FairRelic64722

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FairRelic64722
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  • I want a perk that lets you fast vault windows at an angle.
  • If boil over was effective at letting survivors wiggle off, you'd be seeing the exact same people on the forums complaining about it just like the old DS. I think boil over would be better as a debuff perk like decreasing the killer's movement speed by 5% for 15 or so secs after hooking based on how far the wiggle…
  • Wraith has always been a low tier M1 killer, and still is. Now he just has a better chance at map mobility and more addon flexibility, which is always a good buff for neglected killers.
  • After cleansing the killer's strong regression perk, you just enable their other good one that is really tough when there are only a few gens left. If you're almost done with a gen, a killer can chase you off and add remove 20 secs of repair time. Choosing not to cleanse is even worse, because then you're stuck with ruin…
  • Exclusive perks like BBQ haven't appeared in the shrine since last year, and it's pretty unfair for newer players to have to wait months just to be able to buy a single perk they need. Good perks appearing on the shrine is a rare occurrence, considering the fact that it loves to hand out wraith and trapper trash…
  • There are funnier words than Chungus
  • Definitely not a win for the survivors that can just bring a key and M1 the hatch after being stomped by the killer all game long. And the rate at which survivors seem to be able to find keys in chests are incredibly suspicious. Most often as killer, survivors can entirely avoid being killed after 3-genning themselves if…
  • On spirit I like to run Hex: Ruin Pop Goes the Weasel BBQ and Chili A Nurse's Calling Ruin is excellent for early/mid game gen regression (especially after phasing to a gen with survs on it), but it won't stay up for most of the game, even with undying. Pop is a substitute for the mid/late game after ruin is gone, and…
  • Haddonfield because of the extra long fences, god houses + windows, and just an awful map for patrolling gens because of its size. The Game is especially unfair for killers because of the sheer number of god pallets. Corn maps are just stupid. Good luck seeing anything as nurse or spirit.
  • That would significantly reduce the pointless grind for killer/survivor teachables already, so it seems like a good idea. I can sometimes go through 15 or more webs just to see BBQ appear for a killer, which is just ridiculous. There is no reason to have to grind for a while just to be able to try a specific perk build. If…
  • Leatherface DLC. It's super worth it for newer players because of BBQ, as well as an easy instadown killer that got me through purple ranks. I wish the dlc would include a survivor, but I guess that's fair since it's only five bucks.
  • Definitely Devour Hope when I'm playing in solo queue with random potatoes. Sometimes the maps can have insane totem spawns and the whole team runs around for 2+ minutes looking for the totem while getting instadowned. Basically mid-game noed with built-in moris, which can be paired with hex undying to become 2 times more…
  • Aside from the obvious like BBQ and bp offerings, I usually use legion to grind bloodpoints in matches because it gives good scores in deviousness and brutality categories based on the power alone. Killers almost always get more bp than survivors in general. Tome challenges are also a passive gain as well assuming you…
  • Isn't that the definition of a balanced killer though? The nurse's strength in a match is heavily dependent on the killer player's own skill. Good survivors can juke blinks or predict where the nurse will teleport, which works against even high rank nurses.
  • Firecrackers were really fun items during the new years events, but the chinese firecrackers as a permanent item would look a little odd in contrast to the horror survival element of the game. I just hoard them in my inventory as a novelty.
  • Spirit already has 'passive phasing' in and out every few seconds while walking, so essentially her power would allow her to move moderately faster while survivors can see where she is heading, yet survivors would still be completely invisible to the spirit player. Don't forget that the phase walk only lasts five seconds…
  • The point of bringing a hex perk is because they are supposed to have pros and cons; and it's always a gamble whether devour hope or ruin gets cleansed immediately or stays up the whole match. So if the killer has devour hope, you better break five bones or get instadowned trying to find them. We already have a super heavy…
  • No. The devs need to let pig reload her reverse bear traps at lockers.
  • Aside from the insane grind, it's pretty unfair that newer players are forced to pay $7 each for certain perks like BBQ, Decisive, Object, Thrilling, I'm all ears, Save the Best for Last, Surge, Surveillance. The shrine argument is not valid because good/fun perks from licensed killers can take anywhere from months to a…
  • Prove thyself for coop repairs and bloodpoints Kindred so you can know if you need to go for the hook save or stay on gens Resilience and spine chill are decent choices for the % boost to repairing Visionary to quickly find gens on maps Detectives hunch to quickly locate your next objective, prevent 3-genning yourself, and…
  • It would be good if there was a casual quick play vs. ranked mode for both sides in Dbd, so the nurses and spirits can get matched against SWFs and compete for pips, whereas solos can have a chill experience for fun and bloodpoints. Buffing or nerfing certain sides would just ruin the intended balance of the game.
  • One of the best ways to find out how unbalanced a good SWF can be is to play killer against them in high ranks. Of course it's going to be fun to play in a full bully squad on comms, but it ensures that the killer is going to have an awful and tilting match (especially on weaker killers). It's only 'fair' to play solos,…
  • SWF has been in this game for so long and it hasn't changed in the slightest. All the meta perks, brand new part, and syringe are considered 'fair play.' No mater what rank you are, the matchmaking can always screw you over and put you against red/purple rank survs. Most survivors only want to bully rank reset killers like…
  • Stealth killers in this game are so busted when you don't bring spine chill. So tired of jumpscare myers and scratched mirror, silent bell wraith, and mega lunge spirit. Some gens like the bathroom gen on the Game map are so unbalanced because it will guarantee a free hit for competent killers. Perks like tinkerer should…
  • Nothing like stepping into an invisible trap placed the middle of tall grass at a loop. No skill to play trapper, absolutely boring gameplay the entire match assuming the killer is competent. 90% of the time god pallet is always trapped and potato teammates always sit on gens without disarming. The overpowered tar bottle…
  • Claudette is easily the best option for survivor stealth and generally being hard to spot.
  • Balanced landing is very map-dependent and doesn't have its exhausted fall stun benefit anymore. Pretty much outclassed by Sprint burst and Lithe. Head on is a literal meme perk that is only good for getting a cheap stun occasionally in the match. Has almost no value in chase and can only be used to annoy the killer if…
  • The moment you start camping first hook, gens will start flying fast. Competent survivors will not go for an unsafe save and will just sit on gens until the game is over. At most you'll secure a 1K assuming nobody brought borrowed time or DS.
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