LollyGurl

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LollyGurl
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  • People using adaptive technologies to participate to the best of their ability shouldn’t be considered an advantage because it’s being used to fairly compensate for a disadvantage. Meanwhile, wallhacks, stretched res, using trainers or having a killer bot with multiple instances of Stridor play your trials for you is not…
  • Your position assumes only two uncharitable possibilities, again highlighting how little you understand this topic. As I discussed in my earlier post, equalizers can also be used to stop sounds peaking above a set level. There are a lot of us, especially those with ASD, who struggle with loud noises or else traumatic…
  • I use an equalizer to reduce the hook screams below ear piercing levels, some of us need sound balancing as an accessibility option, same as the heartbeat indicator for deaf players that subsequently enables all survivor players to rely on that instead of focusing on actively determining the killer’s proximity based on the…
  • So it's come to this... As of today, I have submitted requests to the United Nations, the World Health Organisation, Gamblers Anonymous Montreal and the Nerf Pig Alliance to take direct action against Behaviour Interactive for the continued and unsafe inclusion of the self-unhooking 'aids' known as: 1) Slippery Meat; 2) Up…
  • No see, it’s important that it doesn’t cover both eyes, that’s just effective gas mask design ;)
  • Oh wow, so you’re able to review a significant sample of matches and have backend access that lets you track players pick rate of the previous PTB iteration of Dead Hard? That’s amazing, I bet your uncle works for Behaviour and gave you the inside scoop, right? :D And again, Deliverance still see’s regular play, it’s not…
  • I agree, she should be using sparkly diamond encrusted tape at the very least so it goes with her mask
  • I disagree that being able to combine it with another Exhaustion perk is a problem when MoM exists, which doesn’t require skill to have it protect you and has no problem stacking with Exhaustion perks in live. Meanwhile as I addressed earlier, if Dead Hard is meant to be an anti-tunnel of hook perk, then Off the Record is…
  • My dude, Call of Brine is staying on a lot of my builds, regardless of the fact it lost a ton of regression power and will be dropping from the meta, it’s still a good information perk IMO, better than Surveillance 90% of the time and just amazing on Nemesis because it makes zombies camp gens. Yet that hasn’t stopped tons…
  • As I said in the other thread, I think I’m just coming from a different perspective, one that others HAVE agreed with no less. Again, the original PTB version wasn’t a significant nerf, it was just adding Deliverance style rules into the mix. Altruistic players still had no trouble earning similar uses of that PTB version…
  • Are we really gonna appeal to popularity, maybe I just have a different perspective because I’m not obsessed over the perk’s continued existence? The previous iteration was basically the live version meets Deliverance, but with up to 6 times the potential for charges. Deliverance being a perk that still sees regular play…
  • You want the previous PTB iteration despite the fact it lets survivors earn Dead Hards for up to 6 chases, potentially starting from your very first chase, seemingly because of some misguided notion that survivors aren’t willing to earn uses for their perks and thus it’ll be picked less, something you’ve never shown any…
  • And what would that be? Also does it proc tons of LLNs to make my zombies camp gens?
  • CoB is still a viable information perk, better than something like Surveillance for most builds and it still has some regression value, meanwhile Overcome isn’t a great perk to begin with, being the only Exhaustion perk restricted to when survivors are healthy IIRC. And I’m sure when this latest nerf to Dead Hard goes live…
  • Some of my fellow killer mains won’t be happy until the perk is completely unusable or better yet ceases to exist, it doesn’t matter whether it’s the most controversial perk nor that you personally super hate it, because a good subsection of this community don’t care about balance and/or don’t know what they’re talking…
  • I’ve already addressed this Instead we have people complaining it still has value and as such, despite being the only Exhaustion perk with a cap on its uses and which is now 1/3 of the cap offered by its previous iteration, it needs more nerfs ITO until no one would ever dare use it, not even as a meme and no one will ever…
  • And that’s not something Dead Hard gives you :D It’s not MoM or an extended Exhaustion effect, its a half second window subject to lag and mind games and now you have to be unhooked to even gain an attempt at its circumstantial effect in the first place, it’s not ‘on your own terms.’ And if you’re an experienced player…
  • It WAS more powerful, when it wasn’t restricted by whether randoms unhook you. Likewise, an experienced player who avoids getting hooked will get little to no power out of it and then the other Exhaustion perks don’t have a cap on their uses, making them more viable in general.
  • They’re not REALLY bad examples, they’re alternatives, especially as Behaviour is promoting the latest Dead Hard as an anti-tunnel perk. For Borrowed Time, it’s giving someone you unhook a better chance of getting Deep Wounded if the killer chooses to tunnel them, which technically the newest iteration of Dead Hard doesn’t…
  • And as I’ve already discussed, that doesn’t work from a balance perspective now it requires being unhooked to activate, when being unhooked clears Exhaustion. Mettle of Man isn’t an Exhaustion perk, Off the Record isn’t an Exhaustion perk, Borrowed Time isn’t an Exhaustion perk using a Styptic Agent doesn’t inflict you…
  • And please, any change that doesn’t completely remove Dead Hard from the game will be considered as an advantage to survivors, the community is full of people who talk nonsense.
  • The only way the previous iteration was problematic (from my perspective) is if someone was farming charges, denying others the chance to earn them, yet even then, they couldn’t farm charges from their own unhookings. And here’s the thing, despite winning ‘the most used survivor perk’ several years running, more recent…
  • See, I’ve always considered Dead Hard an inherently selfish perk, but with great potential for altruistic use like with MoM. But the lone wolf types, the type who aren’t out there unhooking and healing others, I immediately begin to doubt they’re worth unhooking, especially when they likely won’t do the same for me and so…
  • It’s hilarious that the vibe of many of your replies is that you don’t believe the average survivor (or at least you as a survivor) really cares to unhook others and yet the latest iteration of Dead Hard is wholly dependent on the user being unhooked to get their ‘free’ charges :D And even if you plan on self unhooking…
  • No, its usability went from upwards of once every 40 seconds (less with Vigil) provided they mend, to its uses requiring you to be hooked and then (self) unhooked, giving it 0-2 uses. That means that the dev’s consider it ‘balanced’ to have a perk that’s not guaranteed to work in the first place, due to mind games, timing…
  • As I said in my own thread on the topic, they’re not free if you’re giving up a hook state for them, they’re a consolation prize. Again, this revision ensures a survivor won’t have Dead Hard until you’ve hooked them and then only once each post-hooking chase, they can’t run off and recover from Exhaustion or unhook others…
  • All you have to do is equip Empathy or Kindred, sometimes if you want to get value out of a perk, an info perk is the easiest solution. Taking it further, a traditional DH (team) player could be trying to take hits to prevent others getting hooked, because their build is about avoiding being hooked themselves. Regardless,…
  • If they’re desperate enough, then yes, I say this because I saw it happen all the time with D-Strike. I’ve always made it a habit not to tunnel and yet you always knew the ones who had it because they went out of their way go get hit by you again. Some people just want to validate their choice to equip x perk, even if it…
  • This second revision GUARANTEES that a survivor won’t have DH active on your first chase with them, that’s huge and something I don’t think’s been the case in the history of the perk’s existence? Also under the previous revision a dedicated player could easily get enough safe unhooks for a respectable 3 uses, if not the…
  • I’d argue that the latest version is getting into D-Strike territory, where survivors start sabotaging themselves just to get value, that’s why I don’t think it’s an un-nerf. It also risks the occasional uselessness of Deliverance if you don’t get hooked until you’re the last survivor and now a survivor’s guaranteed not to…
  • There are things both survivors and killers can bring to the trial to make skill checks harder, but comparatively speaking, nothing makes kicking gens require skill.
  • Gen rushing does require skill, a lot of survivors struggle with difficult skill checks, which is part of what made Overcharge good and it’s why not all of them can use Brand New Parts or Hyperfocus. Then easier stuff like Prove Thyself or Friendly Competition causes Discordance to trigger or requires them to waste time…
  • As fulltonon said, Camping already penalises your emblem score, thus making it harder to earn Iridescent Shards and Rift Fragments. Meanwhile, Merciless only matters for adept achievements which killers have already endured a harder time with for years up until recently, especially compared to survivors only ever needing…
  • When did Dead Hard get un-nerfed, it dropped from once every 40 seconds (or less with Vigil), down to 0-6 uses from safe unhooks and then down to 0-2 uses depending on if the survivor gets off the hook and either mends or escapes without a Deep Wound? Did I miss an addendum to the recent Developer Update or are you just…
  • I don’t see how it’s going to be meta if they keep it an Exhaustion perk AND have a charge requirement that may never happen if you’re a better looper than the killer or get your 1st hook as the final survivor. How meta is Decisive Strike these days? I’d argue D-Strike will be stronger than Dead Hard if the latter goes…
  • Honestly, both CoH and NtH will be staying on my build, when used together they rarely fail to tell me a survivor was hiding nearby, especially with CoH bypassing the Distortion NtH is blocked by.
  • Surveillance requires more attention as it lacks CoB’s audio cue nor goes off for every Good skill check in its duration. Also much like CoB needing to be kicked on, Surveillance needs gens to be regressing, also requiring a kick or remote regression effect. Also Surveillance has no regression buff, which makes it more…
  • It’s so telling to see folks complain about Call of Brine in a way that makes it clear they never cared for it beyond its regression. A lot of us use it for the Loud Noise Notifications, making it an alternative/companion to the likes of Discordance, which is also able to bypass Distortion where Nowhere To Hide doesn’t and…
  • To celebrate the One Year Anniversary of this topic, I thought I’d swing back round to share what I’ve learned since then. Did you know that Luck Offerings aren’t used in DBD tournaments and other competitive settings because they’ve been deemed too powerful? The truth may shock you :o Elsewhere, do you know how many…
  • G'Day, I experienced the same issue with Nemesis Steam ID: 76561198009709258
  • As someone who often runs Bite The Bullet, I prefer Self-Care, just because it gives me stealth healing mid chase if I think I can get away with it. I’ve actually been pretty successful running an Adept Claudette, with BTB as the fourth perk, since the REmake DLC came out. Although the upcoming Unbreakable boon totem might…
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