Comments
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In the PTB, Overcharge's max was 400%. With CoB, it went up to 500%. This didn't hit live. Instead, OC was reduced to 200%. With CoB, it went up to 300%.
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Unknown needs to hit you twice before you take damage. This is the same logic used with Artist to make her 4.6 He has a teleport, yes. But much like Demo, he has to set them up. He can move almost instantly after a TP, but he can't hide his hallucinations like Demo can hide his (inactive) portals, and hallucinations have…
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Why is it Merchant that has people freaking out? This is not new. They did this to Freddy. Nerfed him hard directly and indirectly in almost every aspect of his power. Before that, there was Legion. Technically, there was a buff in making him 4.6, but their original rework was a MASSIVE nerf to their power. Something all 3…
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Yes. That's one of the reasons I have anon mode on.
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Well, the real reason for the abbreviation is that I copy and pasted from my discord DMs after I accidentally posted this page with just the title and nothing else. The person in my DMs specifically asked about Calm Spirit, so I have a with and without.
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"This has also been the buggiest and glitchest year for DBD" You... weren't around for Twins, were you? Or RE (first) that literally couldn't be played on console. This is absolutely mild by BHVR standards.
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Making her 4.4 doesn't do anything except turn her into Old Slinger, which was infuriating and doesn't fix the issue people have with her. UD in Crawler mode is ridiculous, imho. Either Turret's motion tracker doesn't work and you have a strong chase stealth killer, or it does and the UD is useless. Tail attack's noise…
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You would be... correct. Oops.
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I just wanted it there in case anyone was curious. You should never bless through Thrill, and especially shouldn't try to bless a hex through Thrill. And you outright should never use Calm Spirit. Checks out. But as I mentioned in one of my notes, you can counter Thrill getting weaker by using Penti. For the sake of those…
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Oh, well, now it makes sense. Left Behind was added LONG before the PTB where Last Survivor Standing was a variable kept track of. First, for Cenobite's box, then for the basekit Mori PTB, where Last Survivor Standing was a mechanic who was given a proper name.
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Er... I'm a little confused. Text says "when you're the last survivor standing." If you're in the dying state, you're not the last survivor standing. Distinction does matter as similar logic is used for things such as Pinhead's box (chain hunt doesn't work if there's 1 survivor standing). So it's "heal if in dying state"…
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It's a legitimate question. I'm not trying to make any point.
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Genuine question Do you bring any anti slug perks? If so, which. I wanna know how many people are actually using existing tools or not.
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Spirit - Her power deletes surv models from her PoV entirely. They don't block auras. The distinction is important, because genuine aura blocking would disable the ability to see gens and considering how often Nurse needs to blink, that'd be an issue. Drac/Knight - reuses spirit code Larry/Twins - This has more merit, but…
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10% on a Scourge hook is pretty bad. Remember, Scourges are RNG in their placement. So the effect needs to be strong, or at least strong enough to warrant sometimes going past a closer, more convenient hook for a further Scourge one. And if you bump it to 15%, then it's its OG state, except now it turns off when someone…
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To ensure that there's no misunderstanding, you understand I'm talking about the nerfed PTB version vs it's nerfed Live iteration, not it's pre-nerfed version that you could bypass it's downside with an M2 entirely, correct?
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No, it was established by a dev statement on reddit outright stating her nerfs are in place as a temp measure until she gets a proper rework.
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TO an extent, I agree. I don't want them activating perks on either side, but survs absolutely need to 10 secs of endurance. It's absurd they don't.
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20 seconds is a bit too long. 10-15, sure. But 20 is too much. Torment on M2 is cool, BUT there needs to be a 10-15 sec "immunity" period for a surv freshly unhooked/uncaged. As it stands, I can m2 when an unhook/uncage occurs, down/cage the rescuer, then go tunnel the saved surv with little fear of repercussions.
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"A survivor can be killed by this toxic method even if he was never hooked. I get that you guys like killers and all that, but the game needs to smell a little bit of balance, right?" You have to be the last survivor. Not last one standing or not on hook, but last survivor period. Hook stages are irrelevant; you wouldn't…
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Distortion was nerfed because people were using it to hide all game, to the point it was a detriment to their team at times. Buckle Up was nerfed because, especially when combined with For the People, created lose-lose scenarios with little (if any) counterplay for the killer. They made Sabo easier so it could come to play…
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I don't play Spirit anymore. But when I did, I played a high volume but nothing excessive, and I did not use any programs to filter out any sounds (not that I could as a console player). Much of it is knowing survivor pathing, then letting your ears figure out the rest. I know there are some that really can track you off…
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I used the perk during that time. I don't need footage. I know you lost the perk if you tried to hit it but missed it—you only saved it if you didn't press the button.
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That... is not true. If you missed old (pre-6.1.0) DS, you lost it. Period. If you gave an input, you lost it. The only way to save is/was not pressing the button. I know this because I tested the perk when I was still new.
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You're missing the point. You can down Adam, but you can't really capitalize on it outside of leaving him on the floor. Meanwhile, the entire time, Meg is running away, possibly finding a strong pallet or window, or even just w-keying--- either way, the chase has been lengthened. Yes, you can slug Adam and someone will…
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I-Isn't that the whole point? It's insurance. It's there in case you need it, while also serving as a deterrent for killers to tunnel. You misunderstood the point entirely. Adam unhooks with Deli while Trapper is chasing Meg. Adam runs to Meg and Trapper, and starts bodyblocking/tanking hits because he is perfectly fine;…
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I'm going to contest this point. You said nerfed to uselessness. I was around pre-6.1.0 when it did have deactivation conditions (just didn't have the Conspicuous Action umbrella term), and that perk was almost ubiquitous. The only difference between now (regarding the perk itself) is that it has a 1 sec shorter stun. 4…
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Welp it's been answered, not in this thread but on reddit by the devs: it's getting removed. I expected this, but now there's 0 defense to it. I won't judge you if you use it while it's still here, but don't get used to it.
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Just to be clear, I do agree with you. But some people are pulling the "it's the 3rd time, it has to be intended" card. I just thought this would be a quick and easy way to have an official indisputable answer.
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Blight, Wesker, Dracula—how does this keep happening is my question.
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Considering this perk is challenging to activate already, the fact that its progress is wholly reset on a down makes it downright awful. I know they want to play it safe regarding healing perks, but this is a healing perk that asks you to waste your time first.
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I don't care for P100's, so this is my guess. When you P100 a killer, it implies you put a lot of time into playing and mastering that killer to grind up enough BP. It shows your dedication to a killer you like. You could P100 a killer without touching, but that's rare. Survivors are… skins. P100 a survivor, you P100 any…
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Because they're also very different Dracula keeps freedom of movement. PH loses his ability to strafe and has reduced turning (and can only go so far while holding his M2). PH's M2 is a shockwave that needs to travel. Dracula's Hellfire does not. PH's power can't even go up elevated surfaces—Dracula's can. So in essence,…
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Oh, the game is better—objectively. Despite what doomposters might tell you, it has steadily improved, with a bump in the road here or there.
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You mean like Plague? Artist? Unknown? 2/3 of those need to hit you twice. He needs to hit you 8 times. I'm not saying you're wrong, but when you claim something like "X need Y," it should have an argument attached.
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Because there was a bug that made it so Xeno has no movement speed penality at all, so people complained. BHVR took that as them going too far and completely reverted the buff AND fixed the bug, so we don't know how much was the bug and how much was the buff is too much.
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I… didn't say anything like that? You claimed something as fact. This fact was wrong.
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There is no "again." The stated goal was always around 60%. Furthermore, you're using killrates/goals of a 1v4 mode vs a 2v8 mode with a completely different ruleset. Everything is different there.
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Well, if you're curious… She has no map presence beyond her immediate vicinity. Her long-distance mobility is pretty average, so while her chase game is still unmatched, her ability to keep pressure on multiple survivors is lacking. She only helps herself. Again, she is the strongest killer. However, the new mode requires…
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"The main reason the kill rate was ever increased to 60% from 50% is to help reduce queue times for survivors." This is... wrong. You are factually incorrect. What logic even is that?
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She only gets a third blink when within 16m of her teammate. That is a nonfactor. And here you make your actual stance clear. This isn't a "I think Nurse breaks the mode," you just hate Nurse. Which is fair, you can hate Nurse. But that's not much of an argument besides Nurse being herself, something everyone already knows.
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For one, Xeno has mobility and some information (via footsteps). Furthermore, unlike Nemi, she doesn't have that terrible early game and can start using her power right away if you crawl into a tunnel. Assuming they're both powered up, the biggest chase difference is how the tail vs whip is used. Yes, they can both hit…
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Nothing on the 60 seconds of Oblivious after a teleport?
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This? Worst patch in terms of bugs? Were you around for Twins? 1st RE chapter? Yeah, no. This isn't there.
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I mean, they have completely different niches here. Legion's strengths is his information, ability to rapidly injure, and leaving the option to heal as a trap. Plague's entire dynamic is working towards Corrupt purge to slaughter the team. Plague is definitely the better killer, but they're so similar one is X but worse.
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"The survivor is completely useless whilst those perks are active, if he wants to keep them. In other words, you and your entire team are getting punished, if you were to prevent yourself being tunneled." If you're doing a gen, healing, and so on, then you are saying, "I'm safe and can contribute to the game again" and are…
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Funnily enough, I actually did an entire write up on something like this. It was years ago and never posted but I definitely endorse the idea. Doubly so if it's coded without its current bugs.
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Considering I know how the ms is actually coded (4.6x0.8 for 3.68), I think it's more likely they make him 3.86 like Trickster. Still a fine change and largely me being pedantic. Current Boat Keys make you 15m/s, which I think would be fine instead of 18. Add-on could be lowered to 20% so that then you'll get 18m/s. I…
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Here's the difference between Plague and other killers. You have to give her the red puke in most cases Even if survivors instantly cleanse, she still has to work for it by infecting and then moving to the red fountain She has a means of instantly losing it (get stunned by a pallet) despite all the effort involved.