Comments
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The only perk on that list I have a problem with is knock out because it is hard countered by swf but hits solo queue hard. Apart from that, don't group up and rush separate gens and you shouldn't have a problem. Slugging is only viable if you make it viable.
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It's hard to stay nice on this game sometimes. Just play however you want to play, if you play nice then get teabagged that's on them not you they just need to get a life.
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I want everything we had before patch 6.1.0 and before SBMM. I miss it so much even though it was a busted mess.
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Ruin/pop meta was the best we had. Fair perks that encouraged leaving a hook and chasing with decent counterplay. Each meta we've had since has been pure pain. The devs don't consider the game as a whole when they make these changes, they just look at pick rates.
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I never thought they could make solo queue feel worse, somehow they managed it. Even swf feels unplayable.
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Yeah I see it a lot in my games, I play solo survivor 90% of the time and it's extremely frustrating. The odds already aren't in your favour in solo. It's usually either the first person hooked or if they get tunnelled. It's definitely a rage quit thing. In a way I wish we could just DC for free if another teammate…
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I agree with you on DH, but CoH needed a nerf. Free heals for the entire team infinitely was a bad idea from the start, no matter how slow it is. Solo survivors need some way to heal themselves consistently since it's difficult to get healed in solo queue but that could be done by buffing self care.
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I'm 100% sure that comms on this game would be insanely toxic. Base kit bond for anyone who's playing solo might be a good idea though for coordination, not for SWF though.
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Agreed, healing is way more difficult in solo queue so any nerf to healing will hit solo survs the hardest. I'm not against nerfing medkits, but solo queue needs something to help them adjust to the changes. I wish they'd buff self care.
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I've been playing less and less because the game hasn't been as fun for months now. SBMM, last year's meta shakeup and now this most recent update. Seems like they're removing the fun with each patch. It feels like a chore to play.
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I don't think they work together. Endurance stacking isn't a thing. If you tunnel straight off hook, they won't have any protection.
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Idc about circle of healing, it was too powerful for one perk to give a whole team free heals. They should buff the perk self care now, I think, as some compensation for solo queuers.
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It already has 3 conditions. You have to time it right, you can't be exhausted and you can't be in deep wound. Doesn't sound very free to me.
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I totally agree with you, there's nothing wrong with having a third health state in the game. DH has a very small window of use, if you time it wrong you get zero value. I also find it funny that the problem with old DH according to killers was dead harding for distance and they were all celebrating when it was nerfed. Now…
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The more they buff killers the more aggravating these playstyles become and the harder they are to counter. Before the last big meta shakeup last year tunnelling/camping/slugging were manageable because survivors had tools to use against it. DS, DH etc. Killers can't receive any meaningful buffs until tunnelling and…
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It should still be addressed if it's unintended.
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Agreed, DH was high risk high reward. You had to earn it to use it unlike sprint burst because you had to have perfect timing. The healing speeds are ridiculous also, in no universe should two survivors healing each other take more than half of a gen's worth of time. This game used to be so fun, every update it just…
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Have you seen the way women get treated over comms in other games? I have no doubt it would be horrendous in dead by daylight.
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Or they should take everyone's feedback into account.
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Thana/sloppy maybe?
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Hard disagree. I can't say I'm a fan of any of the changes, except perhaps the CoH change with some tweaks. Most of these changes are total overkill imo.
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They should have just nerfed self healing speeds across the board instead of reducing charges. Medkits should just be slower than a teammate heal, like 50% or something. It makes purple medkits totally redundant. They needed a nerf but this is just dumb...
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The twitter response has been overwhelmingly negative from what I've seen. Better to wait for the PTB than get too worried though, you're right.
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I don't know, after two poorly received chapters and now this. I would not be surprised if this is the last straw for a lot of people.
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God forbid survivors give feedback! It was totally fine when the forum was spammed with "nerf DH" posts every other day though.
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This will negatively impact solo queue far more than swf who can simply say "come to shack for heals."
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This is what I'm most concerned about as someone who mostly plays solo, a nerf to self healing will only make solo more unbearable. To swf it won't make a difference at all. There's literally no reason to play survivor in solo queue anymore, the devs are just using us as fodder to boost kill rates.
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I agree, he's horrendously unfun to play against because there isn't any meaningful counterplay. At least before you had some information, but now you have zero and a guard just plops down in front of you. And don't even get me started on that stupid pincer attack he does, what am I supposed to do? If I stay at a loop I go…
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Agreed, we've all paid for this game and it's unplayable for a full week because the entire team is off. It's odd they don't have a contingency plan for stuff like this.
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It's bad for survivors too, it's been happening to me every three games or so. Unfortunately it seems like we won't get a fix until after the new year.
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Yeah I know, but we're pretty frustrated right now on our servers so I get him 😂
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It would be cute to have it as a goofy game mode. Not for regular matches though, it would be frustrating as hell.
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This is about the lag situation the UK servers are dealing with. It's really bad, and DC penalties are still on as far as I'm aware so it's better to just get hooked and move on. I think OP is saying please don't slug, let us just try to get out of laggy games as quick as possible. Video for reference:
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Can we get some BP when everyone returns? I've lost quite a few items because of this.
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Yes I agree with you, I'm not blaming the players for it. It's the game's fault for being unbalanced. It still doesn't feel good though.
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It doesn't happen every game of course not, but yesterday was an example that some days can just be horrendous, it was just one after another. And you can forget about getting body blocks in solo queue for one thing. Whether you want to believe it or not, hard tunnelling and camping happen a lot, it's just usually you have…
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It's always "The killer should feel like an unstoppable force" when really they just mean "I want easy 4ks"
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I think it's a little much to say it's every game, I do see some different builds. That said, I do see those perks a lot. I would also agree that survivor perks are a little more diverse in my experience but there are definitely some perks that crop up a lot more. At the end of the day, just play whatever you like, the gen…
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It's a shame they don't think it's a priority, I know a lot of people who have been put off the game because of things like tunnelling.
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I wish I had you for a teammate <3 if we ever meet in game I promise to do gens while you're juicing.
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Yeah when it happens in a few successive matches it feels particularly bad. Maybe a couple games playing it stealthy at the beginning of the match will cheer me up a little.
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It's not even the winning, I don't mind losing. It's the hopelessness of it all, like there's no chance to even get decent points or a few fun chases if you're getting camped.
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I disagree, nurse is a little tougher but mostly because of teammates giving up. You can absolutely win, it's just difficult sometimes especially with some of their addons.
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They really need to turn off D/C penalties because it was really making me motion sick last night. I couldn't stay in a game for more than a couple minutes. Some games were fine, but others were unplayable.
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Yeah I've had a couple games like that today. Serious rubber banding, and it seemed the other survivors did too.
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Poor baby Dweet </3
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Of course it's subjective, but people's opinions about what is fun or not matter. Just because something is based on a subjective feeling doesn't mean it's unimportant. If enough people share the same opinion about tunnelling then it should be changed. Personally, it isn't fun for me when I or one of my teammates is…
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Honestly, most of the time, it's better for your team to just leave rather than go for a endgame save and let the killer get an extra down. If I can convince my solo teammates to go in for the save I'll usually try to help. Most of the time though it's just better to take what you can get. A punishment for it would be way…