The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Nothing good to say about it, at all. Also they made the text smaller within trials and it's throwing me off
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unnerf pharmacy please especially since resurgence is getting a buff and i loved pairing that with pharmacy
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Maybe Vittorio? I think it was an interesting idea to have a survivor that's been in the Entity's Realm for hundreds of years, but he seems a little too well adjusted. Maybe if he was like a completely insane looking old man, it would be cooler for the greater lore purposes. Instead he's a thirst trap. And his outfits,…
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No, but that's because I finally bought Wesker and he was so much fun that I ended up spending a lot of points on him instead of my original plan.
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She's a tenacious character, I think she fits well as a survivor. It was a smart move to not include a killer with her, because that might be pushing the boundaries. But when they do paragraphs because they know only one role from an IP really fits, I'm all for it.
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Adept Achievements needing 4 kills as opposed to a double pip wasn't completely necessary. I had a dominating game last night, and could have gotten the double pip without needing all 4 kills because somebody gave up very early. I could have spared someone which I really wanted to because it was so one-sided.
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I must be the only person who hasn't seen a Spirit in weeks/months. Like, 90% of her players seem to have stopped after she was no longer a top-3 killer.
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Bond, Open Handed, Kindred, [Free Space] (usually autodidact or blast mine for fun) Bond is super useful. The people who use Windows love me bc of Open Handed, and it's fun to catch the killer's aura at surprisingly good distances with Kindred.
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The new vecna perk does that because people are too lazy to mind the crows. I forget the name but it's the one where disturbing a crow makes you exhausted.
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I hope Solidarity gets to 100% it would be so cool then I would use it with Autodidact all the time.
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Bite the Bullet was added to the game during a time where Iron Will was still 100%. That aside, it still has use as the survivor can activate it when they want (as long as self-care or medkit are there) which has greater potential to confuse killers than just having Iron Will turn off then on. You can make them think you…
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227/255 right now. 89%. The only time I have had 100% was after the first Resident Evil chapter released. I never buy DLC full price, so I'm always a little bit behind. I have most of the "hard ones" done already, except for Outbreak Breakout, that's 14/20 and I've never brought a map offering for it. The new Vecna…
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It's the players, not the perk itself. Those with Distortion are typically players who would play stealthy, selfishly, cowardly, or otherwise in the background. I'm sure anybody who remembers old Spine Chill remembers a teammate that would immediately run away at the slightest hint of the killer. Even today, you can see it…
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Discordance was highly valued back in the day when there were half as many killer perks. I remember the first time it appeared in the shrine, there was much rejoice. It had gone a considerable amount of time without appearing. It's good because it guarantees you the location of two survivors. There are scenarios where you…
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I think the only time they explicitly said something was a nerf was when Franklin's Demise no longer worked on Pinhead's box. They changed it but did not call it a bug or unintentional.
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Still not working for me, idk what the issue is
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I thought the forums account was a BHVR account but apparently not. Seems the dropdown list for selecting a country isn't working, even when the page does load. So I can't make one. Hopefully they fix soon.
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Iron Will should stay at 75% but have no strings attached. Or let it have 100% but keep the conditional bonus. One but not both.
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It definitely needs a killswitch, or at least the perk Mad Grit. You can use it to get to hook you couldn't normally, and if fully committing to the carry build, the Oni can get extremely greedy for hooks and it's like mad grit + agitation on drugs.
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I thought the three master challenged in the top right corner were really funny. One of them was to sacrifice 3 survivors in one trial, another was to hook the obsession twice, and the last was to hook 3 different survivors. The fact that sacrificing 3 is harder, comes first, and practically guarantees you the other ones…
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Back when the big nerf happened, I knew it was inevitable but I think they should have touched one or the other, instead of nerfing both ADS & Stealthslinger at the same time. imo, he's felt pretty bad to play for a great while now. He was hurt by the Made For This meta (but who wasn't?) and now the STBFL nerf hit him hard…
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It wasn't until I saw it paired with Dead Man's Switch that I realized how powerful it is. Making them scream and forcibly removing people from generators on demand is pretty strong for delay.
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I remember when this used to be the Trapper's joke since a bag was required. In a way, it still applies to him lol.
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The way Fearmonger and Jolt instantly became top-5 free killer perks when they became generic perks was always a little funny to me. And the fact that Fearmonger is there at all is kind of maddening. (My top 5 free killer perks would be Jolt, Sloppy Butcher, Fearmonger, Agitation, and NoED if you were wondering). Tinkerer…
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Must have been when Lightborn was 80% instead of total immunity. That way, survivors were warned that their efforts were being reduced, but they still could blind killers with enough time. Not enough to matter because of how massive 80% was, but you get the idea.
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It's been on and off for me. Right now it's on so I'm guessing they're still collecting data. I personally prefer them turned on because how else do I get to show my dedication to a character? (My highest prestige is only 25 so maybe that's why I've seen no ill-effects from it)
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Losing Jolt is actually going to be extremely detrimental for killers. It made so many killers playable, without that they're gonna struggle hard. (unless they buy the DLC of course)
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Unnerf pharmacy & calm spirit. They got small buffs but then they tacked on a nerf so effectively killed them anyway. Also Iron Will being 100% again would be cool, but I understand why some people don't want that.
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Hotline Miami would be a great paragraph chapter for a killer, but I wouldn't hold my breath. Devolver does a ton of crossovers with games, but I don't think it's likely. At least my second most wanted (bioshock) has more of a chance to get in.
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A fine way to celebrate the new Saw movie being released today.
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The number 100 is the reward in and of itself. Why else do people do it? BHVR never said there would be anything besides the number 100. I think FOMO is technically the right word to use since it's such an insane amount of time spent to get to P100. But I'd have preferred if they were more blunt and just said that spending…
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None of the killer ones are the most difficult. Even Evil Incarnate wasn't as bad as some of the Survivor ones, due to how bad solo-Q can be. Item of Obsession (pretty luck based. You'll probably get it one day without specifically going for it, but it's very specific.) Left For Dead (Speaks for itself. I sometimes let…
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does not combo with Lethal Pursuer
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Trickster: give him outfits I like and I'd honestly play him more. I'd prefer a subtle but classy looking killer instead of super extravagant. Also buff Main Event! It's terrible as it stands now. Hag: controversial idea, but make her 4.6 m/s and I'd probably play her more. I feel that Hag has been powercrept by other…
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That would be very cool. I always have like a million points unspent, so I would make lots of use from this feature. Maybe tips for our random teammates too.
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I may have had to throw the match to do some of the Singularity challenges, but I was still able to do them in one trial. Teleporting next to an EMP cache is just really random, but slipstreaming a survivor with a pod placed in the same chase is straight up throwing the game. After doing those challenges, I don't feel like…
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That is the shirt from the System Smasher outfit. Released in Tome 5: Unleashed, which also starred the Hillbilly. For some unexplained reason, this one has never been put into the store even though it's one with tome lore attached and Nea is a popular survivor. It's around 3 years old.
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I'm always glad to see more Jeffs in the world. He's one of my mains, but only P23 right now.
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They're killer-sided in low skill lobbies, then become more survivor sided as the player skill increases. With a certain killer build or stealth tactic, it can come back into the killer's favor but not really. An important thing is, even when it's survivor sided, people seem to not like indoor maps much. All of those maps…
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Lol. Maybe if the Hatch still appeared early when survivors progressively died. It's true that some killer powers can break a bot's behavior more than others, but they are objectively better than having *literally nothing* when a teammate disconnects.
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I used to, when the Resident Evil achievement dropped. At the time, the hardest ones would have been Taking One for the Team and maybe Left Behind. After that, I no longer buy DLC on release, but I still do all the achievements I can. Bless You took a very long time, because by the time I got a character with a Boon, Ruin…
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Jesus, how have I never realized there's this many? In hindsight it makes perfect sense, but I just assumed there was only like 3 different variations. I guess theme D is one of the more memorable ones for me. Now I wish that Trapper Wraith, Bubba, and Plague will always keep the "generic" chase theme. When there's…
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At this point it's extremely weird why it's not been added yet. Like almost 3 years or something crazy like that. There's a nice purple recolor of it in this ongoing Rift at least, it looks better ngl.
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Green addon for The Plague: broken survivors who cleanse themselves of infection are no longer healed. If they were healthy while cleansing, they are put into the injured state. (So basically like Bloody Coil but for fountains)
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I don't think a mere 4K is toxic imo. But, I do have to wonder why they they decided to do that. In the past, there have been several times where challenges say "no survivor escapes through the exit gate" or "with no more than 1 survivor alive". In those instances, a 3K with the last getting hatch is enough to do the…
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I prefer Ormond offerings for the Sore Ankles challenge because it's the most balanced for both sides, the main building is one of the most accessible too. So even if you're accepting the fact that you'll get sacrificed, it's feasible to get at least 3 per game, maybe more.
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I remember this one being pretty inconsistent even when it released. Wouldn't be surprised if some old challenges become undoable years after, because it's happened several times.
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It makes some sense on RPD, where it originally debuted. I always imagined it as some kind of yellow police tape. It's pretty weird on any other realm though. I will say I've occasionally mistaken the broken windows in Garden of Joy as a vault, but it rarely happens and it's not worth the weird tape.
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The window vaults being on fences were iconic. That, and they changed the side of the street that the main house was on. Still feels uncanny to me. Another thing is that there's only like 4 pallets that aren't on the main road or a house. Does anyone remember the square-shaped bushes tile on old Haddonfield?
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I don't think so. If the survivor is ensured to die, then they won't be stuck forever like some types of bodyblocking. It's more a map issue than anything else. Like the hook on the gallows in dead dawg, and the upstairs library on RPD, I think it would be up to the devs if they want to adjust the map.