Nick

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Nick
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  • Why would that be, Ricardo? Take a guess?
  • There's no real reward for hooking, it punishes you more (activating strong survivor perks and making pallet/flashlight saves possible). I guess they'd have to reward killers for hooking, as now it's sometimes not even worth it.
  • I prefer that over Pain Res, Grim, DMS, Noed every game tho. I feel like DBD nowadays is more about the chases than actually hiding, so your aura being shown shouldn't be worrying you too much if you can hold a chase.
  • To this part you wrote "A game can easily become hopeless on the survivor side if one teammate makes a mistake or just isn't strong enough at looping and the killer decides to tunnel them out."
  • Don't drop it instantly then. Try to actually learn to play for stuns and chain pallets instead of running to your yellow aura'd Windows of Opportunity pallets and throw them with no counterplay
  • There's a solution for people not being good enough at looping.
  • Unsafe pallets discourage looping or more in-depth strategic play Super interesting take I feel? So you're saying safe pallets encourage looping or more in-depth strategic play?
  • Why would you not start the other gens first. I don't see how killers can 3-gen with 7 gens on the map
  • I never said to remove the mechanic. You might have misread my original post.
  • Event mode is too laggy for my liking. On normal mode it's fine.
  • And I don't mean this post as a "oooh evil survivor players" post. I mean just healthy for the game. Yes, it forces an end to a stalemate situation. But shouldn't that mechanic only be active the moment such a scenario can occur?
  • Killer the power role is quite the statement I feel. When played at the highest level the survivor side restrictions book has more pages than any dictionary
  • This is quite funny if you swap roles and use this argument for generator defence perks.
  • Should be killswitched in my opinion. It's quite gamebreaking people are running around like headless chickens looking for items which don't exist.
  • Time to killswitch the map? Got me killed in 2 games now, was hoping for it to be a 1 time thing.
  • You don't get banned based on your username. Every Steam profile has an unique Steam64 ID which will always be attached to in-game reports. Don't know how you got to this conclusion or who told you this? Reporting someone to get someone banned WILL ALWAYS(!) require an in-game report. BHVR developers will never blindly ban…
  • Sounds like you bought the game, loaded into your first match of survivor and got pooped on by a baby Bubba. You can't expect to be amazing the first time you play. Because if you have problems against this killer, I'm also expecting a post for Nurse, Blight, Spirit, Billy, Chucky, Plague, Oni, Wesker, Artist, Sadako,…
  • That's first sentence sums up solo q, I feel ya
  • Oh that's psn I read PC 🤐
    in LFT Comment by Nick August 2024
  • He's a lobby shopper and high prestige equals very good survivors, or something
  • People with cheats just go anon mode or are off-platform. The 'control' you think you have being able to dodge cheaters is a placebo
  • Nope, both versions have the problem except 1 has it in main building, other one around a random filler. They both have invisible hitboxes spread around the map
  • This stat is so inaccurate that I don't understand why it's even included
  • You should consider going comp? Go to DBDL discord and challenge some teams with your Twins. Curious to see your results
  • You're basing all these arguments on the kill rate statistics the devs put out. Top 10 killers according to these statistics: 70% Skullmerchant - 67% Onryo - (Unknown 64% after release) - (Billy 63% after buff) - 63% Pinhead - 63% Freddy - 62% Plague - 61% Pig - 61% Dredge - 61% Spirit - 61% Myers - 60% Wesker. Where are…
  • Whatever the game says the winning condition is, so: As killer: 3 kills As survivor: 3 escapes
  • Change the title to "Can Ya'll Not Give Up" Only reason why I refuse to play solo q. Like ever. Most dbd players are extremely bad and they constantly give up. Killer I don't like? Give up. Killer killing people? Give up. Map I don't like? Give up. Teammates are doing their objective (repairing generators) and not farming…
  • Gen rushing = Doing your objective efficiently (repairing generators efficiently) Tunneling = Doing your objective efficiently (killing survivors efficientily) There you go, explained it. Nothing wrong with either btw, that's how the game is supposed to be played.
  • They are sacrificing 2 generator regression slots for your item. So it's a 2 perk killer if you just drop your item in the corner and move on. I don't get people like you
  • What makes you think survivors can only repair generators efficiently (gen rushing) with BNPs? Survivors simply splitting on 3 generators or committing so hard they even go down just to repair the generator in your face, which you could consider as 'gen rushing' (like killers 'tunnel' their objective survivors 'rush' their…
  • They even nerfed Pig very recently, for some reason. They even used the joke 'so we have decided to nerf Pig' in recent years but still went on to nerf her 😂 And random buffs for Huntress. Changes to Knight, Singularity. But killers who really need it: Freddy, Pig, Myers (super outdated) keep being left unchanged.
  • 4 survivors = 1 in chase = 3 on generators = 3 generators done in 90 seconds. 3 survivors = 1 in chase = 2 on generators = 2 generators done in 90 seconds. Veeeery black and white but I mean I my opinion you asked a silly question. Also you viewing tunneling as someone who's "angry, letting his anger out, being toxic" is…
  • Just drop your item in a corner of the map. Not bringing an item because of a potential perk doesn't sound like the way to go.
  • Drop your item in a corner and move on. I don't get why I see so many people complain. I guess you guys would take 4 gen regression over those 2 meme perks.
  • I'd take off the training wheels (Windows) and put on an impact perk like DS or OTR. If you're playing solo maybe a way to find teammates like Kindred or Bond so you can get heals and you could mess with Finesse + Overcome so you're very strong when healthy. In a SWF Unbreakable or Reassurance will clutch that game where…
  • A bit overkill I'd think. Finesse and Resilience also don't really have synergy. For Finesse you have to be healthy and Resi requires you to be injured.
  • Me being silly: Saying that it takes 90 seconds to repair 3 generators (1 survivor is in chase, 3 are repairing a generator). Saying good survivors can repair 5 generators in 4-5 minutes (remember, 90 seconds for 3 generators, I'm being generous here). Saying you won't be able to get 9 hooks in 4-5 minutes vs good…
  • Sometimes I decide to play "nice" , 2-3 gens pop and in the end I have to twerk for 1 or 2 kills and get tbagged at the gate. Yeah I should've known at 5 gens they were good… I guess… Nah thanks I'm playing to win just like my opponents, they don't follow my made up rules I won't follow theirs.
  • Just drop your item in a corner and move on. I don't understand why even the hardcore grizzled survivors mains wouldn't take that over 4 gen slowdown. Whatever, this community will always complain.
  • In 90 seconds 3 generators pop. You're always forced to bring boring gen defence perks. 4-5 minutes the game is over vs a good team, you won't be able to get 9 hooks in that time. People doing gens is not the same thing as gen-rushing = Killers killing people is not the same thing as tunneling. (They're just doing their…
  • Why would you care about rules made up by your opponents anyways. If you give in to that it might come to a point where they make such ridiculous rules there's no way you can win without breaking one.
  • Distortion puts immense pressure on your teammates if the killer has an aura build. As you will be invisible but all your teammates will constantly be shown and focussed on. It would only make sense if everyone uses it or if you have 1 person in your SWF use it to call out aura perks.
  • Well they're just doing their objective in the end, want them to stand still? Theyre killers not hookers
  • Well, it's finally happened. I've become so frustrated that I made an account here to vent. I've been playing since 2016, and the amount of gen rushing I've seen in this event needs to be discussed. It has been, without exaggeration, 9/10 games. When confronted in EGC, they always just say "Calm down, I'm just playing the…
  • How would you fix this problem? Most players are very casual, you can't buff skill.
  • I think iridescent add-ons should be the best add-ons instead of a combination between purple, green and yellow. Some killers even have yellow and brown. They should figure out what the strongest effect is and link it to rarity. Iridescent add-ons are more meme add-ons with huge downsides
  • Back to Pain Res + Pop I guess.
  • There should be some killer instinct revealing the survivors after not getting X amount of objective/altruism points in X amount of time when there are 2 survivors left. Sometimes I just start watching a video and give up. There's nothing more boring than 2 survivors not doing anything in a clearly won game
  • Offerings need a big overhaul anyways. Killers have an offering to make all survivors spawn seperately (Should be a Survivor offering) Survivors have an offering to spawn all together (Should be a Killer offering) Offering to spawn as far away from the Killer as possible is more a downside, as the Killer will always cross…
    in map offerings Comment by Nick June 2024
  • Unless you're trapper. You can just put someone on a hook downstairs, and trap all around. GG
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