Comments
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Yeah, I don't really understand why he had to get an overheat either. It's understandable why they had to remove some of his more troublesome addons before, because they were too much, but it would've been better to just remove those addons entirely instead of creating a new annoying mechanic and pretending that gives…
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Vigil seems like it could be good, but it's hard to tell. You can guarantee it's useful for Exhaustion and Broken with other Survivor perks, but there are also a bunch of killer effects it works on. For example, it could shave half a second off the Hindered effect from Clown and Freddy, or reduce the Exposed from Make Your…
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How're they supposed to tell if a change improves something if they do them all at once? Devs need time to have players test it, make posts about it, have the devs read it, and decide if they need to make changes. Not to mention the fact that not everyone agrees that ___ is a problem. The devs need to gauge if the…
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There are about 22 thousand discussions and 142 thousand comments in the feedback forum. Part of the reason the game doesn't get balanced is that the devs need to weigh on the opinions of, according to the last 30 days of steam charts, 35,000 players. What seems like an obvious issue to you might be the one thing I find…
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I wonder how many people will run Haunted Grounds. Devour + Undying makes two lit totems that don't give a notification until you have 3 tokens, and Haunted Grounds makes two lit totems that don't give you a notification at all until you cleanse them. People who've been conditioned to cleanse Devour Hope will trigger…
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I made a discussion about a perk concept on August 19 that was based on the idea of getting the "perfect" item when plundering chests. Given the complicated number of game states that make a perfect item hard to determine, it would be far too difficult to program, let alone balance. The concept is more interesting as a…
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As a side note, please never implement something like this if you read this, developers. Trapper already has like 5 counters, so adding a perk that says "if killer = trapper, then sabotage all bear traps" would be cyberbullying.
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Someone's brought up the idea of gates being opened in 3 increments for each light, so at best you could 2/3rds the gates and have to plan ahead on when people are leaving. A sort of checkpoint system where if you stop in between, it reverts to the last light. Idk if it's a big balance issue, but this would make sense.…
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You shouldn't call people pathetic. The original poster is exaggerating, and probably too frustrated from their games, but demeaning someone else and saying "Just do it correctly, stupid" isn't helpful.
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I think this thread highlights one minor gripe I have about DbD, which is the limited tutorial. I understand the need to balance around SWF groups who coordinate flashlight saves, but without a way to practice against bots, it's hard to practice without throwing games. You can always find people online or friends to…