The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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why? people have said that since the iron maiden one added a sight to his gun.
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You're not wrong, i tend to see tunneling a lot in general outside of events too. I would probably say just staple off the record and d-strike into your build to deal with it. Obviously not a great solution but it's one of the best i could think of.
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People are still saying stuff is pay to win? I remember hearing the same stuff whenever bubba came out. Such a silly take on stuff with mediocre killers when nurse is free for everyone and is the strongest killer in the game.
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My bonuses change so fast and they're never very high, i think the highest i've seen was a +100% killer for like 1 game and that was it. All i ever see on both roles is +25% usually. They've definitely cut back on bonus for whatever reason as i would see +100% survivor during the day and +100% killer at night.
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I mean to be fair you probably should have lead with the killer being huntress as a few killers have pin addons. I do think she needs something still, when playing her it feels better but on certain tiles and loops it's impossible to throw or even tall short loops she struggles with because of her movement speed.
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As killer I have grown over the years to expect the worst from survivors with how they will behave, I'm typically pretty right as if i manage to kill 3-4 of them they will flame and if they escape they will flame. Obviously there's people who won't flame and just say gg and be on there way but it's somewhat rare that i see…
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In general things have been progressively getting worse. The mori addition really wouldn't affect it much but there's little incentive to really go after other survivors without killing one. 3v1 is significantly more easier than a 4v1.
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Yea it's been the case, i made a point a long while ago with michael and huntress as it's almost impossible to max out michaels deviousness unless you use a mirror as stalking gives so little and even with hit brutality on 1 hits is only 300 while ghostface gets the 300 and an additional 500 for marking in brutality.…
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Idk how it could increase, i'd say prior to it i'd have 7/10 games a killer would slug for 4k and it's pretty much the same. This doesn't really give you much more incentive to slug if you weren't already for the 4k.
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Yea i've noticed it a bit on huntress hatchets doing the blood splash animation and hit noise but not damaging survivors.
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The smoke bombs in general mess with certain killers, if you blink near one as nurse you'll get the smoke effect all over your screen as if you're in it.
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It'd have to be lower than that more than likely 10-20%, even that is a lot considering there are people with thousands of items/addons/offerings they won't use and it would boost leveling characters a ton. They seem to be in a weird spot currently where they don't want to have bloodpoint gains super high again after…
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resonance just sounds like no where to hide but worse.
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I pay no mind to them when playing. They will whine and complain about stupid stuff about killer but the instant you say something about survivor stuff they say "it doesn't need changed" or "it isn't as strong as you think!". I don't think the mori addition changed anything with slugging at all, people still did it for the…
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I think you just forget killers did that anyway for the 4k. Mori really isn't changing anything. You actually get more points for hooking someone during endgame than the mori.
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Value wise you get a lot of information on where to go and what pallets are available still or even where the person being chased is from a pallet drop. It also has no deactivation built in like on vault or pallet drop so you just get a lot of free valuable information for 1 perk slot.
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The addition to the mori last survivor i don't think increased slugging, killers still did it for the 4k. The only thing i think they should have is some sort of basekit unbreakable that you can do after half bleedout and can only be done once.
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not too sure then, i've not had that though i am on pc wouldn't be surprised if it's running that bad on a ps4. The game is horribly optimized and it could be a number of things just over rendering.
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Are you just getting bad frame drops or something? i've had quite a bit of desync in some games. I know the servers weren't doing great a few days ago.
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The Wereelk has a different one and so does Baba Yaga outfit.
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similar happens on crotus penn now. Lots of breakable walls on the bottom floor.
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this was the case for the 4k before this was added. It was just you got hooked instead of mori'd.
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a lot of survivors are probably still take it personal that they get mori'd. They could also take the hook as less of a loss, basically hook = neutral loss, mori = embarrassing defeat.
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The post wasn't about mori, it's about hook sacrifice animation taking too long.
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Haddie, Adam, Elodie, Jonah, Gabriel(something other than space suit).
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Information and exposed are fine as is for a lot of them.
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They tend to do that with events sadly. At least it's a separate queue and not forced in the main game now.
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It would be nice, but then people would still use the 4 that synergized well or whatever meta was whether it be chase, aura, or slowdown.
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The perks are more than fine, you're not meant to get a 1 hit down on a health survivor from them every time it activates. I use friends til the end in a few builds and it's pretty good for information alone.
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why? that's an absurd amount of time for exposed for how much info you get from it, also hubris would be a guaranteed down at that point even without spirit fury or enduring. I feel like you underestimate the value these perks have and why they're as low as they are. For instance with wraith it would be all but a…
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I don't think they need any duration increase, 20 seconds and an aura read along with the scream when changing obsessions is decent enough.
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Hard to say. All perks that give haste should be looked at closely before being released/reworked on both sides. Any little bit of haste can extend or reduce a chase by a few seconds. Hope does however have a pretty big pre-requisite to activate unlike how mft used to be.
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Hubris is 20 seconds, Starstruck is 30 but you don't get information with it. So would you prefer to just take away the aura read and give you 30 seconds exposed?
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Pretty sure it's about the sacrifice animation not mori.
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oh yes i remember a week or so ago when otz released his magical unhook yourself and heal build. Was kind of annoying to deal with so i had to put on franklins.
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It is very stale seeing the same perks over and over again, it's like seeing the same map or killer constantly. Variation makes the game more fun in general. The issue is even if the meta perks were nerfed or changed other perks would take their spot and be the new meta.
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This is basically nerfs to some lesser used perks and over buffs or weird changes to others.
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I think it's funny because i always have like 25-50 on survivor but survivor que is like 2 mins and killer is instant.
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True, The ones listed though synergize with other perks somewhat well. There's plenty of perks that are utterly useless on both sides. They seem to have been doing passes on the lesser perks as of recent with predator buff for killer and corrective action buff for survivor.
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People do, he has very high snowball potential but there are stronger killers in general that don't require a slow early game.
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Those are pretty niche perks, they can be good if used in combo with other perks. For instance, Open-Handed with Wiretap or kindred is really good information. Up the Ante with slippery meat and a luck offering gives you a very high chance to unhook yourself, and if you pair it with resurgence + medkit you can unhook…
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There will always be lesser desired perks. Most perks have a niche or synergize with others. Problem with the meta is it's hard to say not to run a specific perk like say windows or an exhaust perk when they help way too much. Perks have been buffed but they still won't be used over the meta because they don't provide…
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there's no map where that's necessary anymore though so i don't see that as a reason.
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I play killer most of the time probably 90% and i know what you're saying. With that said i think slugging is unnecessary a lot of the time and if someone bleeds out for 1/3 of their bar in one down it seems a bit excessive.
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I think it's just supposed to be a status symbol of you did the pass instead of just bought a cosmetic. Different colors matching tome theme would be pretty nice though people wouldn't be happy because Fomo. I think the reason they did the Deep rift outfits was to specifically give people who played at that time a reward…
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Why? Does it actually matter that much to you if they were SWF? I mean if you're gonna come at me passive aggressively maybe learn to play better.
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85 or 86. Only really played at the beginning, for the 2v8, for dracula chapter, for lights out, and a couple days recently to get all the rewards.
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I mean your first like 3 dcs are super short, you gotta be rage quitting or something to rack up a 6 hour penalty. I don't think i've ever had longer than a 5 minute dc penalty ever.
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typically just a display of dominance i guess. Some killers force bleedouts because they're being toxic or tilted by stuff that happened.
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i think 2 recoveries would be fine at most in a game which is why i said every third of bleedout timer. That's already a good chunk of time on the floor. Alternatively x amount of time on the ground similar to the anti-facecamp mechanic.