The second iteration of 2v8 will be available shortly - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Dude, just queue again. It's not a big deal.
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And the point of this thread is?
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Not only are dedicated servers very expensive, they'd also have to reprogram much of the game to convert it to a working state due to the game always being P2P. If the game explodes in popularity it's a solid maybe.
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There's a system in place, although it's not too great. If a player disables the anti-cheat, then they will be kicked out of a lobby after 50 seconds have passed. If you are that afraid of hackers, then don't ready up until 10 seconds remain on the lobby timer.
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Ah yes, have fun being banned from the forum for encouraging a witch hunt.
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No consoles would not get it the same day. It's not purchases that cause updates being backed up, it's the certification process for updates that causes them to get backed up.
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None of these are good suggestions.
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If you're still coming across insanely good ones at all then she doesn't need buffs. You wouldn't want every bad one to also be turned into an insanely good one would you? Because that's what this change would do. It would also make nurse be the only killer you ever see. You're destroying your own fun by suggesting this.
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Nurse is less fun but more effective, hillbilly is the other way around. Either way you're still using one of the best killers in the game and should never depip unless you either potato for a match or the survivors unleash the wrath of BNPs on you.
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I think it's stupid. Exhaustion perks are far from overpowered in their current iteration, if anything this should only apply to sprint burst. The other three exhaustion perks do not need a nerf like this. It's understandable for sprint burst, as a survivor getting a lucky sprint burst at the right time can mean the…
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If you go into big picture mode then go to DBD within big picture mode there should be some presets to make the steam controller work properly.
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The only person likely getting banned from this post, is you getting banned from these forums. Naming and shaming is not permitted. I'd recommend you delete this before the mods see it.
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Because the devs don't want the killer to automatically win. If you didn't know, when closing the hatch was in PTB, after the killer closes it, the exit gates are automatically powered. The survivor still has a chance. I believe it is this way because being in a hatch standoff situation usually means the last survivor's…
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Well at low ranks survivors tend to just disconnect when they're being defeated, so I'd rather have a full game and some salt at the end than a ruined game with no salt at the end.
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Pallets are not the issue here in my opinion. It's the way some of the maps are designed. Disturbed Ward's main building is just complete bullshit time wasting for the killer, and so is the window in the main building of Groaning Storehouse. Pallets need to remain as survivors still need to have a fighting chance but map…
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Contact DBD support and open a ticket.
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I just camp when it's the most optimal. Which is usually when the gates are powered. Or you know, if you're playing hag.
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I just camp when it's the most optimal. Which is usually when the gates are powered. Or you know, if you're playing hag.
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You might simply be in a region that doesn't have too many players. If you're playing on PC remember that there's less that 25000 people usually on at a time, and if you're on either console it's even less than that.
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It's better, however the only thing really noticeable is the skill checks being smoother. The rest of the game will appear to be running at 60fps.
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Well the killer is not your friend so you can't really blame him for capitalizing on a survivor essentially forfeiting the win.
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The main reason was stated already by Master, everyone is playing killer now because it nets more points so there's less survivors in circulation is all.
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That's not an exploit, that's just your teammate being an ass. There already is a system in place to discourage that, survivors lose points towards the benevolent emblem if they do that to you. The killer is not in the wrong, and while your teammate was certainly being an ass, he was being punished for it as well.
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That might be an issue on console because I'm on PC and there hasn't been any visible changes to scratch marks for me.
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It's faster if you just power through the ruin so gen tappers are screwing themselves over as far as I can see.
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It already doesn't take that long to reach rank 1 if you're actually competent enough to get there. Halving the ranks would just mean more incompetent people at the top and rank 1 meaning even less.
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The playerbase is not large enough to afford being split into multiple gamemodes.
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Sound is just fine for me.
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This would kill off the already small amount of pig players.
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I have no idea what you're trying to say.
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Convert 1pm UTC on July 5 to your timezone to figure out when you will get it. Nobody on PS4 has it yet.
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The game crashes very rarely for me on this patch(only happened about twice since its release on PC). If it's happening to you every match you might want to consider reinstalling the game because it's on your end.
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The same time it will come to everywhere else in the world, 1pm UTC. Convert that to your timezone to figure out what time that will be for you.
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I don't believe it's on a timer.
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The grab range is not the part that is bullshit. I was talking about the tokens for one hit downs. Especially if you can one hit down a survivor that didn't even make the mistake of getting grabbed. If it was changed so that you only got a one hit down on the survivor you grabbed it would be great, but the way it is it…
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I'm not sure about the place you spawned in, but where you found that flashlight is where your teammate that didn't load in would have spawned. They brought the flashlight into the match.
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Then people would only play claudette or meg.
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He likely used steam achievement manager(third part software that lets you cheat achievements), however there's nothing you can do about it currently.
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Snatched would be complete bullshit for survivors in my opinion, however the other 3 don't seem like bad ideas.
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The only way to report players is the endgame screen.
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They don't do weekly streams anymore, they do Q&As on youtube which people post summaries of on reddit.
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Yes, I mean if they're close enough to be able to grab you in general you already ######### up. Not only are you screwing over your teammate, you yourself are losing points towards the benevolent emblem if you do so.
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You can still turn, you just can't move. Or at least that's what it seems like by the way they're wording it. Plus I'd rather have the off chance of getting flashlighted than guaranteed having a survivor get off my shoulder.
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No that's not new, just regular old salty killer decided to lagswitch.
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You must start over from scratch.
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After you place a RBT on someone, you should ignore them until they get it off since they're not going to be doing gens anyways so you can use that lost gen time to go after other people. Most pigs I see simply tunnel the first person they get a trap on however which just completely nullifies the ability's usefulness.
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I think the devs were aiming for this however. In the previous system, you got 1 IS for every minute a match lasted, up to 10 shards per match. I think the devs want time played to still be the main factor in shard accumulation which is why it is this way. I'm not saying I agree with it, but that's the only reason I could…
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You should probably not call achievements AVs since nobody abbreviates them that way you and you just confused a few people because of it. As of now there's no way to report people doing this.
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They have no control over the wiki so they likely would not want to implement it into the game.
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The only similarities between the two are the wall textures and the lighting.