Comments
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Hag, Gunslinger, Pyramidhead, Nemesis. Those are the 4 I don't mind.
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I hate both. Both are ridiculously overpowered.
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I was so excited that they had a new outfit for Bill. After dealing with all the sweats and a-holes, I don't even want it anymore. I don't bring cobblers in to get tunneled out of the game and get the normal amount of bp. If anything, this even makes me not want to play at all.
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This is an acceptable trade. I approve.
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Can we at least get Pinhead's "I Came" line back? People are saying it's blackface and racism, when it was probably just a bunch of ######### teenagers being ######### teenagers.
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I know OP was being a pretty big jerk, and a lot of what he said about smash and other games trying harder isn't exactly correct, but he did have one solid point: the game relies way too much on other franchises to keep it afloat. To be fair, there are plenty of original killers, and they're all pretty cool, but the…
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Yeah, I know all about that lack of social interaction... I'd heard the Trickster wasn't really that bad.
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Hide near her motionless afterimage. All else fails, it's a good laugh.
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Shaolin's lights do piddly damage now, and they recently did the ccu update which balanced combat overall. it's in a decent spot, you should reconsider picking it back up! Not gonna lie, excited for the OoO change. It looks like a nerf, but with all the aura reading abilities killers have, it's a secret buff.
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Do we really even need flashlights? Just give them a single charge taser or something else they can use to shock a killer into dropping a pal.
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I was legit triggered until I realized what number it would make. Nice.
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My first three words, 'That's pretty sound,' was a response to him, followed by idle conversation. #########.
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Hot daaaamn, that's a good question! Yeah, what's the 'bar' defined as, and where do they set it?
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That's pretty sound. I'll be running Spine Chill from now on, I have a feeling I'm gonna be seeing more jumpscare Myers...
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Only advice I can give, from the console perspective, is make sure you only press the button once when you're going by, otherwise it'll vacuum you in. Personally, I love the perk, it's a nice distraction during chases and not have scratch marks ever minute or so is lovely.
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Ranks are there to give the illusion of competitive progression and milestones, much like battle passes give repetitive multiplayer games the illusion of depth of content. It's illusory bragging rights.
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As a survivor, it's rough to play on. hopefully they add some pallets or retile a couple parts. Until then, stay stealthy everyone. As a Killer, it's free real estate. Benny Hill me now, you little bastards. I would like to point out, though, each ma is supposed to be its associated killer's preferred hunting ground, and…
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Well, the issue of balance comes in when one side does a base game objective better than the other side. But, players doing tasks necessary to win the game, in itself, isn't unbalanced.
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I just wish it did more. Played a kyf recently and tried out plague on Hawkins- nice enclosed map for a practice run. Got a couple sick, but they never cleansed. So, they just ran around, puking and looping and rushing gens. I felt like a Doctor with less map control. Even the add-on that lets you see puking survivors for…
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Why was this thread closed?
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You mean, players doing game objectives to win games is unbalanced? Snark aside, there's plenty of perks to slow down gens. Plus, if you get rid of a survivor, it slows down progress as a whole.
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THAT's what keys could be used for, to unlock doors from the other side to trick killers!
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If that's Doc's only problem, I think he's in good shape. It doesn't matter that the survivors sees the hallucinations; what matters is I see the hallucinations.
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It's not about winning- it's about not losing.
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The kill zone could even have it's own aesthetic, like a sacrificial altar or ritual circle. Yeah...this could work.
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I want to buy Plague so I can puke on teabaggers- the noblest of goals.
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I'm just curious if it's actually helped at all.
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Yeah, for me he lost credibility the moment he used the term 'snowflake' in real conversation. Also, yes, people shrugging and saying, 'that's just how things are' fixes nothing. So what if the effort doesn't fix anything- at least try!
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You have a good point, my only real counterpoint would be to point out we already have metas, and even then I concede we shouldn't add fuel to the fire. At least, if they're too weak, they can always be buffed later on, better to start weak and get better over time. You have a good point too, although I don't think it…
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Yeeeah, I love that!
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I'd rather they address the more agravating aspects of the game, rather than bring out another killer.
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Man, they can take ALL the perks out if they want, as long as I don't have to run in a ######### circle anymore.
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Hehe, he...you said boobie. I do agree though, I'd rather have some auric cells or something.
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I mean, it works for mobas...kinda...not really...
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One time, in a kyf, my buddy used urban evasion and hid behind me the majority of the game, like a pebble between my buttcheeks. I believe this answers your question.
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Ohhh, good to know!
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It's everyone's responsibility. We all lift together.
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If I remember correctly, the traps used to be in lockers. I wouldn't mind seeing a revised version of that return.
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They, like me, probably didn't realize until now that they disappear faster around the hook.
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All you people saying "i don't care" better start caring, because any player lost is a blow to the health of the game. This game's hit the five year mark, and unless younger players are being introduced to the game through older friends (or have Game Pass like me and happen upon it), DBD's not getting many new players to…
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I like it. I hope the survs can hear it too.
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If killers are murder-providers...toxic survs are Karens. That explains everything.
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Just pretend it's Call of Duty.
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Truth, it's why we start playing killer in the first place. I agree, though, the toxicity is rampant.
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Just turn your emotions off- say, "brain, end emotions.exe", and POOF, you'll be a killer robot. ...what do you mean you can't turn your emotions off? Oh, right...because you're human, and that's okay. Hang in there, man. I made a frustration rant the other day covering pretty much these same issues. Also, don't be afraid…
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I think all these issues, both from the survivor and killer standpoint, would be fixed with a reimagining of the game.
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I'd rather just give the survivors the same exit gate indicator the killer gets.
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my main flashlight beef is blinding me when I'm trying to pick a survivor up, so I immediately drop him without a chance to fight back.
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You know what, I am affected by it, probably too much. That said, if you allow people the chance to take a toxic action to establish some sort of superiority over someone else- even if it's imaginary or virtual- odds are they're going to take it. So, don't give them the opportunity. Also, if it doesn't affect the game, but…
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Spies from the Shadows- so, so underrated.