The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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True. I didn´t saw that. Thats means healing in generel is bugged. :o
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You are right. It shouldn´t be stronger then the meta perks now. I just wanted to strengthen it a bit so more people will play it. First of all thats the reason why I decided for haste. Hope and second wind will not be stacked because both are haste effects. If you want a late game heal you can take adrenalin with you.…
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I have to say. It is f*cking annoying when a survivor vaults 10000 times a window. It is a noisy noise. I am not saying that this idea is good. Just saying it annoys me. :)
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You can´t fast vault into a locker for 3 seconds after using the perk. You can walk into a locker slow but as I said not with a fast vault. :/
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I would prefere to play against Head on, quick and quiet and deception then ds, unbreakable and dead hard. Both would be playable and maybe some people decide to change there Perkbuild.
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Yeah thats it...
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Bugged comment
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But if the timer is reduced to one second you have the chance to jump into the next locker with a fast vault and mindgame the killer more. I think these 3 Seconds are too much and take a lot of potential of the perk. :/ Moreover you do not smash the button 3 seconds after using the perk and on the other hand you have to…
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3 [unite of messure] maybe 4 [unite of messure] max. 5 [unite of messure]
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ZaKzan I agree. In my opionen is the perk in some situation like you mentioned too strong because you havn´t got any counterplay and waste a lot of time. Moreover you can´t change the survivor because it would take mor time to find him and down him.
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It isn´t for distance. You use dead hard for getting a vault or pallet. The difference to user exhaustion perks is that dead hard ist activateable during the chase which punishes you more then a sprint burst. The survivor has the option to increase the duration of a chase tremoundesly by getting a pallet or vault through…
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it would be great for colorblind people but not colorblind people can "abuse" it to get a better track on scratchmarks. For example making the scratchmarks blue would improve the visibility on scratchmarks. I think everyone would take the colorblind modus to see scratchmarks better.
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I havn´t got any problems with it. That doesn´t mean that you have these issues/feelings. I suggest you to turn down your mouse sensivity for the moment and maybe they will add more options soon.
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They only changed the very strong map designs that got outdated and had to get an rework. These loops which got nerfed were boring and wihtout much counterplay besides bamboozle. They just wanted to get more action in a chase with much more interaction and it does.
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I think the amount of lockers are good and they don´t need to get changed.
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Yes that´s true. I am thinking about to do some Killer Stats. ^^
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I also have stats for 1 week ago. Based on 20 Games.
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I like your idea to display it in the POST game.
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I had the same thought, but the difference between showing the personal rank and the devotion level is, that the level only shows how much that person has played so far and does not necessarily reflect their skill level. In the screenshot below you can see where the badge could be placed.
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I don´t think that we need more iridescent shards. A little badge isn´t much work and it add´s a bit to the levelsystem. Like showing how much you played.