The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I agree with this competely. Survivors literally have nothing. All they took from killers are perks and sight. They took progress bars, any possible anti-camp and tunnel (perks and info since you can't see the anti-camp bar or how long your endurance is), sight, hearing and all info from survivors. I don't agree that…
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Yeah, I can see how that would be really broken but it's weird that there's no indication in game that they don't work together
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Not every perks needs to have counter play. Especially ones that are basically part of a fun, memey build like blast mine. No way out has no counter play and it's a very strong perk that wastes a lot of survivor time and you don't see survivors crying about giving it counter play so stop moaning. Blast mine is basically a…
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Again the easiest way to buff soloq without buffing swfs is to just give in-game chat like in every other pvp game. It's so simple but the devs aren't just doing anything.
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I really think it will be the other way around. The finishing moris are going to make the games worse for survivors. Killers will start camping and tunneling more than they already do and it will buff the other things that most survivors hate (NOED, starstruck nurse, facecamping bubba etc.) I don't think basekit…
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Distressing doesn't need a change imo. The rest are interesting though and wouldn't mind seeing. Best case scenario is that they don't bring the finishing moris and basekit unbreakable though
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I agree with this. Lately it seems like they want to take all fun out of the game instead of actually fixing anything. Photobombing a mori is fun and getting mori'd is much more fun than just dying on hook so I don't understand why they're doing this. Who is complaning about moris??
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Dude, those aren't mutually exclusive, you know? It's a 0.5 second window to time it and a killer can bait it out like with the old dead hard, meaning it's hard to time right. I have bad ping so it's even harder to try to time it right, which is why I don't use it since I know I can't get it to work and I've been liking…
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I think instead of making it 5 seconds, I think the stun duration should be killer specific. Whether it's 3 or 5 seconds won't matter to a nurse that can easily catch up to you in that time. 3 seconds against a trapper might be good but 5 seconds is too much. We have killer specific movement speed, why couldn't we have…
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"defending a hook" lol. You mean camping? The thing that the changes are trying to prevent? Dude, maybe learn to play the game normally and stop complaining that the devs are trying to game more fun. Killers got huge buffs. They shouldn't need to camp. Just get good, dude and stop whining.
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If you don't like the new dead hard don't use it. I have a problem with ping so I can never time it right so I switched to sprint burst and life got so much easier. Also DH gives you a third health state so of course it's going to be very hard to time. Stop complaining that they changed an OP perk to be less strong and…
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Yeah, that's true. I wish you could have all the shroud offerings on both sides tbh
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The idea of being able to corrupt your items to gain benefits with downsides sounds fun (maybe not exactly those that you said but the basic concept is fun) but this would only be for the survivors tho. Even for just an event this would be nice but I think there should be something for killers also. You can corrupt (or…
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Overall, I think they should add more secret offerings. You see a killer bring a secret offering and you know it's always a mori. Doesn't matter what color mori it is. But if there were more, it'd make the game more interesting.
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If you have played this game more than a few hours you should know where doors are on different maps/structures. It's more valuable to know which doors are blocked and can't be used.
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Knowing what doors are closed is valuable information when you're running away from the killer so you don't end up in a dead-end. Also in some cases you can tell where the killer is if they break a breakable wall. When you've used it enough/played the game enough you can easily tell which ones are pallets and which ones…
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This comparison doesn't make sense. If the survivors go for the save instead of leaving, they still have a big risk of giving the killer two or more kills if they ######### up. If there's two survivors left (and still gens left) and killer decides to slug for the 4K, there's no real risk for the killer. You're not going to get…
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I feel like survivors are forced to run PT and other gen perks because far too many killers have 4 gen slowdown perks so if PT is getting nerfed they should nerf the gen slow down perks also. And yeah you may not have any gen slowdown perks but when the killer does have more than one the games can get miserable without PT.…
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Flashlights don't need a nerf. They're easy to counter in most cases, either by perks (lightborn, franklin's demise, infectious fright etc.), by faking a pick up and going after the one that's trying to flashlight save or looking at a wall while picking up. Sure getting blinded at every pallet or the click click can be…
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Using a TTV as a reason not to have something isn't a good reason imo. If you're in a SWF (or have TTV survivor teammates) and have a TTV as a killer, you could just go look at their stream and tell the others what perks the killer has anyway. Also with the new streamer mode, I don't think that should be an issue if you…
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I've been wanting something like this for a while. You can never really see the survivor charms. Not even in the lobby properly. Especially now with the prestige charms it feels like killers prestige charms are more visible than survivor.
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This would be really great. I only really use BP offerings and then trying to find them among other useless stuff takes forever if I only have a couple of them but a million other things. I don't even mind if there would be no compensation. Just being able to remove the trash from your inventory would be reward enough tbh.
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I don't understand what the point of the censorship is. It does nothing. You can still tell when someone is insulting you or being toxic but it also makes it seem like you're saying something toxic even when you're trying to be nice and friendly in chat.
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Really hope they revert this change. This makes no sense. Who was complaining about blast mine?
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That endurance could be abused so badly by a toxic swf. We got 10 second basekit endurance and 10% haste. That's already enough endurance. And DS and off the record are working as intended. If you've had time to touch a gen or heal, it means you're safe and not being tunneled. If you feel like you're going to be tunneled,…
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I think mostly because of huntress. It would be pretty broken if a crossmap hatchet could cause jolt on a gen you were repairing. Also there are other gen regression perks available for killers that use M2 more anyway. If you don't use M1 a lot on a killer, just use a different perk.
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This would actually be a good idea!
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Sadako isn't the problem. It's the map itself. It's very killer sided but I think it's still fine considering how many maps are survivor sided and you can always use map offerings if you don't wanna end up in midwich.
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Most likely a hacker. You only get the info in the loading screen (the one after the offerings are burned so you can't even make a build around the killer) for the first three times you play against said killer. I think it's nice for new survivors to get some tips on the killer for the first few times. Otherwise the game…
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As long as there isn't a god pallet on both stairs and in the hallways, I think it would be fine. The lobby (or whatever it's called) has always felt very unsafe so I think it's fine to put two god pallets on the stairs as long as those are the only god pallets in the map but I doubt they would put two god pallets on the…
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Otherwise these changes would be great but I disagree on retribution and ruin. Retribution in my opinion is more like undying: to be paired with other hex perks and I don't think it needs a change really. It's a pretty strong with haunted grounds for example. It needs a build around it but it's still pretty good. Ruin…
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Easier and better fix would be to give survivors an in-game chat.
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Basekit kindred would be too much imo since it would be a free fifth perk that shows the killer's and other survivors' exact locations. Instead of doing something like that, it would be better to just get a text or voice chat in the game. You wouldn't be able to give pinpoint accurate info on the killer but at least you…
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I can appreciate a good nurse. I've lost to a lot of good nurses but the games were still fun and I could actually see what was happening on screen.
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I mean yeah the dredge would be fine if the darkness wouldn't be so oppressive. On Ormond the darkness is manageable but on a darker map like the swamp it's sometimes almost impossible to play the game during nightfall. Having flashlights work like that would be interesting.
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I also play killer but I'm guessing you don't play survivor a lot. No need to get your panties in a twist over fair criticism and me giving honest feedback on my experience with the game. I'm more than fine with killers having more than an M1 attack but the dredge has far too much.
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The swamp is one of the worst maps against dredge. It's already a very dark map and once night falls you can barely see in front of you and most of the loops are bad and easily countered by the dredge. And yeah, he's slowed down but he can just cancel the remnant after he notices that you're leaving the loop and catch up…
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I don't tho. The only killer I have an issue with is dredge. Even nurse is easier/much more fun to play against than dredge. The dredge is just unfun.
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When ruin was meta you could just have one totem perk and get rid of it easily and now there's no counter to those perks and most people run multiple regression perks at the same time. This along with the 10 seconds added to the gen time just makes doing gens near impossible sometimes, especially against already strong…
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I don't mind slugging for 4k if the killer actually has some clue where the last survivor is or finds them quickly enough but in most cases the last one is hiding on the other side of the map and the killer will just spend the whole 4 minutes searching for them. I'm not saying that let the survivor give up right away while…
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I don't think it should completely stop. Maybe that the timer moves like 50% slower or something. I've had situations where I've been far from the hook but survivors have still waited until the last second to go rescue. Of course, I'm going to camp them to death or force second stage if the rest have been playing dumb and…
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It's still a decent perk despite the nerfs and not op like before which was the point of the nerf. If you have managed to kill one survivor you are already in a winning situation and running ruin and tunneling someone out of the game won't be effective since you will only lose one perk by doing so. Also generators already…