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Qikin

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Qikin
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  • I can see that you're trying to provoke me, but I suggest you to stop. You also misunterstood why ultrawide monitor users have a problem with the game. Right now, by default, 21:9 gameplay cuts more than 30% of vertical screen, making it zoomed in and nearly unplayable. With no in-game options to change resolution (which…
  • I would apprciate if you would attack my points, rather than trying to attack my person. FYI, I, and many of my friends would not consider me a 'rich boi'. I would also ask you to refrain yourself from going offtopic or negating the problem, because it does not birth any productive discussions. It is why forum with…
  • Why? Most of modern games support ultrawide resoltuions, even many old games (late 90s and early 2000s ones), because they were well coded to support any resolutions. It's not unwise to expect from such a big company as BHVR to deliver a standard support, when much more smaller teams were able to do it. Not to mention…
  • While ultrawide monitors is a niche market, it still is a growing in popularity market, and lack of its support is nothing but an objective flaw within a game. How much does it bother anyone is down to subjective experience, but I can see the point that for many players the game is unplayble. What is fascinating is that…
  • I agree with all of what you said. While I belive that games overall should have options so vast that most people wouldn't pick extreme values, I can agree that games like DbD really do not need a FoV with ridiculous numbers. For me, it's has to be about comfort and enjoyable experience as well as making sure that it's…
  • I feel what you mean is not PoV (which stands for Point of View) but rather FoV (Field of View). There was a discussion recently on this topic here: https://forum.deadbydaylight.com/en/discussion/221489/why-does-monstrum-2-currently-in-beta-have-more-graphical-options-than-dead-by-daylight#latest, you might want to check…
  • I do not think that making killer a 3rd person character is a way to go. The base of the game is that survivors are 3rd person, killer is 1st person and game like Spies vs Mercs from Splinter Cell: Chaos Theory proves that this game philosophy can work, if there's some thought put into it. Skillfull killers are already…
  • Let me add something I also noticed recently to this conversation. When the game launched, it had a specific way of texturing objects. You can see it, for example, on original Dwight shirt, screen from OP's post. What I mean are these quite small but noticible stains, like a drops of paint from brush or something along…
  • I can respect the attention to the game balance, truly. But I think that fact alone you don't really play killer is evidence enough that something should be done. Video games are for us and it should be us, players, that should be considered first and then game second, not the other way around. The fact that many players…
  • I like how everyone said that colorblind mode must be in-game (which I agree with), because some players just can't play the game but now all of the sudden making the game more accessable by giving them more options is somehow "unfair". FoV slider is a MUST. People have different setups, different monitors, different…
  • Bumping this because this is a very good question and I too would like to know why.
  • Right now ultrawide screen users have cut more than 30% of their screen, so what do you propose? Just play in 16:9 aspect ratio? Okay, a bit sidetrack idea, but how about this - everyone has access to FOV slider - both killers and survivors, regardless of what their resolution of the game is. So the game stays fair, people…
  • Registered on this forum just to anwser to this post - the game's fov scale is Vert-, which means ultrawide users have only one axis of fov the same as others. And as OP mentioned - no option to change resolution in-game. After over 4 years of game existance. In 2021...
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