Marcurie

These are a few of my favorite things :o  :: AUTHORS :: || Edgar Allen Poe, Bram Stoker, Gaston Leroux, Nathaniel Hawthorne, Stephen King :: BOOKS :: Pit and the Pendulum, Dracula, The Phantom of the Opera, The Scarlet Letter, Pet Sematary :: FILM MAKERS :: || Dario Argento, Francis Ford Coppola, Dino de Laurentiis, Quentin Tarantino :: ACTORS, ACTRESSES :: || Cindy Crawford, Sigourney Weaver, Julia Child, R. Lee Ermey, Donald Pleasance :: FILMS :: || Don't Look in the Basement (1973) || Attack of the Killer Tomatoes (1978) || My Bloody Valentine (1981) || Robocop (1987) || Waxwork (1988) || Killer Klowns from Outer Space (1988) :: LUXE :: || raw, selvedge denim, from White Oak, NC USA (r.i.p.) || iPhone X || Kawasaki Ninja || Chevrolet Silverado || Border Collie || Remington 1100 12ga SA (engraved, 3rd gen. heirloom) || Walther PPS, Sig Sauer P250, Glock 23, Springfield Armory XDs 3.3 (can't decide on just one) || Nikon D750 w/ f/2.8 80-200mm AF-S 'D' or f/1.8 50mm AF-S 'G' || OKC Falcon, Victorinox Swiss Champion (old style) :: SOON :: || Intel i5, i7 9th gen 'k', et al || Marlin .30-30 lever action, thinking black/grey stock w/ stainless barrel and 3x9 || Beretta CX4 w/ PX4 insert

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Marcurie
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  • If you look at my example, the log wouldn't provide any of that (unless location-based). My vision of it would be similar to the text-based nuances of the old WoW log where it would create sentences instead of straight <player> Cleanses <totem> etc. Claudette <player> found a totem... David <player> is hooked, awaiting the…
  • If there's a totem counter, it needs to be for both sides...but overall I strongly disagree w/ adding this. I still say there should just be a default "spotting" wheel w/ messages based on context. Look at a totem, press the "spot" key or bring up the radio wheel and it says "Claudette <player> notices a totem..." and when…
  • haha that's awesome, congrats!
  • It's not a nerf (about Nurse). It's a change. Get over it, learn to play it, or move on. She's still the same at her core, you just can't spam blink-chains back to back. Big deal, add-ons were brought up to par and work with it.
  • Honestly, I've never seen a developer take a game and change the entire way it works (the entire networking/server-hosting) and re-do the thing. Sure, I've seen major overhauls and reworks, huge updates... But most games like this? They're like, basically stay the same. DBD had a system that was different from most that…
  • QQ don't take my crutches away!
  • I guess. Still fail to see how it really adds anything of value to the game... "Let's lock everyone inside, if they go in...and let killer hold them hostage!" Sounds fun. $40 take my money.
  • New players will always have trouble, but that's what Small Game is for. Experienced players will always know how to overcome or adapt, that's what Hex: Haunted Ground is for (an example, that is). It's balanced as is, but in general totem placement needs work. That would solidify things. Either way, if totem placement…
  • I honestly haven't read each toon's lore/story. I mean, the points of balance I covered in my opinion above.
  • They're definitely not working OT on customer support tickets^^; I jest..but am honestly do have a 3-week old ticket still in queue :(
  • Why do you feel this would create a challenge vs. a mini-game for some? Do you come across that many people playing games in basement, that often? I've seen a couple...but those are usually bad farms/saves and/or bad positioning/timing/decisions... Most folks aren't worried about the basement if there's no one hooked in…
  • Clarify, please. Do you mean empty hooks, etc. or just hooks w/ survivors on them? Either way, too gimmicky and situational...and expensive as far as time goes considering only basement builds (which are a lot w/ Leatherface) would really benefit. But there's the issue of the benefit...why do you need to see those if…
  • How does that affect Hag? Also, how does that fix Hex: Ruin? It doesn't it...it deletes it. I think it's fine where it is...can't be that many games where it's active "for an entire match". Most will say it's destroyed very quickly or "within 30 seconds," but even then it's done what it was intended for. It's a great perk…
  • Problem is this is all reactive. There's already a soft-ban system for this supposedly... Folks will push the limits and test the waters, just like 5-year olds w/ a hot stove (Don't touch that!). We need proactive methods to change perception that this is an okay practice and that, even simply giving up on hook w/o…
  • As a killer... 3-4k kills, or 30k+ points, minimal escapees As a survivor... Getting out alive, but sad if low points...happier if good chases, etc. *not really a "win" if someone dies (bar extenuating circumstances)...it's a team-game, so to speak...so if you let someone die on a hook or give up, well, that's a loss for…
  • If he does all the gens while you're after one other person, well, what are the other 2 doing? You should be in a chase more often than not...doesn't matter if it's that guy w/ DS active or not. Most mid/lower ranks if someone has DS it's pretty obvious by their behavior.
  • You only get one a day, so...once you have three completed and max BP it's a "reserve". But, mostly, picking and choosing high reward rituals that can be done simultaneously for that reserve, or for when only playing particular things (killer only rituals, etc.) is another aspect of it. Personally, I go for all three, but…
  • "DS forces them to either abandon the chase and give up an easy down, or to chase you down and slug you instead of hooking you; or to chase you down, eat the DS and start the whole process of chasing you all over again. All of those options are pretty bad." What about the option "go after someone else"? I see no reason to…
  • If you have a ton of points coming in, it just isn't worth it to spend time fiddling with them. It can be taken care of later or when more room for BP is available (there's a cap). In off-time or downtime, whichever you wanna use, is when you fiddle w/ things like that.
  • ...this is pretty far off base, in my opinion. The one thing I'll agree on is that BHVR does in fact rely on psychology of players to make this game successful. They know and understand all that is behind the scenes of a killer's mindset, as well as survivors, and allow and encourage one another to exploit these factors. I…
  • Thanks for the tips on X-Files. Yeah, didn't ever go all the way to the end (not sure why, but now want to when I'm caught up w/ Stranger Things).
  • I'm all for this...RTX effects in the future?
  • Wait, where was she on X-Files? I haven't seen all of them, so careful w/ spoilers, please.
  • I first played in 2017 around the time Halloween Chapter was released. I then took to other games and kinda wish I hadn't now. I've been back since beginning of summer...this time hardcore lol. It's all I play now...or was :/
  • I would like to see their Teacher brought to fruition. Instead of hatchets, she can lob apples at these silly survivors no doubt searching for the exits so they can grab their iPhones.
  • He's trolling and it's all off topic. Moving on!
  • None of this is on topic...and SWF or not, plenty of folks disconnect and it doesn't stop them. If the others are OK with it, SWF players still disconnect. I know because I've seen it and had to tell them to not to because they were going to screw the rest of us over.
  • Agreed. A big part of this game is in the depth of it's simplicity. If you don't, whether because you don't feel you should or don't care to or even don't wish to, learn about the game, for it is a game...then there will always be things that seem unfair. Hex: NOED isn't one of them. There are 5 totems--destroy them when…
  • ...this is way too much. Way overboard--would destroy the game and completely imbalance it in favor of killers as every single killer would aim to unlock and use this perk. There are many issues w/ your proposed changes. It's not a solution to slowing the game down nor was Hex: NOED ever intended to. It is a last ditch…
  • It rewards playing the objective. There are no rewards for creativity in doing so. How would an automated system accomplish that? It rewards playing the objective. It rewards those who follow the rules. It sometimes penalizes those who follow the rules, but that's life. With everything, there is a positive and a…
  • I'm new to these forums, as in I haven't really been very active consistently in the past, and it's quite clear there are numerous QQ threads just in the last couple days... But all of this is off topic. We don't garner good discussion by going off topic.
  • Yep. They can sit AFK crows in a corner against a bad killer, do no gens, do nothing to contribute, and be the last to leave--through a hatch. Not saying this is a viable way to do things, but it's possible to do this. The question is, why is it possible?!
  • Silly Amanda. The main flaw in your plan is that you're not following the rules. You have to follow the rules. The main objective is to sacrifice to the entity. I'm quite certain that's the cause of your lower points, lack of pips, and emblems issue. Do some studying on the emblem system and how points are awarded, what…
  • The main flaw with your playstyle or build is that it doesn't take into account the rules of the game. You have to follow the rules. The main objective isn't to kill, per se, but to sacrifice to the entity. Dying survivors who bleed out do not aware points for sacrifices, etc. This is more than likely the cause of your low…
  • @TragicSolitude Thank you. See above, 2nd post, for my thoughts on that.
  • See my thing is, killers close the hatch, right? That's an animation that occurs while killers are still actively playing the game. When survivors escape, their game is over and the screen fades. Don't anyone bother arguing there's an animation because it really doesn't affect what survivors do next since the animation is…
  • Nah. The hatch won't spawn immediately. The only thing changes is that when it does become available to be opened, it isn't just wide-open. It's now visible, and ready to be "activated" to be opened (unless you have a key). Kind of like the whole "the number of survivors must be equal to the number of generators, plus one"…
  • It really is. I don't disagree w/ having the hatch, but there needs to be a better stipulation for it's use. Perhaps "picking" the lock on it for a few seconds (maybe 5 seconds) before a person can go in. Perhaps a longer "open" time for hatch, but one that decreases w/ each generator until all 5 are complete and then it…
  • So, the main issue w/ your "comparison" is that Freddy has a setup time, has to look where he wants it, and the snare has a very large visual component. Of all the above mentioned abilities, disregarding clown which is a stretch to start with, the Dream Snare is by and far the easiest to avoid and least deadly in and of…
  • I think there's more important features to implement, but I am intrigued by the concept of seeing player statistics (your own, that is). I definitely think we should be able to see our own statistics and perhaps our "personal bests" could be viewable. The one issue I see at the moment is that we don't want to be…
  • If it's going to be in each subsequent web, it may as well be the first to "go" since it will definitely reappear on next web. In the end, the only 3 perks remaining would be the teachable perks which would be left to option. I see no harm in this kind of change (allowing teachables to be eaten first, chance divided among…
  • For the most part, they're all fine. Not saying some tweaks wouldn't work, but Nurse is really the only one who needs looking into...and that wouldn't need to be a rework. Leatherface and Pig, arguably Doctor, need legitimate reworks and/or revamps to make them current. Maybe Wraith. Quit trying to ruin what's actually…
  • This isn't worth the QQ. Trying facing Rank 2 as a Rank 14, 16, or 17. All happened to me earlier this summer. It's frustrating, but it's also an opportunity to learn. We can't change the matchmaking, so may as well try to learn and defeat them. By the way, when I faced the rank 2 (and many rank 4-5) over summer crawling…
  • I feel a better solution would be to simply institute a bloodweb reset feature for each level. For either Bloodpoints, Shards, or Cells, or combination of the three, allow players to reset the path of the bloodweb w/ a 50-75% refund (or better yet, a 'cart' system where points are not spent until clicking Submit). Whether…
  • It's a messy balance...
  • The Shrine of Secrets is fine as is. I'm grateful to have the Shrine of Secrets available period. It's a great "free" feature to the game. Furthermore, it even allows currency conversion for perks already attained through SoS or Blood webs. This is normally where I would say, "What more could you ask for?" But alas, some…
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