GrimReaperJr1232

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GrimReaperJr1232
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  • Funnily enough, I actually did an entire write up on something like this. It was years ago and never posted but I definitely endorse the idea. Doubly so if it's coded without its current bugs.
  • Considering I know how the ms is actually coded (4.6x0.8 for 3.68), I think it's more likely they make him 3.86 like Trickster. Still a fine change and largely me being pedantic. Current Boat Keys make you 15m/s, which I think would be fine instead of 18. Add-on could be lowered to 20% so that then you'll get 18m/s. I…
  • Here's the difference between Plague and other killers. You have to give her the red puke in most cases Even if survivors instantly cleanse, she still has to work for it by infecting and then moving to the red fountain She has a means of instantly losing it (get stunned by a pallet) despite all the effort involved.
  • It was nerfed because it was the best healing perk in the game, enabling a survivor to heal themselves without encumbering their teammates AND only one person needed the perk for everyone to benefit, effectively giving survivors an extra perk slot and making injuries inconsequential. I'll play devil's advocate and say CoH…
  • "Every chase with Wesker boils down to: Loop for a bit. Eventually get hit with their power. Loop for a bit. Become 8% slower. Die because of Hindered." It takes 100 seconds for hindered to kick in. Even with add-ons, it'll still take around 60 seconds. If that's how your matches are going, I think your team is the biggest…
  • Have a turret close enough that you can hear the beeping so you know it's near when in the tunnels. But ideally, it should be positioned to burn a xeno while you're running in the direction of some resource (window or pallet). If she chases, she gets burnt out. If she breaks the turret, you make it. There. That's how you…
  • Blinding her out her power? No, still a thing. If she's blind, her power doesn't work. Ditto for Legion and even Wesker.
  • Spirit? You... could never burn a Spirit. You mean burning away her husk? Pretty situational, not to mention has a high chance of getting you killed since Spirit will hear the clicking. If you mean burning her out of her power, that... was never a thing, unless you mean blinding her out of it (which is still a thing).
  • Things I think are OP? Alrighty... Iri Head needs no introduction. Just rework the thing entirely. Let them ricochet once or something. It'll be dumb, but at least it'll be fun. Pinky FInger - REWORK THE ADD-ON! Please! Stop with this Insta-down craze! Here, anyone who's Invigorated gets a 30% action speed boost (vaulting,…
  • My main gripe is that she can recall currently disabled drones. So she can instantly undo her main counter.
  • That... isn't gamebreaking. Gamebreaking means it's a bug so severe it effectively makes the game unplayable. An Oni lunging while carrying someone? Hardly an issue. A bit dumb with Mad Grit since you get a super form of Agi, but the game can still be played fine and this'll only last 16 seconds (if the person is wiggling)…
  • Shattered Hope It's a perk meant to counter another perk type that doesn't exist in the base game. One that you have 0 way of knowing if it'll do anything until you load into a game.
  • Welp, the only way to settle this is to see it in action with a stopwatch.
  • You're the charge formula. 2.34/1.2 for 1.95 That is not the case when it comes to break speeds. Break speed, similar to stun speeds, are as simple as they look: 50% reduction on a 2 sec stun is 1 second, and a 20% buff to 2.34 break time is 1.872 What you are correct about is how break buffs are multiplicative. For…
  • For those curious... Basekit break: 2.34 seconds Brutal break: 1.872 seconds (0.468 difference) Brutal + Fire Up: 1.4976 seconds If Brutal was 35%: 1.521
  • How to counter a guard camping Step 1. Get detected Step 2. TAP unhook button Guard stops hunting immediately. Don't even need to commit to the unhook.
  • This is proxy camping, the act of camping by remaining within the proximity of the hook without being in the survivor's face. This is the form of camping the devs have repeatedly stated is completely valid and endorsed, hence why AFC does little to punish it.
  • "Biggest issue" I'm not one to call someone's opinion wrong, but I feel that your priorities differ drastically from the general consensus.
  • Technically speaking, we did. First rework was just after release, even if it was a mini rework. Then she got her 2nd major rework. So changing her again would be a re-re-rework.
  • 1. Spirit literally turns invisible. 2. Spirit has freedom of movement while phasing. 3. Spirit's power does not rely on her environment. 4. While she has to charge her power, she doesn't have any fatigue when it ends. 5. No one expected Blight to be the powerhouse he ended up being.
  • I strongly dislike this idea. Firstly, in terms of "feel goodness," it feels awful as killer. You're winning, but you're punished for it. Yes, obviously dying feels bad as a survivor but that's not the point. The killer accomplished their goal but now has a punishment. It just feels bad. Second, part of playing survivor is…
  • "The current Pop used on a gen at 60% does roughly the same as it did pre-6.1.0 in terms of repair time" Wanted to fact check this. 5% is calculated first, so that's 4.5 seconds. Take 30% of the remaining 55%, and you get 14.85 seconds, up to 19.35 seconds vs OG Pop's 20 seconds. So yeah. Math checks out. Edit: When Pop…
  • Because then it's outright the best healing perk in the game bar none. We'll Make It or CoH's 100% vs Botany's 50%? Just a 2.7 second difference, but it's always active, applies to self heals, and has no conditions/caveats to use it.
  • "It feels like it does nothing outside of face camping. Proxi camping or even few meters away from hook is still pretty much good and this does nothing to adress it." That was literally the entire point. As in, stated by the devs themselves. They don't care about proxying; they just hated facecamping.
  • What I don't get is why Sadako's lullaby is affected by the VTR, but Victor (whose shrieks are recognized in the game's code as a lullaby) is not.
  • Uh... hold on, I gotta BS my way through this. Um... Okay, the Xenomorph detects prey via their bio-electrical signals while also being capable of detecting artificial electricity, hence their ability to detect androids. In the entity's realm, to give survivors a slight edge so they have a chance of escaping otherwise…
  • Just. Touch. The. Hooked. Survivor. That's it. Just touch them. You don't even need to commit to the action; just tap it. Done. Easy. You win. They despawn.
  • Honestly? Only thing I want is for it not to be put on hold if a survivor is incapacitated (on hook or being carried, etc). And for it not to counter Freddy directly.
  • 1. Changed isn't the same as overhauled, which Nurse would require because the very basics of her power are what keeps her at the top. 2. Um... going through walls? Requiring completely different forms of counterplay? Being impossible to loop? That's not unique? 3. Just because a killer may be weaker than Nurse does not…
  • 1. Because she's almost as old as DBD itself. She predates looping becoming the "proper" way to play entirely. 2. She's too unique. When combined with reason 1, you have an old dedicated playerbase that overhauling would alienate because there's no similar alternative. 3. She serves a bit like a "cap" when it comes to…
  • Personally, I think being unhooked should pause the infection timer for 30 seconds (unless they perform a conspicuous action). Even if Wesker slaps them, it'll take over a minute for the infection to hit max (or 52 seconds with the green add-on). That's the most elegant solution I've found without compromising his…
  • No. Nurse is a special cookie in more ways than you probably imagine. Heck, she's outright used by the devs on these very forums to counter P2W arguments. The odds of seeing her getting overhauled are basically nil.
  • Because Sadako has glaring issues. Her stealth is pretty subpar. For some reason, she has a directional lullaby that's picked up by the VTR, so she doesn't really have that. Her chase is pathetic. She keeps BL when cloaked and can flicker, which is nice, but when the pallet drops she has to break it and W key. Mind games…
  • No, because not all powers are created equal. On Nurse? Sure, she's strong enough that wouldn't be absurd. Dredge whose power is to teleport to specific spots controlled/ determined by rng? No.
  • Anti tunnel system? No such thing. If you mean base Endurance, it was only added to make it so BT was no longer a requirement. That's all. The anti camp system was made to help against face camping. The devs said numerous times that proxy camping is perfectly valid and endorsed, and designed the system accordingly.
  • This was a give and take. For survs: The AI chains no longer interrupt the solving action (manual possessed chains still do, however). This makes it easier to solve. For killer: the gateways stay open, so if the solving is interrupted or he decides to teleport, the survivor is in danger with the restraints and the killer…
  • By increase by 3-4%, how do you mean? (Warning: math incoming) Bubba's chainsaw works by taking his base speed and putting it through a multiplier. 4.6x1.15 for his 5.29m/s speed. In essence, you're 15% faster. What Beast Marks SHOULD do is add 3%, so 15% becomes 18%. So, 4.6x1.18 or 5.428m/s What ACTUALLY happens is (due…
  • "Why is the most mobile killer 4.6." Allow me to name other mobile 4.6 killers Billy, Dredge, Demo, Wesker, Sadako, Xeno, and Wraith. Billy and Wraith in particular have been here since day 1, with Wraith having stealth and Billy having a faster pallet break AND insta down. Blight is stronger than both, no question. But…
  • Um... if he cancels his uncloak to chase you after using an Exhaustion perk, you still have the edge. His surprise is gone, and he still needs to commit to an uncloak before he can hit you. You have plenty opportunity to reach a pallet or something unless your positioning/ pathing is/was off. And let's say he does get the…
  • Well, sure. I can tell you why. 1. She's rare. Really rare. Notice that Nurse complaints were on the DL until her recoding that made her feel good to play again? People only care about what they actually verse. Before her, it was Spirit. Blight's the current target. Not saying they were unjustified, but it's a pattern. 2.…
  • "Doesn't get any slowdown for holding knives" He's 96.25%, the same speed as a walking Nurse. Only thing that changed was that because his throw rate was rendered static, he no longer gradually slows to 92% which is just the standard movement speed for killers using their power.
  • I didn't ignore it, but until this response, I didn't understand it when you said, "So maybe give her 4,0 instead?" So, I assume you mean 4m/s now. Honestly, I was genuinely confused what you were talking about until now.
  • There's a bit of a difference between Nurse and Wesker. The biggest one? Nurse is 100% reliant on her blinks. Not just in chase but also mobility. She needs them for everything. Plus, when Wesker screws up, he's still 4.6; Nurse loses distance because she's slower than survivors. It's the entire reason her recharge is so…
  • "In fact, he has 2 add-ons that do nothing other than extending the window that Bloodpoints can be earned." False. I know which add-ons you're referring to; those add-ons extend the combo window. However, combos add duration to the next main event, up to an additional 3.5 (total of 8.5 seconds).
  • I will preface this by saying that I am a console player. As such, I was looking forward to the Trickster Update, wanting to see how the removal of recoil, in particular, would change him. Recoil Removal This is, hands down, the best change. It's mostly helpful to console players such as myself, but I don't think anyone…
  • My only gripe is we don't know the impact of the 2m/s cooldown. We genuinely don't. There was a common and major bug that kept her 4.6, both on hit and miss. Because of that, we genuinely have 0 idea how much was the intended impact of the 2m/s and what's the bug. If we had at least one week or even 1 *day,* then maybe we…
  • There was a 2 week period where he couldn't but it was added because of popular demand. So I think it's safe to say that it's saying. C33 can go rot though.
  • No. Old SC Botanty took 24 seconds to heal. Now it's around 30.
  • Good ideas however... Grease - I don't think bubba should have a charge time add-on. Billy makes sense since he has to rev 25% longer and has an easier time being dodged. It could, however, restore a single token immediately after shredding through a pallet/wall. (Just the one used to break it; I'm not looking to give him…
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