The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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There’s outrage every chapter because people like to nitpick hypotheticals that don’t exist. Remember Blood Rush in PTB? Good times.
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Literally dodging the argument. You’re deliberately avoiding the concept that solo queue is harmed because of how SM’s kit functions. You CAN learn counterplay to the drones, but it does not apply to anything outside of SWF. I’m not even trolling you, I literally just outlined a scenario where Skull Merchant’s haste is…
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Sounds like you don’t have an argument to her bad game design and you’re asking people to look up a Pixelbush video when you know for a fact her entire kit was designed to be detrimental to solo queue, somehow more so than Twins.
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can you explain how to counterplay the solo queue teammate injuring themselves out of chase to a drone and then you, who is actually in chase, loses because the SM with the giga-haste build magically skates to your location ignoring most loops?
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If this was true, they would’ve brought back Overheat Billy, Revert Knight Guard cancelling, and not keep the buffs to Singu, Nemesis, and Huntress. Freddy was nerfed because Forever Freddy was genuinely a problem and people keep forgetting about that. I agree he should’ve had something done to him years ago but they’ve…
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A slap in the face for survivors who can’t learn to chase on most tiles so they go down in 10 seconds and so they stay on the edges of the map waiting for everyone else to die for a 50/50 shot at Shack Hatch?
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Seems like someone here doesn’t like Hillbilly being able to effectively defend hook during end game.
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if that’s the case then when is nurse getting on the chopping block? cant come any sooner
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I maintain that every Boon except for Illumination are extremely good and underused. Shadow Step is easily one of the best boon perks so I hope people start running it more along with Exponential.
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They did not ignore the Knight feedback. They literally gave him what everyone wanted. They just didn’t immediately release it.
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Bro is complaining in advance. If I order the Chef’s Special I’m not gonna immediately say to the waiter that it’s trash because it has a lime in it. Relax. The PTB is here for a reason. Try them out and if it still sucks then use the feedback forums.
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oh no! It’s not like there’s a certain boon that hides BOTH your aura and scratch marks! How can I survive without my automatic avoid playing the game and sit in the corner for hatch perk while I watch my teammate die!
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Twins and SM ended up being disastrous in all aspects. Poor Trapper and Freddy had been on the backlog too long and these two get all the attention before either getting a bad reception anyway or dropping them all together. Twins rework was a mess. SM rework was a mess. This balance fiesta between these two are annoying.
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They took the nuclear route and gutted the worst designed Killer in the game whose literal design was “my teammate gave them haste and screwed me in chase with no fault of my own.” Would it have been better to rework her into someone great? Sure. That’s a lot of work though. So nerf her into obscurity. Tools of Torment…
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Zanshin got the Grim Embrace treatment and is now looking to be the best aura perk in the game. Gonna miss it being a Killer version of WoO but hey a buff’s a buff.
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Would’ve been happy if they made Vanishing Box Ultra Rare instead, removed the downside from Captured by the Dark, and moved the OSS report to be a Purple addon instead. They didn’t do that and really the only decent one was HUD change and Blurry Photo base kit. Kinda mid but it’s whatever.
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Giving Vanishing Box a downside is annoying. It would’ve been better if you made it an Ultra Rare. It edges out Captured by the Dark anyway, and that addon doesn’t deserve a downside to the Hallucinations either. Singularity has the same addon philosophy and Unknown’s addons need a downside just because? That’s the only…
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This is a live service game. What did you expect?
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No? Being susceptible to the grenade launcher early game, forcing slowdown to delay early injures, and potential to snowball is not worth the fourth hallucination you’ll likely never get if they dispel?
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He excels at a lot if you know how to arc the projectile. The problem is more so getting everyone Weakened since that’s natural slowdown if they want to get rid of it, and that take a while against coordinated survivors. That’s why Vanishing Box is a requirement for him and possibly Captured by the Dark for early game.
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I sniped gens with Knight anyway. This changes nothing from my perspective and only heavily nerfs the pop and drop guard play style while slightly making it more difficult to do zoning with the guards, which means you have to put slightly more thought into chasing survivors then running along with your guard until they…
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Wouldn’t you still have a reasonable amount of time to catch up to Survivors and force a hit even with the hunt timer reduction? This is something we have to test, because all this seems like is it only ever changes the outcome when the hunt timer is already near its end. If they’re caught by a guard then that should be…
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The way you described him here is exactly how he will still function, and in fact, match that role even better. It seems like you’re a fan of Knight plopping a guard at a loop and forcing M1.
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This seems like a loaded question. If you ask something like this then it always points to Nurse.
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I think this is fine as the block remains untouched and it makes it a true 50/50. But please do consider that Vecna’s other powers are underwhelming. Flight of the Damned needs some sort of work done. Even making just one of the Skeletons closer to the ground is sufficient considering the small hitbox. Fly is already fine…
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Okay this makes it better. I still feel like it’s powerful without it but I’ll experiment and see if a change like this makes it more of a 50/50.
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Yeah and you have the other side of the point being that the Mage Hand pallet pickup guarantees a hit since the survivor is slowed down after the pallet drop and can’t make another loop. This is not considering the overkill addon that makes it faster to pickup. The pallet block was useless. Not the pickup. But now that…
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Yeah. I know. Cool. That wasn’t the argument. We’re talking about Mage Hand in general too, you know. Not just Enduring even though it amplifies it.
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Vecna still had the Enduring stun mind game in PTB. The slowdown still worked with longer loops and especially Shack. Not every loop that isn’t already unsafe.
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The slowdown is so, so minimal. It was like Xeno slowdown when he didn’t get punished for it. Vecna does not slow down much for pallet pickup. Not for pallet hold either. And none for canceling. In all three scenarios he can close the gap super quickly. The only scenario this doesn’t apply are the double pallet tile spawn…
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Buffering by holding it. If he sees you throw it down, Mage Hand it up. If not, put it away. The problem is if a survivor refuses to throw down a pallet, Vecna will force a loop and THEN Mage Hand. Which means best case scenario is Vecna screws up and you leave for another loop which isn’t likely.
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He doesn’t get slowdown for the pull up either so he can just buffer Mage Hand. It really only works if he’s already super behind you but you’ll never really be that far off so long as he has fly.
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Way too good. It was fine on the PTB but now that he doesn’t get no slowdown after using it, you need Interloper’s haste to not get guaranteed hit. I don’t personally like that. It would be okay as a 50/50, but Enduring makes it a lose/lose.
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Not right away no. Vecna is chill and all but the cooldowns weren’t lowered enough. Or at the least tweaked so that the weaker spells have separate cooldowns based on strength. I’ll wait to preview it with whatever streamer decides to play him and in the meantime continue playing Unknown/Singularity.
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If someone hates Distortion so much, I ask them to run Gearhead with Lethal and watch every single token eat itself away. It’s not like Gearhead is a bad perk. Some Huntress mains run it for Orbitals so I don’t see a problem in Distortion. And it literally never matters if you don’t use aura reading to begin with.…
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I think the only other scenario you can ever be banned is griefing in some fashion that extends the game to, like, one full hour. Like if you body blocked someone for an hour with hatch open. Other than that, you’d have to go out of your way to get banned and pop open Cheat Engine itself while EAC is active.
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They try to compete with the DBD, that’s what. DBD set this massive foothold on asymmetric games that many can’t compete with. You know, like Smash. It’s established itself first and so it gets the cool game treatment. So other games try so hard to mooch off it. Amnesia TDD wasn’t popular because it was a clone of the…
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People said this about Fogwise when it was in the PTB and yet no one uses Fogwise in both solo/SWF even though it’s solid. Tis’ the curse of survivor aura perks. Doomsay about it till everyone forgets about it anyway cuz SWF already have their meta.
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Please provide the evidence that I’m wrong and I’ll concede to this argument.
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Wesker hug tech is definitely not intentional but I do hope they keep the little things. He’s got some funny stuff going on when the people that play him don’t tunnel.
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Aw dang. Sorry I dropped my evidence here. Hehe smile. Anyway. Yes you look up.
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Dude, you outright insulted me when I’m providing examples of why it’s oppressive. You’re the one not reading the room and thinking my posts have any sort of aggression in them. I bluntly responded to you after attacking my character and that’s what you’re surprised about? First guy I straight up just told them the…
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This question has been asked millions of times by the elders of DBD on par with Plato and Socrates. Let me summarize the philosophy they graced us eons ago: “Some things in life require greater pleasures. But I will never forget when the Skull Merchant held my game hostage for one hour. I still hate her and the pain she…
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Your argument is juking a literal 180 hitbox and then implying I don’t know the Killer I’m playing against. I’d argue you’re outright not contributing to the argument and lying about the people you’re talking about. Your word salad is saying the equivalent of “skissue, should’ve just dodged lmao” No. I played I Oni. I…
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Yeah it did. Most Blights just rush you down after pallet breaks now in a dead zone. They can’t, you know, ignore loops.
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The skill ceiling you’re taking about is looking up with high sensitivity and moving your mouse left or right if you don’t see them in front of you. Stop saying it’s a skill ceiling. It’s detrimental, and I’m not trying to be rude. You know what a skill ceiling is? Huntress crossmaps, orbitals, Unknown bounces. If you want…
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They said potential fix. It’s likely still there but I haven’t seen it yet.
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These are the least problematic things you’ve ever listed. I cannot believe you put Lithe, DS, and Deja Vu up there like they’re a problem. Deja Vu is literally a nothing perk. Resilience maybe but only one guy ran it.
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Power that is the Best stealth in the game, that is really hard to coordinate in solo queue, that grants arguably the most annoying injure/hinder, that encourages W gameplay, and basekit haste. The only thing that can certainly help in 3-Gens is the built in tracking but that’s about it.
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While I do really, REALLY not like SM and think she has an immense amount of problems: 3-Gens aren’t really one of them.