Comments
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agreed. Plus why would I pay $5 to use $4 worth of auric sells on a mask for huntress which are all kind of mid anyway. Just let us earn it but have the option to buy them for those who want to get all of them
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yeah sure but I think it’s overall balanced between killer and survivor. I could run main all day on that map. Than also connecting shack to some loops. Than the entire other side of the street is just nasty to play but yeah gens spawns on dead dawg absolutely favor killer but I think it’s a good trade off
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tbh I don’t see a lot of map offerings used and survivors should love dead dawg. It’s easy to loop on that map and do is rpd (just gen spawns on rpd are just busted)
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I love black water on both sides
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Nah having map offerings are great but not showing people it would be great
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I get what you’re saying but that’s also why I said you shouldn’t know what offering are used until the match ends in the same way you can’t see the killers loud out til it’s over. I totally agree though
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I got that but still I think it would be a bit busted if I could see my mates at all times without running aura perks. With kindred it would only need to work while on hooks. If they did make it base kit than I wouldn’t mind if the nerfed bond/empathy/etc just a little because of that
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yea there’s hardly any spirits anymore plus I think she can still handle iron will fine. It does counter her a bit but so does calm spirit vs doc
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nah, I wouldn’t want to see my mates on gens at all times or start of match. That would be a little too much without having a perk
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I totally agree. I would rather them implement better safe guards with combos than bringing out the nerf hammer. However, that doesn’t necessarily answer my first part of the question being should perks only viable when in combos than on their own. Again, I agree with everyone saying that weave for example is useless by…
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Yeah totally man, that’s what I’m saying lol
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most definitely
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bro go to another discussion about this
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fair enough.
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agreed
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agreed
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Nah I don’t think it should even show the killer. Just other survivors
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I agree. That is a pointless and passionate comment BUT the devs are probably not looking at what anybody says on the forums with any actual consideration
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the silly outfits are exactly what I don’t want in this game. However, not bad ideas having ninja Claudette’s for the memes lmao
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I mean I don’t see why you feel that should be basekit. I think corrupt is good but typically a waste. However, sure, id make that deal disagree. The killer aura isn’t the big reason everyone who uses it does. It gives very useful information but people often bring it for the sake of randoms making better plays
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I totally agree with the fact they made it easier for solos by giving the icon info about what they’re doing but that doesn’t necessarily mean that if someone got off a gen/totem/chest while my other teammate was also on a gen/totem/chest means that “oh he’s going for the save” because it seems most times solo will expect…
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yeah I’m not sure that “it’s your fault” is always a good answer considering it ain’t my fault I got one hooked and died cause of newbie solo players. That feels like a very lazy answer from the devs. Granted, I’d say everything else that happens in soloQ is the fault of the players
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yeah if they were to make it base kit they’d def have remove the killer aura aspect
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survivor: iron will, Deja, kindred, and either light weight/resilence (been playing with light footed as well) (Depends who) killer basic build: bamboozle, bbq or lightborn, bloodhound, brutal Note: most killers I run perks that are obviously of better use with their power but hardly every use slow downs
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I hate the combo. I don’t hardly use items. I don’t care if a killer has franklins. Weave is just busted when in combination with Franklin’s
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agreed
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yeah I just had a game on lerrys with 2 gens literally a room apart. Happens a lot. Buddy got mad at my self cause I offed myself on the hook but we were playing against a knight and we had to get those gen matter what. Maps like Greenville and RPD are stupidly bad about it
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nah he’s still strong. I think his power is typically better for mind gaming than anything else
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they get nothing out of me except playtime and dlc purchases. Kind of a side note but buying skins are waste if you use real money. Why would I pay for pixels on my screen, it’s like buying nfts. On top of that, it’s a live service game so it won’t last forever so it’s not like I’ll have the pixels forever AND wasn’t…
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even than, if I saved 6 million BP than I clearly just played the crap out of the game prior and just bought their dlc. So they got their times worth out of me and furthermore, got money out of me
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I gotchu man
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I don’t know I tend to get at least 2 kills minimum unless I get absolutely shafted but that’s just me. I know it can be different for lots of people
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I see what you mean by bubba. I think his strength is mostly in end game if bubba didn’t to well early or mid game. That also depends on if the survivors are willing to let at least 1 person die and the end and just get out. However, that’s not usually the case in my experience. I also think bubba is great now but also…
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you ever play solos?
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Made up rules. Game should be balanced around fun and making the game feel playable to solos (often newbies) especially with the kill rates we have today. If that was a rule this game wouldn’t be played after 8 years
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I love how I get attacked for thinking the combo needs a bit of nerf. God forbid anyone has an opinion
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I’m surprised windows isn’t like iron will and doesn’t get the exhaustion nerf but survivors shouldn’t expect to keep their items if they bring them into any match anyways
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it’s not that I don’t mind doing it but I’d rather not have my teammates get shafted by it constantly because they don’t know what it is. With the amount of game knowledge you need for this game… it does need a set back for the betterment of solos.
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exactly. It makes things more complicated and is pointless because it wouldn’t break the game if you had millions of bp saved or spent millions at a time
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which would be a nerf and would be a fine nerf. I don’t think the build needs to get nerfed to the ground but something does have to change. People think because it takes two perk slots doesn’t mean it isn’t too strong (again, mostly against randoms). Just because it has counter play doesn’t mean it isn’t still strong.…
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doesn’t “encourage”. It’s forces you too. If I want to save them then let me. If I want to put 6 million points on somebody the day they released than why not? It doesn’t break the game in anyway
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oh had no idea. when I first load up the site, google sends me straight general discussions page
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Wait, what section? Yes, on my thing it said “taken down” though but alright word. Thx
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I’m not confusing add ons with basekit. addons and basket stuff, everything that falls under passive abilities for him, I consider to be lame/boring/annoying. I would rather the parts of his power that actually require him to hit a button be buffed whilst removing all his ridiculous passive madness doctor is still beatable…
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nah bubba is super underrated. I almost always get 3ks with him minimum Nah, saying I only respect Billie’s that M1 is not it. Just force Billy to M1 and you’ll be fine because either way (if he ‘M1s you and your 1 hit down). yeah old Billy (prior to overheat was peak)
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yeah I love how they say he’s easy to play now and that his over charge is a buff. The over charge tends to shaft me out of hits (OG billy main with 500k+ hours as him). Billy is fine. I get at least 2 kills on game average these days compared to before where I got 4k almost all the time. Only reason I’m getting so many…
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good points made. Billy is fine
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all of them skill checks, pallets, hallucinations, etc
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no, change all of passive abilities or just don’t have them. Buff his actual power (shocking your at pallets and shocking people to find them with his large blast)
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I’d rather you play slow down perks. I don’t even ever run items and this perk is still busted.