The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Vigil and No Mither (maxed) would make it 5% faster... So it'd be 38 seconds on maxed exhaustion perks
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Sure! Lemme do that!
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These buffs are 🥖💦😫😫
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S T A C K S
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Just revert changes... She shall be the endgame...
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You seem to be ignoring difficulty with steering, sprint burst users, lockers, the noise, his hitbox, his crashing penalty, charge time and how long it takes him to stop... Also, Nurse goes through walls... Stop whining... Just adapt...
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Are you suuuuurrrrreee?
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NO! Just no! They have been dead for ages... Don't try and perform CPR on a dead thing... Please... No...
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It's just one more hit! And Billy and Leatherface counter it completely, same way wraith and Michael counter Borrowed Time... Stop whinging and git gud whilst you walk around with RUIN and NOED! I'm a killer main (Mikey) and MoM does nothing but make a chase slightly longer which give everyone a tad bit longer to repair,…
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It's just one more hit for the killer... And you'll have most likely hooked them by then... I'm killer main and have no problem with it..
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Oh no, hitting someone one extra time, such a burden... They literally ruined Legion... Could've at least made it so a whiff drains the gauge by like 40% or something... MoM is fine, look at pig ffs!
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MoM is balanced because it gives one free extra hit after getting hit thrice... This means you'll have already been hooked once... So, 2 hits, downed, hooked, 1 hit, injured, 1 hit, MoM, 1 hit, down, hooked twice, 2 hits, downed... Someone can only use MoM twice if the can chase... Not to mention the disadvantageous aura…
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Mike is still one of the best when used correctly... Ghost's power is concentrated on one survivor, you have to stalk them to make them exposed... My query is, can you only stalk one survivor at a time? And if so, does stalking another not contribute to your gauge? So, will this be one target Mike? I assume the gauge will…
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Facing a group of well coordinated SWF is like annoying and can make the game unfun for the killer... You may be able to beat it, but that doesn't make it balanced... I'm fine with SWF when they are all around my rank (13-9 | I'm rank 12-11 killer) but I tend to find rank 8s and rank 5s, even the occasional rank 3 or 4...…
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1 iridescent and 2 golds is a pip... As I'm sure... You should've done what I do... When there is one person and more than 3 gens left to do (cuz they got rekt) farm the last guy but kill him after you get chase points and pallet destroys... Let them get one gen done but then kill them...
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r/thathappened
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Makes sense... At least he can still vault... But a lot of his changes will make him more useless... At least Freddy isn't the worst killer...
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He never needed a nerf in the first place, just apunishment for missing in Feral... Like what I suggested
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Survivor main who hates Legion? Well, all you need to do is make him miss twice and noi more moon walking... He'll be slower so he can't just do normal killer but instead has to use Feral vFrenzy
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Yes, survivors caused Legion to be beat to the ground and then get teabagged... To fix Legion: Nerf base speed to 105% Increase Feral Frenzy speed to 145% Make it so missing in Feral Frenzy causes a 50% gauge deplete Keep it so you have to wait for Frenzy to reach 100% to use Hit 1: Deep wounds Hits 2-5: Drains deep wounds…
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Well! That's cheered me up! Bloodhunt event?
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How is this so difficult to understand? Yes, you can get that amount very quickly in two games, but, with 1000 iridescent shards, you can get 1 - 2 games worth of blood... Sure, you can get more from shrine... Cool... What if you don't have any of the perks yet? You can't buy them twice... Even then, it'd cost 4000…
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If you stay within 32m of a hooked survivor, you lose 10% points for that hook, if within 12m, you lose 20%, if within 6m, you lose 30%...? Tunneling? If you chase and down a survivor just off hookand were within 40m of the unhooked survivor, connecting in a chase with them within 8 seconds, and the saviour was in your…
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give Myers a Michael Jackson costume with a mic as knife
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You have to wait for shrine and can only get a perk once per shrine... So, worst case scenario, you wait a week for a new shrine and you don't have any of the perks and they're all bad... Best case, you have 12000 iridescent shards and all the perks in shrine cost 2700 and you own them all... 1000000 bps... This system…
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For those pointing at shrine of secrets... You get 150000 for 2000 iridecsents if you get a perk you already own... That's means you'll have to wait for a shrine that has a perk you already have... Meaning you get more because you waited rather than getting the points no matter the shrine... So you get less because you got…
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And you can can more with spare iridescent shards
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And if the shrine of secrets has nothing you already have? And the perks in it are bad... This is just to add another way of getting more bloodpoints... Fine, I'll buff it... Each 1000 iridescent shards gives you 50000 bloodpoints...
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Ohhhh nooooo...
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What skin did the Billy have?
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Miner HillBilly?
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I mostly use chainsaw to get around, I'll saw people if they in my line of sight when travelling or if I see them on a gen or know they are on a gen in the distance... I do this as I like bamboozling and outsmarting which you can't really do with a chainsaw... I use Enduring, Unrelenting (waiting for ruin or BBQ), Bitter…
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Last stand is to stop stand offs... The parrot power could make it so all survivors who are in the radius have blundering and all but your obsession are exposed and reduced radius... Last stand, remove the lunge and add a 20% missed attack cooldown... Enragement, works only with pallet drops or make it so you drop pallets…
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Plague is pretty OP...
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NOED is fine... It's like Devour Hope...
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I don't bother cleansing totems unless it's ruin or lullaby... I never expect a NOED to spank my arse when I ignore totems... But when it does, I laugh... I'm at ranks 13-11 (new pip system) and never expect NOED. However, you can always predict when it's a NOED user... It does annoy me when camping, tunneling and NOEDing…
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So I'd have to hack... I'm on Xbox...
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OI! Ormond Resort was a nerf to Prestige 3 Claudettes!
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I have an idea! The Legion would look like and act like a survivor... They would be able to repair gens (degrades them) and heal others (down them after 2 seconds after healing them)... The legion would have 5 options... 4 of which would be the survivors who he's facing (including the cosmetics) and the other would be…
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The ability will cause the Plague to be stunned (as said)... The Plague's grasp will only injure and inflict plague, instantly teiring up by one tier... However, it gets worse overtime and slows the game down, also, this means survivors cant really work together... Normal attacks will down the survivor but that mean the…
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Fair enough, I'll edit it again... I'll take that all into consideration... Also, Doc can just spam his ability, Plague cannot... Not to mention it worsen over time...
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What do you think about it now? Changed the way it works...
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Again, killer main... I just disagree of one killer being multiple killers...
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And I have played Legion and moderately like h> @Shad03 said: He's a good killer, he wins in chases, he is nearly determined downs... Adding to the tackle, rather than that, he'd have to charge up a tackle lunge... Missing or hitting causes a 4 second stun... The survivor hit will be hindered until they heal... They will…
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That will make Legion useless, everyone will just choose Joey or Susie... Also, I'm a Doctor main...
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Jesus Christ, I might just end up saying git gud or something... The simple solution is to buff him... But the way Shaa dude suggested would be way too complicated and would make people even more angry... Another suggestion is to get rid of Feral Frenzy and replace it for some sort of tackle or something... It would be a…
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Smaller terror radius... Buff Slower walk speed... Nerf Faster Feral Frenzy speed... Buff Since Legion uses Feral Frenzy more because of chases, this would counter the slower walk and make him buffed... The slower walk speed is just so the Legion has to use his Feral Frenzy more often...
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Legion can vault everything a survivor can, Legion is faster than every other killer when frenzy (this is why I suggested nerfing his base walking speed), Legion inflicts deep wounds and can chase them looking down to make the timer run out... He is an effective chaser and the only way to counter play him is by rushing…
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You need to accept criticism... If anything, Legion will get a tad nerf... Legion does not need fast base speed as his feral frenzy gets him to run at more than 4.6m/s... No need to increase their walking speed... And what you suggested was insane as that'd make Legion pretty OP... And his one counter play is gen…
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Or a mode where it's 4 killers vs 16 survivors on a massive map and with 20 gens to do! There will be 3 exits...