Comments
-
Just take Distortion. What's your problem?
-
Please bring back old (PTB) Summoning Stone and Soul Chemical. The changes to these add-ons were completely unnecessary.
-
Strong killers should be in the game. Many killer players just want to win all the time. On high mmr without these killers you will have hard games. The basic kit of the blight is in perfect order, if it is changed, the character will be broken / incapacitated. Some addons require a little reworking and everything will be…
-
From the survivor's side, playing against Blight is the most fun experience. But people keep complaining about him. Think about your mistakes against him
-
The patch is fine. Try repair gens
-
Survivors are ready to cry for any perk. This is an absolutely normal perk. Or do you want us to bring 4 slow perks to a match?
-
You're right. The fact is that a good killer will now benefit even more from the resonance of pain+DMS. Because the timer is only 30 seconds. It often happens when you quickly down another survivor and you need to wait reset 45 seconds cooldown, now you don't have to wait 10-20 sec and you can immediately hook up survivor
-
This once again confirms that the developers are not playing their game. The merciless storm + the resonance of pain is an extremely situational bundle, which even if it worked, nothing terrible happened
-
Only 5 weeks and we will see a bonus to bp. Maybe we can wait another year?
-
True. I don't hook survivors who give up, let them lie down and think about their behavior
-
People on this forum are talking about this game as if we are playing Street Fighter
-
It seems to me that many survivors liked to intimidate the killer and at the same time have time to repair the generators. Right now this is only possible against beginners
-
If you don't get tunneled and your team makes generators, you get out in most matches. Nothing changed for survivors
-
I see the survivors like it when the killers enter the match with 4 slowing perks🤣. Kill BBQ and these games will become even more frequent
-
Where speak was the complication? It will become easier to think about (you don't need to think about this hug) You will do standard rush logic and flick close. Of course, some loops will become more secure for survivors, but some of them are hard for both hugs and logic rushes. And the good survivors oppose it, it's just…
-
It is the problem of bad survivors that they are not able to understand when this technology will be applied. Hug tech only works when the survivor isn't expecting it or doesn't understand what's going on. Of course, through this technology it is convenient to bypass walls and block the path of the survivor, but this does…
-
Firstly, good survivors understand when the blight will use this technology, and secondly, the Blight will think less and apply the usual logic of bumps
-
Blight will become easier without hug techn, players are deeply deluded that he will become easier to play against
-
Well, will you sometimes lose to good teams? Ofc. You wonder why it's so easy. So create difficulties for yourself. Hang everyone on the hooks in turn and play without slowing perks
-
Try it. It's definitely a fun and powerful tactic. The main thing in this tactic is not to get too carried away in the chase. If there are no TVs in the survivor's path, then consider returning to the generator. And you should always try to understand the approximate location of the survivors. And also remember how many…
-
I Play through BBQ, Shadowborn, Lethal Pursuer. 4th perk on your wish. I like DMS. Addons: i like to play with Adrenaline and the compound c21. It's not as strong as with the ring, but I love impressive flicks. I try to play fairplay, tunneling only toxic survivors
-
You can also take Iridescent Videotape, this tactic works better with this addon
-
I play through this strategy myself and often watch one of the streamers who implements this gameplay better than me. He almost never loses. And he always makes 1-2 mori per match. This killer has good power, but people don't use it
-
All Onre play like this, the rest whine that the killer is weak. But if you have bad TV spawns and a large map, then this strategy does not work well
-
I just miss the bonus from BBQ
-
The situation with the queue for killers is extremely depressing. There are no bonuses per match and the queue time average 7 minutes
-
People greatly exaggerate. I'm not good at looping killers, but I work on my gens and in half of the games I manage to escape
-
I have noticed that most killers have started to run 3-4 slow perks, although this is the patch where you can play with a maximum of 1 slow perk
-
The killer had problems with the queue even before the patch, but now it's terrible.
-
Try BBQ, Lethal, Infectious Fright, Shadowborn. I usually try to hook everyone in turn. This has both interest and a challenge against good survivors
-
You're right. 10-12 stages are harder to do than 2-4 kills.
-
After playing several hundred matches with Shadowborn, I realized that I could no longer play without him. The game looks slow/boring without it
-
In the morning and afternoon, the game is not possible to find, the queue reaches up to 10-15 minutes. Although a couple of months ago it was no longer than 5 minutes
-
Developers want games with 4 slow perks (they'll get them) Good luck solo survivors
-
Removing the bonus to the BP from the perks is a big mistake. The game won't get any happier with this change. It's only going to get worse. Make a bonus to the BP with a basic kit or increase the points limit to 16,000
-
The queue for killers is disappointing. You can play normally only in the evening
-
Yes, and now the aura from BBQ will be 6 seconds with Lethal. Lethal will be a very interesting perk
-
It's the right decision, DEVS think about it
-
You're right, I never camp, but when I don't have any information, I just walk close to the hook.
-
I have never seen a more outrageous change. Many killers endure their role just for bonus points, because they don't get anything else for their efforts.
-
It is very difficult to make 10-12 hooks on a high mmr. The game forces you to make a quick kill But I no longer care about tunneling and patrolling the hook. When you do 12 hooks, you feel a surge of pride. Of course, you will very rarely do this, but it is more interesting and always looks like a challenge against…
-
That would be great
-
Developers apparently don't know that hug tech is a mind game for good survivors and they know how to read it
-
"It's been stated as being a bug" 😅
-
I doubt that he is well versed in blight. If you completely remove the hug technology, then the blight will crash into an object in 100% of cases when trying to make a 90 turn with a 90 flick. Hug tech allows for impressive turns followed by a hit
-
Well, you must admit that it adds new sensations to the game?
-
All need is to remove or recycle the alchemist's ring and iri tag. But they are trying to break the character's mechanics, which have been perfected for months
-
All BHVR needs is to recycle or remove the alchemist's ring and Iri Tag. But they're trying to break character mechanics that have been honed for months.
-
Why remove this technique if it adds interest and spice to the gameplay?
-
Will another killer leave the game?