The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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They could just auto put you on a hook. Skip the whole bend down, get flashlighted, look around, carry the survivor, I hate that stuff. I do enjoy 4 minutes of watching a bleed out, but to make you happy, I'll take auto hook on the nearest scourge hook. I'm glad we could compromise.
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No. I did not address you because you are clearly absolutely convinced of what you're saying, there is no argument to be had that will result in a movement of opinion by you on this topic. The statement was in general, because I use the perk, and those things are what it does and how it is countered, by people that want to…
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You have two counters. You can Calm Spirit and not be bothered at all by the perk. You can scream and pre-run, which puts you running at a min of 24 meters, which is too much for a normal killer to chase. The killers that work around the pre-run issue, have other preexisting issues, and have always been complained about.…
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Its like a coordinated effort to assault Ultimate Weapon. I'd be impressed with the preservation and cross media consistency of the effort but the arguments are very bad, and although the people who change game things have a history of going with the biggest naggers I still have have hope that they'll be able to resist,…
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I think its all fine and fun. This game isn't going to ever have an E-sport balance , Its fun stuff for survivors to mess with, taking it all out reduces the game to map balance issues, killer power and, loops. Only one of these are fun to see tuned.
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He's not weak, or unfun to play, but he's not Nurse, Blight, or Wesker. He also has some very uncomfortable details to his tail usage that likely turn people away from using him. Aside from everything already covered, the invisible walls around objects are very difficult to work around. HIs lowered PoV makes some maps a…
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Two days of this map in heavy rotation. Either as killer or survivor its not fun. Spawning in on this map and I suddenly want to be doing anything else.
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Yes. This could be fun. A few short killers in the game come to mind, who are overly oppressed by bushes and shrubs and other spiteful ground cover.
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Ignore them. Its a huge advantage. I play with a person sitting next to me in a SWF. Its a whole different world from solo.
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No, I don't agree. If you have boil over, I don't feel like carrying you to a hook.
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The heavy and spread out mix of vertical loop elements make Hawkins very ######### up. The ground cover does remind a bit of lery.
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Weather it can bend or not doesn't matter in this case. The tail hits the invisible object and the attack ends right after it starts. Its consistent. I can recreate the events across copy pasted objects across maps.
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If they would just let us DC without penalty until this map is redone, or removed... Its so much frustration on certain killers.
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I got to run it about 8 times today. Its so bad. And all these clowns seem to have it memorized. With Xeno the portals are placed. Badly.
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So like... Huntress has this issue, but she has an actual ranged attack, so you don't need to play around this like that. Her attack is also traditional projectile simulated gravity arcs it, and her projectile hit box is, different. Blight. Doesn't have his ability turned off by objects, he has two separate approaches to…
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Its a lot of negative impact, they cripple design. But, the game is old and the company needs to keep paying its people. Radical change at this stage would be a terrible idea.
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You forgot Pig. There is no counter to being slowed down with a hat that is on the survivor head. I hope they can nerf this.
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I always feel slighted, disadvantaged, stymied by birth when I play a killer that isn't ghost face. I physically can not play tea bag games with the survivors. It really makes me angry, so mad. I have to express myself in some way.
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This sounds like fun. I skipped the Skull Merchant PTB, because it didn't sound fun. But, this one I'll try. He should have very strong 1v1 and struggle to keep pressure over the map. Sounds like a fun area of control killer to use and play against.
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I just want to be able to see over the bushes, like a real normal killer. That floor view is so bad. And looking at the side of an object removes the aim part of aiming over an object. Otherwise, seems OK as is.
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My point is: He doesn't play like that anymore, using old setting to justify a current assertion about his ability is working in bad faith., intentionally deceptive in nature. With the new slowdown after tail use, she could have left the loop. Let's be clear, I've spent time fishing over objects with the tail to land these…
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Is that the original release cool down? Cause that's not how it works now. The player went fishing. He took three hits to get his injury. There is no time for that with the cooldowns as they are now, when facing a competent team. And if you look at the screen, he can't see what he's aiming at. Without wallhacks(and I'm…
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Its not OP. I just watched Otz get a 2k with his favorite killer against potato salad style players using it. Not that Otz doing anything means a lot to me, but it seems to mean something to the community. It does nothing against a focused SWF, you're better off with a regression load out. Which when I'm on the opposing…
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Its fun for me to miss bounds with Wesker, especially when its due to me failing to flick the mouse at the end, I want to keep trying. Blight is fun to bring to short wall objects where both sides can see each other and try to either hug them our bounce around them until someone messes up badly. I like Xeno and pallet…
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I like when a survivor has a practiced way to evade a killer's ability. I always want the game to last forever, with just that repeated exchange, whatever it might be at whatever object the survivor is using. It becomes like an enjoyable obsession that lasts until the match ends. I don't care about the outcome of the…
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A killer has not placed his face an inch from mine on the hook for 2 minutes since the update. I sometimes run in circles around the hook so a survivor I hooked can pop off if his teammates are doing stupid things.
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I notice a big difference in opponent quality at different times of the day. East coast evening is sweaty. Later night east coast is more relaxed... That sort of cycle.
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I like separating the use of skill from memorization work, because different approaches lend themselves to growing your abilities. I don't care what others call what, it just helps me to decide how best to go about correcting the issue. Blight is very different, he can decide to bump many places or decide that a hug works…
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As of last night, most survivors have figured out that vault or pallet+ strafe with a duck moves their hitbox enough for Xeno to miss his tail if he is shooting through the center of the vault or pallet. So, it becomes a matter of prediction with each survivor, they aren't dodging in a traditional sense of the word, they…
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What did knockout do to you!? I enjoy this with Skull Merchant.
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It just looks normal to me based on my experience with that structure. I'd have to go and try it out with someone to know better, and I hate that building.
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I've been desperately trying to be able to play solo survivor for like the past two weeks without a 10+ minute wait and unless its 5 a.m. my time, I can't... So, you're not alone in your frustration with the killer role, apparently. There isn't a whole lot you can do about it, this is the game that evolved under the…
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That loop is like that, its one of a couple around the maps that you really don't want to do that on. I can't say that the person didn't cheat in some fashion, but this run on this specific loop looks as normal, in my experience. I just don't run that loop. No reason to. Only one gen and its a very survivor sided structure.
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Yah, that DC thing happens , generally when someone's butt hurts a lot, and their is almost never a constant connection issue present. But when the whole server gets taken down like that, no one gets points, even if it looks like they did, its just a rage issue on whoever's part.
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Whole match was normal until someone got a little bent and suddenly... 30 seconds of Fat Vito that Wesker can't lift. No connection issues at any other time.
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Yah... We have been saying that a lot in the past few hours, different shades of this exploit have been a thing.
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I see about 1 suspect player per ten games now. Its very annoying. I wasn't playing the killer in the clip below, but I watched from next to the monitor. This started late into the match, when the killer was pressuring Mikela, she warped when down, caused a lag spike for a second or two, and then once picked up, literally…
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This way of handling communication discrepancy is bad. Its not just a downed survivor warping some meters and delaying the game via hunting for the down and hooking them. I had an event last night where I downed a survivor while recording. and the game decided she wasn't there or downed, I had to down her again. It looked…
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This is one of the annoying ones, where the player is normal 90% of the game. But around this loop, twice she seems to move at an impossible rate for just the corner.
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I saw buckle+FTP yesterday on my first deathslinger game. But he gets a candy coated rifle, so its okay. 😀
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I really don't want to increase face in generator time, its the least fun part of the survivor game. I'd rather we had a mechanic that forced survivor motion when hooks happen. I don't know what it should look like, but things like ultimate weapon have that effect, so that is a pleasant sign from the developers. You have…
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Try the Lambert's Star Map as one of your add-ons. Look for the little light on top of the turret it blinks, and practice hitting the turret with the addon based on the location of the blink. The nice thing about the blinking light is you can see it in weeds. Remember that it takes a lot of time to deploy turrets well on…
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They're all fine. I checked. He works great. Something... something... ***, IDK what they were trying to say, way too nerdy to pay attention. But they're alive and playing.
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Did you just say you want to buff an info perk so it stacks with Rapid Brutality, and Save the Best for Last? Why would you do that? Also, how is a survivor having a negative chest and totem interaction speed a bad thing? One of those no one use, the other causes your team mates to suicide on hook. In all seriousness,…
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Its not copium. We're done talking here.
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No. It happens often enough to be a nuisance. But, before the one shown in the video about 2 days, completely different time of day, non filmed match. Its an issue they should address, not the players.
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IDK how the "W" key is supposed to work. Maybe there is a tutorial for that.
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I'm not going to edit every one of these interactions. Its not fun. It happens, this is the most clear example I have, there are more, and they vary in their degree of obviousness.
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Yes. I said what you are actually seeing for many reasons doesn't sync up with the math equations that are the entirety of the game. Both building on the discussion you and I had about elevation and angle, and other conversations about lag and hit validity led to me saying the above.
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Yes it appears like you are hitting a survivor that is already ducked in some situations. It also appears like the tail goes straight through survivors in other situations. I have no idea ######### the game is actually doing to make the decision over the hit being a hit or a miss. I suspect you could sum it up as the…