The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Kaius

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Kaius
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  • If they randomly gave Killers an unlock skill that activated a hex totem or added new Survivor roles that made use of Boons or Invocations I promise you like 90% of my issues with playing Survivor in 2v8 would vanish in an instant. So far it feels like 2v8 makes the Killer experience more dynamic while giving Survivors the…
  • I definitely don't think the mode is worse for Survivors in a meta or macro aspect, but it's definitely a lot less enjoyable if you're not already playing in a large group, because in the mode's current state Survivors just have less things to do. Not sure how they can fix that besides just giving Killers more things they…
  • They changed where your game settings are stored, which for some reason makes you do the tutorial again. Your save data should be fine, just do the tutorials again. And also on that note... check your settings. Especially if you use certain accessibility features.
  • See, this is exactly the problem I'm describing. "Perks make healing faster therefore healing nerf is fine" is a blatant whataboutism, IMO. If we take the Botany Knowledge slippery slope, we can just end up saying stuff like "Oh, well For the People allows you to insta-heal a teammate, so altruistic healing should be…
  • If there's an altruistic heal happening, that's at least half of the team not on a generator for 16-24 seconds, which is the trade-off. It's a complex situation but looking at it in the context of "the team has to sacrifice the main objective to make this heal happen" really helps, since in the current state of healing it…
  • Yeah, exactly. It's just kind of a can of worms. The common proposals to rebalance Nurse usually have ramifications that don't get talked about enough. I think the more reasonable approach to making blinks count as M2 though would just be to gradually buff non-Exposed perks to activate under more conditions, but then we'd…
  • There just doesn't seem to be a consistently good way to tone her down, I don't think. Like others have been saying, making blinks secondary attacks sounds innocuous enough and is a solid idea on paper, but it has all kinds of deep-rooted issues and caveats. For one, it would completely kill her lethality. She would…
  • To be fair, those three are launch characters, it's reasonable to expect them to have more cosmetics! Feng Min was post-launch DLC and has significantly more cosmetics than any DLC character who came before and after her. It's not unreasonable for people to complain about her, especially since she's been getting cosmetics…
  • I'm not the kind to DC, I always try to tough it out against characters I don't like, but I'll entertain the question hypothetically because it is a neat thought experiment I guess. My experiences with Pyramid Head are always pretty unpleasant (Don't hate the killer, just the playstyle in my MMR leaves a bad taste in my…
  • Salty losers DC'ing from your games is a pretty minimal problem in the face of actual experience-ruining optimization problems, I think.
  • I run it a lot in Solo-Q and get decent value out of it. I think it could do with a minor buff like letting you use it once per hook state rather than once per hook, or increasing the range to like, 10 meters or something. Nothing too crazy. I think it's the right amount of good.
  • The DCs aren't just happening on console. They're not just happening on certain regions. They're not just happening to certain specs. Just because it isn't happening to you doesn't mean that it isn't happening or that it's an unimportant issue. It's a legitimate optimization issue with the current DBD patch that is…
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