Comments
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I have feeling, it's better to use forum for feedback only. Not suggestions, if you suggest something, you make sure it won't happen, because devs don't want to "copy" (kinda understandable, but annoying for players). Like really, was there ever a specific feature that was created based on forum post? Have you seen even 1…
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It wasn't without a price. I would rather have old regression perks and no 3-gen feature.
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Probably not, it would be slightly easier to let survivors die to timer, but it would be still so difficult to get. It simply doesn't work when survivors expect it. They should add at least 10 seconds, so it is same as hook stage timer. I don't think it would be suddenly broken, if you give more.
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I think it would be better if survivors learned how to play against tunneling killers. When I get tunneled, because teammate unhooked me 5 seconds after I got hooked and killer is still nearby, I am going to blame that survivor, not the killer. Just use anti tunneling perks. DS, OTR if you have an issue, or Babysitter…
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Posts about basekit unbreakable incoming.
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Generator repair speed increases by 100% so they can finish quickly Oh right, because losing to this would be so much fun. So if you want 4k, instead of slugging at 2, you will start slugging since 3 survivors alive. So much better. Your suggestion doesn't help if the survivor decides not to give up That's their choice.…
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What about limiting rarity for both sides? Basically noone can use anything purple, or iri. There are killers who need addons to be viable, but except Myers it's usually green or lower addons.
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Why not? I don't really think he would be too strong as 115%. Way easier fix than trying to buff his gun even more. If they just made Trickster 115% and reduced recoil he would be perfect. But they just had to over complicate everything. I really don't want to see same thing for Deathslinger. It's bad enough we have Freddy…
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Just make him 115% and that's it. Don't try to do Trickster situation again…
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this does not prevent the killer from killing them When it's easier to escape, I would say that is preventing killer from killing them, no? If survivors gets to "give up" when slugged in that scenerio, it prevents leaving the survivor in dying state for a very long time too without annoying killers.
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Yeah, lost game for it yesterday because gen got blocked. It's very easy to do with Eruption… Try to add Surge to it and you are completely screwed. I would count only kicks, not any reggression event.
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What about keeping the condition, but you stop generator from regressing instantly when you start repairing it when Rookie Spirit is active?
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Instead of letting them infinitely recover and make game even longer, what about just letting them suicide when they are slugged in such situation (two survivors alive) for X seconds? (I would count that as sacrifice to not screw with achievement / challenges) That fix the situation without making it even longer than now.…
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Doesn't change the fact, it's best we have. Whenever devs release stats, Nightlight is usually quite close to their numbers. Stats don't mean anything in general.
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It needs a rework, not a nerf. It's already not a good perk, unless you have full soloQ group.