The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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It's definitely excessively survivor sided, so this makes sense. They might have tried to fix the killer queue problem by making it far more attractive for survivors to play since it's easy wins. Still didn't work - 8 survivors for a single match is a lot. It's likely more of a population issue than a popularity issue.…
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Like i said, their stats are flawed. They balance around the numbers and don't use the big picture. They declare trapper is strong and nurse is underpowered. This is clearly flawed.
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The official stats are also unbelievable in reality such as stating that the nurse is underpowered and that trapper is strong. Something is flawed somewhere along the line.
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I mean, pretty obvious. The playerbase population just isn't big enough for the game to support the game mode. If every time the game mode is released, you're effectively forcing people to stop playing DBD entirely until the game mode is over, it's probably a sign to realize it's best to not implement the gamemode until…
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Same experience. Afk killers when I'm doing survivor.
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This happens when they release 2v8. Any time 2v8 is out, it's pretty much the time to take a break from dbd if you want to play killer. Once the mode is gone, then queue times are great, again.
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The lag has been very awful since 2v8 came out again, so it's probably just servers having issues handling so many people simultaneously. Hopefully the lag settles down once the event is over.
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I mean…and bear in mind I'm a killer main, it's just a silly game mode. I'd say no need to nerf - just let people have some silly fun as a break from the intense matches.
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Howdy, and welcome to DBD! This is a common misconception among the newer crowd, so no worries. There actually is no anti camping feature in the game. What you're talking about is probably the anti-facecamping feature which is working as intended and surprisingly well. Out of the hundreds of matches I've played since it's…
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Not really sure what the issue is. Most of my match are 6-8 survivors out the gate. I typically play as medic. Very broken if you have a medic buddy with you, lol.
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2v8 probably. Servers aren't used to handling so many players at once.
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Just to reinforce your statement in draws, draws are also irrelevant because there are no draws in dbd. Each match is 4 simultaneous 1 v 1 scenarios playing out. As a survivor, you win by escaping and lose by not escaping. There is no actual survivor team. There is no "survivors win!" screen. YOU either escape and win, or…
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We need Trogdor the Burninator as a killer.
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Seems that when 2v8 is out, it's the bat signal to stop playing the game until it's over. 15 minute queues just aren't worth it. It sucks because it affects normal matches, too.
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Tip: If you're system allows it, change your name to "need exit game open" or something similar. A few killers respect challenge requests.
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The amount of teleports I see on a regular basis is staggering. My most recent report had someone teleporting on top of the shack building and shining their flashlight into the sky like some sort of main event spotlight. The most common one i see is immunity cheating where you can get someone multiple times, but they don't…
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You don't stop playing games because you get old, you get old because you stop playing games.
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We need to discourage toxicity - not encourage it. Newcomers are the lifeblood to this game. If the game continues to have a reputation for toxicity and negativity, we're going to start stagnating as a playerbase. This will lead to the game eventually having support cut.
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I agree, and they need to consider that just about any killer who is aware of the FOV slider is going to have that thing maxed out just like how everyone uses the visual TR on survivor. They need to model with that in mind.
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I'd post this in the ptb feedback. I made one there already.
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It's not 1 to 1 though. A 40% escape rate is per survivor, and there are 4 survivors in a match. You can still lose (you got sacrificed so your escape rate went down) but the other 3 survivors win resulting in a killer loss.
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You're still new enough where MMR hasn't adjusted enough. Keep winning, and you'll start getting shifted into more challenging matches. For what it's worth, Hatch escapes don't adjust MMR.
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MMR being known would just cause elitism and people showing off their MMR to try to devalue anyone else's opinion that happens to be lower than theirs. Would promote a very negative community.
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62.5% means getting a 3k or 4k on roughly have of your matches. Essentially, 60% means you're just short of winning roughly half your matches (if you accept that 3k+ is a win). Remember a 50% kill rate is only 2 kills. A 75% kill rate is 3 kills.
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The problem is how many little gen repair speeds we get that can stack. 6% isn't much, but then you have other perks that also have those little gen repair speed buffs, and put enough on, especially a whole team, and you're having matches over within minutes.
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I'd rather them just nerf aura reading all together. That being said, interesting ideas except I don't think speed needs to go up, especially gen repair. Gens already go WAY too fast. We don't need them going faster than they already are. Frankly, I'd simply just make spinechill light up any time your aura is read. That's…
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If you got a 3k, you won. Even if the last survivor escapes through the hatch, you still won regardless. A 4k essentially is just rubbing salt in the wound and overkill. That's generally why I always let the last hatch out. What's the point in killing the 4th off? They know they lost. Let people get some extra bp for the…
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A few fun ideas. Idea 1 Allow him to enter lockers. It's not powerful, but it's our ghostie - imagine the silly shenanigans that would ensue with him jumping out of a locker at you. Him hiding in an enclosed space is even in his DBD lore. If you want to take it further, one of his biggest problems is a huge lack of ways to…
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Survivors have every tool available to them to be literally unbeatable. The only reason survivors fail is due to mistakes. That's generally what the game is built around. Perfectly played survivors are unbeatable. Perfectly played killers can still lose. The game comes down to how much the killer can capitalize on survivor…
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Ghostie has no chase power. Being chased by ghostie is literally the best position you could be in as you have safety at loops and jungles. What you DON'T want is to be caught unaware and ambushed.
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You are very misinformed. See the devs' literal comments below. As for an example, with the deathslinger, I'm talking without them even being at the window. You'll shoot them, it'll impact, they'll continue running forwards (not yet at the window), and once they get to the window, then they start the vault animation, and…
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You already reveal ghostface when he's not on your screen. Skip to 9 seconds in. I end up revealing the ghostface that is ENTIRELY BEHIND ME not even on screen. That being said, ghostie is a very weak killer all things considered. Zero map traversal, survivors can ENTIRELY remove his power by just looking at him which just…
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Quick clarification - both sides get a "hit validation" favor. Killers get straight up hit validation favor. Survivors get interrupt validation favor. That's why when you're a killer and you literally start to grab the survivor and do the pick up animation, that suddenly, you'll freeze and then the survivor is already…
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Surge needs a buff that makes it not count towards the 8 regression limit. If the killer is actively downing survivors, he's clearly not sitting camping a 3 gen. That regression limit gets hit so often with surge due to survivor mistakes. I've literally had 6 regression events happen in a matter of 6 seconds that affected…
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Hard to say on the wording, but it sounds like the aura read is for survivors and doesn't help the killer.
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I still think any perks that change the speed of gens (whether positive or negative) should be eliminated, have kicks removed, and have gens automatically regress when not being worked on. That way, gen speeds are consistent and easier to balance around. Killers can't regress dump a gen any more, but survivors can't just…
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They just need to fix the no collision when picking up exploit. It's silly.
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Did this actually happen? Ruin wouldn't affect you, at all. It doesn't regress blocked gens. It would only do something if a survivor decided to just leave a gen for some reason that wasn't blocked. I can only assume it's to prevent the typical play of 99'ing a gen. That gen is effectively finished and "eats up" the…
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and enabling permanently unregressable gens just because you decided to grab surge or eruption AND adding +10 seconds to hook timers to give that much more time to gen rush.
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Incapacitation needed to go and doesn't need to ever come back. I don't think eruption itself needs a buff, but it should NOT count as a regression event since you have to kick a gen to activate it. That way, it'd still only count as one regression event when triggered.
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Ma boi ghostie needs some love.
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You may be confused on what predropping means. If you're stunning the killer with a pallet, it's not a pre-drop, though true pre-dropping certainly has its merits - especially at high level plays such as in tournies. Also, you seem to be under the impression that to proper loop, you stay indefinitely in one loop for the…
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I'm a killer main. I think the killer already gets too much "perfect" tracking info (ie auras) as it is. I think it's fine it doesn't reveal their exact location but gives you a general direction of where they are at. Frankly, I think the aura reading potential from both sides needs to be reduced. More mindgames!
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Doesn't help that you are instantly punished for using eruption since it takes 2 out of your allotted 8 regression events allowed per gen.
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Those chases have little to no difference with any new map changes. At best, the biggest difference is the school, but all that would change is visibility blocks in the hallways which, imho, is a survivor buff making it easier to break LOS from the killer. I still loop fine in "modern" DBD map design, so saying looping…
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Looping is definitely still a thing. Here, I'll even intentionally get hit just to grab the killer's attention, or if I lose them, make my position known to try to regain their attention. Don't mind the killer shack pallet drop, I was sick that day and not thinking, lol. Looping is easier than it's ever been with the…
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Ah, thanks for the correction. I suppose that makes it technically helpful in a chase, but still, I'm surprised they just didn't keep the tokens and only have them charge up during chases (and not instantly - you want longer chases to get rewarded with more tokens).
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As an active distortion user (mainly to use for information and not the hiding), I definitely look forward to this change. However, I did expect them to make the token recharging only happen during chases, and not a 1 token system that recharges after a chase ends.
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It's a lot of fun, but sometimes you have to be a bit more aggressive - especially with bully squads. Here's a general way to play ghostie with his power without just running around doing chase-builds if dealing with bodyblock flashlight SWF squads. Made a few mistakes due to having covid at the time, but the general…
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Yup. Here's a prime example