficulty for themselves.
  • I guess it depends on your playstyle but I don't think it won't make much of a difference to me when I play killer. I generally try not to tunnel to begin with so go ahead and swap hook states. I think survivors might screw themselves over and I'll accidentally kill someone I didn't realize had an extra hook state. Time…
  • Honestly, can't say I'm looking forward to Doctor in 2v8. He's my least favorite killer to play against. I definitely don't think his static blast needs buffed in 2v8. Range and cooldown are already powerful.
  • They definitely need to do something about killer queue times in 2v8. I think one of the simplest options is a 3d queue. You have killer, survivor, and killer vs bots. The killer vs bots queue should be instant and give a scalable bonus for the killers choosing that option. Honestly, playing as a killer in 2v8, the average…
  • For consistency. How would everyone know it is a deep rift outfit if it wasn't a specific color? It's a fair question why they chose blue though. I think it would be cooler if it was like a neon luminescent aqua color. But whatever, it's better than a kick to the balls.
  • It would be an even worse idea to not require escaping. Then the fastest way would be to run up to the killer to get caged and miss every skill check in the cage. This would make playing survivor even more miserable pushing out players who actually want to play as survivor. Then 2v8 would turn into the two killers just…
  • Killers wouldn't be any more punished than they are now. You could still choose to queue up and wait 10-25 minutes like normal. The difference is if you would rather actively play the game then you could play some matches as survivor and earn a trip to the front of the killer queue. Maybe a metaphor might help you.…
  • The more I think about it, 4 should be the magic number. You need 4 survivors for each killer. So a priority pass should require winning as a survivor 4 times. I also think you should be able to earn up to 10 priority passes but they shouldn't carry over to future versions of 2v8.
  • It is something. Maybe instead of just one escape, you need to escape 3 or 4 matches. I would support that. I think allowing killers the option to play against bots with a bloodpoint bonus would also help lower queue times. I think instead of 2v8 they could look at 2v6 as an option and give the survivors 4 health states to…
  • I think bots are something to consider but I think your solution is the wrong way to go about it. I think you could offer killers the option to play 2v8 vs bots and offer them a 100% bloodpoint bonus for doing so. There are no doubt plenty of killer players that would choose the instant queue time and bloodpoint bonus to…
  • So instead of complaining, what solution do you offer? The reason there is a long queue time is because there is a disparity between the number of people that want to play killer compared to survivor in this game mode. You need 80% of the playerbase to choose survivor over killer. So how do you incentivize 80% of the…
  • Yeah, no kidding. I wouldn't argue against that. But this particular thread is discussing Wraith. The OP is taking a stance that makes it obvious that they lack experience playing as or against Wraith. I was merely pointing out that the solution to a lack of experience is to gain experience.
  • It is a fair question. I don't know why the concept of balance doesn't apply to her. It would be so easy to fix nurse too. Make her a 4.4 movement speed killer and make it so her blink has a cooldown of 15 seconds. Boom. Done. She's balanced. You're welcome.
  • It's a difficult question right? Like "how do I stop being me?" I think the key is to realized that none of it matters. We're all just space dust that will return to being space dust. Like the saying goes "The small stuff doesn't matter and it's all small stuff". Once you can accept that you and everything else doesn't…
  • I can't tell if I'm the only sane person in this thread or the only insane person. ######### is "HamsterMaxxing"? Can we start with a definition?
  • The only thing I think BHVR is responsible for is making sure DBD runs at least as smoothly on PS5 Pro as it does on PS5. I do not think they are obligated to make a special PS5 pro version of the game. Nor do I think you as a customer are entitled to a special version.
  • You don't want to play killer in 2v8? GOOD! That is the point.
  • I don't want to repeat myself but I will. Play 100 consecutive games as Wraith and record the results. The number of games you played as Wraith and against Wraith clearly isn't enough. You are simply wrong about your assumption. The 5 to 20 games you've played as Wraith are not enough. If you are playing against noobs then…
  • I knew I'd see a post about that video. News flash, if you go up against a coordinated group of 8 survivors on coms then they won't need to use this strategy to win. They could use any number of strategies and do fine. And honestly, it is counterable by killers anyway. If the killers coordinate their hits then the…
  • This post is obviously one of two things. A troll post or a noob post. Wraith is notoriously not overpowered. Only someone inexperienced in the game would think so. If you think Wraith is overpowered then my recommendation is to play 100 games as Wraith. At first you'll probably go up against newbs and stomp them easily…
  • It's all right. I don't enjoy playing as survivor in general. I do like the changes to medic. It feels good unhooking a couple players and AOE heal.
  • I would contest the results as you've recorded them. There were only 3 of the games with 0 survivors killed. So 3 killer stomps and 3 survivor stomps with the remaining matches having mixed results. I think the results are quite reasonable and it is your bias about expectations that is the problem here. The average number…
  • I agree but not for the reasons you might assume. I've seen so many posts over the years saying how much worse the game has gotten. But I hard disagree. The game is vastly better now. But if they made a game mode that was literally DBD 1.0 then I think players would come to appreciate all the effort that has been put into…
  • Same. I hate survivors that quit, especially at the start of the match. So I absolutely will charge in recklessly to unhook before they get the chance if I can. If you don't want to play the game then don't even start a match. I hope the killer bleeds you out for 4 minutes. Quit ruining the game for everyone else just…
  • I think this perk will really only shine in SWF. Coordinating with solo queue will be awful. But in SWF you could not only save time healing but you could also potentially bait the killer into a bad chase. Look at that nice juicy injured survivor. 15 seconds into the chase and the survivor heals. The one thing I'd like to…
  • I play anonymously on PS5. I'm not interested in hearing anyone's opinions on the game after it is over, good or bad. But if I were to be open to post game chat then I definitely wouldn't be in the mood for a GG after everyone involved knows it wasn't a good game. The polite thing to do is say nothing in that situation.…
  • I don't really see her as a problem. Like you say, she's rarely played. I can handle dealing with her once every 2 months or so.
  • I've never understood the point of these kind of posts. You don't want to play DBD anymore? Great. Snaps for you. Do whatever it is that brings you joy. I've played games past the point where I was having fun to where it felt more like work. I've learned my lesson and will never do that again. But you know what I didn't…
  • Are there killers out there that don't realize that the hatch exists for them just as much as for survivors? It is there to end the game in a timely manner. Just like the end game collapse. I remember when the end game collapse didn't exist and hatch worked very differently. It suuuuuuuuucked. Be grateful that they made…
  • I don't see how this will lead to anything positive. In this hypothetical world where players are given badges of shame like the scarlet letter, how would the badges be given out? Would it be an automatic system or would players vote at the end of a match and if a certain percentage of players vote a certain way then the…
  • Sounds like a valid tool for AFK players but naturally some people like you will be caught accidentally in the crossfire. But the good outweighs the bad imho. Now you know how it works if you wanted to do the same thing in the future just move slightly occasionally. Easy fix.
  • It would still be faster for other survivors to pick each other up. The timer is negotiable. But slugging as a strategy needs to go away. Killers need to be incentivized to pick up survivors within a reasonable period of time. Forcing players to spend up to 4 minutes of their time spent bleeding out is just unacceptable. I…
  • Better than a kick to the balls but hardly a solution. An actual solution would be for survivors to be able to pick themselves up. For fairness to the killer, it should take time. Like once the survivor reaches 99% healed, the survivor can crawl while adding progress to a timer. After 30 seconds or so then the survivor can…
  • I'm going to make the argument that it is more difficult to be a good survivor compared to being a good killer. I will admit that I'm not a good survivor. It doesn't matter how much I practice or how many videos I watch of good survivors. I can't keep my eye on the killer without running into stuff. Even when I try to…
  • Yeah, that's true. Following the killer around outside of chase give 0 bloodpoints. It would be nice for every 2 or 3 seconds you reveal the killers aura, you get 100bp. You aren't working gens necessarily, but you are contributing to the team win.
  • It's not overpowered. Like at all. Try this in solo queue and see how well it works. Even with SWF, it is suboptimal to have 2-3 survivors hanging on the killer instead of working gens. It's just one of those things that makes good YouTube content but isn't practical for 99.9% of the player base. Kind of like if you have 4…
  • Yeah, I haven't been super impressed with leverage either. I haven't been on the receiving side of it yet though so maybe it's more painful for the survivors than I realize but it seems like players still heal fast under hooks.
  • I think the class pick rates for survivors are skewed for a couple reasons. For one thing, there is a limit to the number of players that can run a certain class during a match. I don't think this is a bad thing for game balance but it certainly will impact the percentage of players using escapist for instance. If there…
  • I feel the same way about playing survivor. I'll muscle through some challenges but I don't like it. Considering that 80% of players need to play as a survivor for a match to start though, I do think it makes sense to push people into playing as a survivor through tome challenges. I don't think it really makes sense the…
  • Lethal Pursuer is fine. It is well within the acceptable power range for this game. I don't think I've seen anyone complain about it until today and it's been in its current state for a long time. Leave it be.
  • There is only one rule for both sides. Treat others the way you would want to be treated. Those are real people behind the pixels. Just don't be a dick. It's that simple.
  • I think we are well past time for a base kit answer to slugging. It's pretty insane that this type of game play is tolerated.
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