Comments
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Having the precision of a mouse allows you to flick and mind game easier playing killers with mechanical skill I.e: huntress, oni, nurse, blight, billy because of a bigger surface area. Like if I play billy for example on mouse and keyboard I can feather my chainsaw, mind game left and right at a filler pallet and curve…
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I hate playing billy on M&K due to it being uncomfortable compared to controller. Playing billy on controller is functionally the same as M&k, infact I personally think 360ing is easier on controller due to the binary movement making it easier to hug loops easier giving you an edge to curve at most loops compared to m&k. I…
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None cause I’ve just been playing Hillbilly lol, but the first killers that easily instantly without even playing them come to mind are any killer that doesn’t have mobility.
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Separating a small player base with a game mode that mechanically plays the same that will inevitably get boring to the majority of the player base faster then what people think will result in increased queue times. Chaos shuffle is alright, it’s really nothing amazing, I went back to public matches after I completed the…
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Once you learn the timing window to curve with Iri engravings while in overdrive around loops it’s very overtuned and quite easy to do.
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Hillbilly needs a lot more then just an overdrive nerf, eg: spiked boots with Iri engraving with a 1 sec initial turn rate is down right broken on that killer, those addons shouldn’t work while Billy’s in overdrive nor the 1 sec turn rate.. The way that billy can just rev camp hooks now is ridiculous too all while still…
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And there’s simply nothing else to be said, you shouldn’t be losing in pubs playing a Top5 killer with Pain res, pop, corrupt and grim embrace especially if you have mastered the skill ceiling of that particular killer. A next to near comp Swf on comms shouldn’t be losing to any killer that doesn’t have mobility nor be…
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A twitch streamer named Polysypher used to do this years ago with billy only it was called drift King Billy where he used double boot addons that increased his steering while sprinting with the chainsaw and bought a coldwind map offering everytime and he would play this everytime:
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The bonus bp will be missed forsure, what won’t be missed is all the red trails of blood that were mistaken as scratch marks playing killer…
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Freddy has a 63% kill rate which makes him the 4th deadliest killer in the game, this is one of the 4 Freddy mains making it happen lol, congrats
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Excluding Nurse obviously, Billy, Blight, Wesker and spirit can’t hit you over pallets like xeno can rather instead those killers have to mechanically outplay survivors around pallets. Stunning those killers opens up a fairly big window for survivors to make distance to another pallet gym/filler. Xeno has a stronger power…
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DwichaelJackson what have you done!!!
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Bro stop running the killer for 4 gens.
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Well killer is at its easiest to play compared to over the previous years, with perks such as pain resonance, pop, corrupt, grim embrace etc it makes solo queue in particular very unplayable especially if the killer is competently downing survivors quickly. A full team on comms that hard focus gens with atleast 2 people…
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Skullmerchant is laughably broken especially playing solo queue and without comms, I also feel like I’m playing a single player campaign going against her all the time..
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This was my thoughts too, and once all those 25 one ft long filler pallets are gone (which doesn’t take very long) that’s it.. that’s pretty much all survivors have to avoid getting zoned in trying to break that three gen..
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New Hillbilly is a perfect example of the saying catch-22. A lot of billy players currently simply find the first survivor, down them, hook them, proxy camp, rev back the survivor going for unhook, pick them up, hook them, then use their chainsaw to immediately go back to the first initial hook to snowball the match in…
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There seems to be this trend on the come up where these Hillbilly players are running spies from the shadow with deer stalker and just literally slug the whole match until all 4 survivors are down then hook. It’s quite strong especially if the billy player is very good.
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The ironic part is is that that’s the only safe tile on that map (santum of wrath) for survivors lol. You usually never chase survivors around that tile anyway since there’s only 1 ish gen that spawns at shack or in that general area, it’s no different from the map father campbells chapel that has shack vault stringed into…
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Bubba and Hillbilly
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I wouldn’t necessarily say it’s becoming worse based on the PTB changes for newcomers it’s more so the same 20000-25000 people on the game since 2019 that are already experienced at killer/survivor, then when someone newer tries DBD it’s almost like taking the top high school football team and putting them in the NFL
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Hillbilly was a unique mechanically demanding killer that when once learned with time invested was rewarding just like huntress, Blight, wesker, Nurse only Billy’s ceiling was higher. My suggestions are an in between balance pre 7.5.0 and current. If you’re like myself who has been playing nothing but billy since 2018…
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hmmmm, I think 1 sec turn rate for players that play hillbilly on controller would be alright to a degree maybe (0.85) at the very least but for people who play billy on m&k it needs to stay to 0.75 considering you have the precision of a mouse. I’m a p100 Billy main with 1000s of hours on Billy and I main him on…
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BHVR have mentioned of unbreakable basekit, but wether it’s currently getting worked into the game with the current meta is unforeseen. Those pesky Blights, glad his addons are finally getting nerfed/reworked, atleast he can’t have infinite rushes and do full circles while in a lethal rush around loops nonstop..
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Let’s be honest, every scourge hook would be a flop other then ones that automatically slowdown gens as soon as you hook the survivor. Surely there won’t be a scourge hook that blocks the 3 most progressed gens for 25sec right??….right yeah no way man…..right?
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There’s no killer queuing in their capped bracket so they get bumped down to the next bracket correct? Seems like by looking at the screenshot they just slammed gens and simply reassured the person you proxy camped the whole match with charlotte after getting hits with victor, opened the gates and took the three man out…
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As far as gameplay goes it’s gotta be either oni in his power chasing you trying to flick you or Hillbilly trying to curve you. You can’t top those 2 killers… not even close..
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We’re coming up on 2024 and it still blows my mind that survivors still don’t know that the best possible thing you can do if the killer is proxy camping their first hook is slam gens. 3 gens should be popping and 2 more gens should be close to being completed by the time that hooked survivor is dead. That’s why adrenaline…
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Coldwind, Macmillan and Azarovs
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The crouch teching needs to go too, it’s so easy to do and punishes billy so much for how little effort it takes from the survivor doing it. Yes like reducing the charge time to sprint/curve quicker is what I’m saying might’ve been some misunderstanding there..
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All they needed to do was rework Deadhard to basically what it is now and make some balance changes to maps and that’s really it, they took it a bit to far all at once rather then gradually doing it..
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Hugteching with Blighted rat, crow and or Adrenaline vial imo is pretty…….overtuned depending on how good the blight is, it’s hard to touch blights basekit because the skill ceiling to play blight is high, but those who defend that hugteching with Blighted rat/crow and or Adrenaline vail when the blights good is fair are…
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Do you mean game wide or just Blight as a killer in general, because J flicking as blight back in the day was pretty broken lol
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I’m hoping for a spider, a giant grizzly bear or a werewolf as the killer.
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Eating alive by a gigantic tarantula Hell no, but also why would this be a cool killer concept ;)
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The only addons that need changing are Alc ring and c33. Blight takes quite a bit of skill to play especially against good teams that know how to flare out against lethal rushes , crouch at right times to avoid lethal rush hits and pre throw pallets accordingly, it’s just waiting for your power to recharge after you’ve…
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Fast vaults are messed up again for survivor 😤🫠
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It’s tuff to decide between reverting back to old survivor movement or reverting back to the way old azarovs, coldwind and Macmillan used to look
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I always think the resilience perk icon is Megs face for some reason as it would make sense since she’s athletic and that’s what that perk is based around..doing things faster.
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A good chase is becoming better the last time you chased/got chased at the same generic tile.
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This might be a good feature that could be implemented into the game at some point.. if the lobby is detecting a game where survivors are getting steam rolled and the killer has let’s say 7hooks already with 5 gens still up the lobby should just straight up forfeit the match and any in game bloodpoints earned during that…
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You just have to keep following them until they stun you with the pallet when playing most killers.. This isn’t a bad thing considering that most good survivors will just hold w to either a stronger tile or string the loop into a vault as soon as they get one tiny opening to do so..Bots will always slam pallets rather then…
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Shack in the middle I’m assuming you were on Rotten fields (coldwind) As Ghostface you can’t really afford to over commit to a chase for too long because you don’t have any mobility to drop the chase if you can’t get a down on that survivor. As a billy main, I get frustrated at survivors sometimes when they pre drop…
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Pretty much ever since DH got nerfed and is no longer in every single survivors arsenal killer has become much easier which is kinda insane, because just by the devs nerfing that perk alone made killer ALOT more less stressful to play.
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Lobby dodging, people transitioning from console with 1000s of hours to PC or people making Smurf accounts could also be a determining factor as to why games feel off balance.
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This I really agree with.. I’ll even admit if I see a really sweaty looking Swf with 1000s of hrs knowingly the last time I’ve played them wasn’t fun, im just gonna dodge. Sorry I mean it just won’t be fun for me :/
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I played against a comp team in pubs randomly yesterday on coal tower as Billy and finished with 1 kill 8 hooks before getting 3 outted. Sweaty game but landed some really nice curves and was proud of my outcome reguardless of only getting 1 kill and that to me is a win in my books.
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Oh couldn’t agree more! I played around 7 games of Swf yesterday and pretty much every single game it’s just corrrupt, sloppy, STBFL, Pop, deadlock and pain res. That’s it that’s all killers run are those perks.
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Cause every single game is just MFT, Hope, DH, WoO, Resilience, SB and adrenaline