Comments
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I'd agree with this with some stipends - maybe 30 seconds tops, and doesn't prevent actual spit from infecting you as that's direct interaction with the killer. It may even make some survivors do a quick risky play by cleansing towards the inners of the map to unhook someone before the immunity goes away.
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Was he leaning from the wall adjacent to the stairs or literally standing in the center? There's a sweet spot ghostface can lean from where he can stalk while safely not being reveal able by people in that direction. To counter it you should wait out of view for him to come down towards you or walk away. Either choice he…
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The last match I played as wraith had 2 flashlights and they tried to do this to me. The trick is to stop uncloaking immediately as it lets you move quickly and avoid the flashlight to prevent it. They waste their flashlight and stand nearly still allowing you to then uncloak safely and get a free hit.
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one match I got instant dc on first down because he failed to use a near-safe pallet properly (didn't drop it on first loop) and then 2nd person dc'd right after. other match was fine but person who got 2nd hooked in basement gave up
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The only time I fought against it I feel I knew exactly what she was doing. A single blink ~20 seconds into the match then nothing. After last gen was done I did the noed totem (a team mate happened to have hunch + map). I walked to the closed gate and saw my spine chill light up. So if someone tries this remember to face…
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I don't, but I become EXTREMELY immersed since I'm now on death hook for no reason.
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Yeah I feel they reduced that 3 second "nothing" period a weensy bit too much. Even 2 seconds would be fine honestly. Punishes him if he misses, but still a reward for hitting.
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I've played against him once, and just finished my first match as one. first down: rage quit. second person I find 10 meters away, stands still and takes a hit. I walk away, disconnect. otherwise, he feels 300% better.
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Most of them are safe now from what I've seen. The 2 in the operating circle are the only ones that remained unsafe from what I saw in my 2 matches in there.
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The only thing it had for it was the size and shape before...they changed the shape so killer has to travel further for corner gens. Now they increased safe pallets in a map with infinite windows to use (only some being 'useless').
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Meanwhile basement glitch got fixed for (almost all) survivors in less than a week. A glitch that affected a small amount of one side rushed to be fixed vs a glitch affecting the entire side. I understand that there's difficulty differences based on the recent stream, but a full month isn't long enough to give a "yep x…
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Was it just bad rng for me or did the Lery's rework turn every single pallet outside of the operating circular room into safe pallets? The hallways used to be almost all unsafe / gameable with the "long rooms" / bathrooms being generally safe.
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So right now it's: survivor doesn't heal and rushes gens after being unhooked cause they have a good 45 seconds of immunity, and there's always a locker nearby most generators on a map. After change: you choose to work on gens while injured giving up your DS and risking being "tunneled" which I call passive (the killer…
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Except survivors can and do dodge - via disconnecting when they get insta downed by huntress. Or face a spirit. Or walk into a trap 5 seconds into a chase of their own fault. Or match ends before loading in because someone didn't load in because of the yellow mori. Or they got hawkins (one of the now two remaining killer…
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They've decided this is a legal tech a long while ago, unlike the current hook one which is confirmed to be removed in the future. The rift update removed it accidentally, but was added back in with oni one. It's actually slightly harder now compared to pre-accident, but generators spawning near the tractor won't disable…
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All the people saying it's easy to counter: any of you got a video example on hand? I'm not great at imagining how to aim properly to not hit the hook pole or the hooked survivor and rather the person between the 2 things. I'll also admit it's only been used against me twice out of the what 50 matches since it's arrived?:…
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Parroting what everyone else said, post phase lunge means you have to wait a second to attack a survivor if you didn't land directly on them giving the dead hard value a bit more if they aren't on the ball. Add on that as soon as you walk behind a small wall all of your sounds vanish unless you're a generator. I happened…
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My favorite is +rep fairplay killer and same guy -rep plays nurse (before the nerf)
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Your video actually shows the issue: you heard her from open areas. The bug is sound vanishing when survivors/generators/totems are out of line of sight. You can even have this happen as a survivor while working on a generator that has a wall nearby and you 'hide' the generator from your line of sight. Before you walked…
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The only doctors who will be hurt are those who relied on static field with distressing + addons to constantly put people into t3 to stall the game. Small maps like all the indoor maps + coal tower had him covering near the entire 'effective' map (ie the gens you need to work on).The improvements to the chasing part (which…
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I like plague's ability when actually playing her while clown falls short in feeling (there's a reason people call freddy a better clown). Add in that all 3 of her teachables are between great perks to usable depending on killer vs clowns 'meta' perk, beginner helping perk, and memeish perk.
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I feel people use borrowed time just so they can rush hooks safely without care of their team mate since hey they can eat a hit fine. Then team mate body blocks their ally because they can + DS combo. No time put in to heal yourself to get that free second hit value
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Replace self care with borrowed time and you'll probably get 4 in the top 5 :P
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It's been said in another thread that they are reducing the shock therapy's 'cooldown period' and fixing the delay from shock fired to shock hitting (it's currently .25s later than normal)
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Yeah if people are talking about that initial-release DS nerf then yeah it's a nerf, and even back then matches some of the things BHVR has been trying to reduce/get rid of: MoM's nerf, insta heals and so on giving third/fourth chances in a single chase. That DS would be an instant second chance unless the killer was right…
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yeah I honestly can't tell if they're talking about something else or the rework which became a buff to anyone who played killer for a while.
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Sadly I had this exact situation when I first got plague. 2 minutes on her temple map of spitting on my 4 unblocked gens till gens got unblocked so I ventured out to my new gens and later come back to my first gen with someone on it. As with most killers you have to change your playstyle if it's obviously a trapper (while…
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When you were hit by a killer's basic attack 3 times, it activated for a free hit when injured. Now it requires 3 protection hits which are much harder to get. Imagine every single survivor taking a 7th hit if you're playing "fairly" or a 5th hit if you're downing them injured each time to be fully killed. They nerfed…
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"surge because it doesn't require you to kick a gen, just like the new hex:ruin".
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I'm mentioning surge because it doesn't require you to kick a gen, just like the new hex:ruin does. Or is your point only to a single perk of your choice at a time?
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With Surge you aren't required to kick the gen, they should make it consistent.
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Yeah your second paragraph entails all of DS now though. Someone can be an obsession but it's because the other 3 players are running DS.
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Yes you gave up a few seconds if you could make it to the hook safely - and you get a hook out of it. Otherwise you would have to slug them...sounds familiar. If we're using a hook as map pressure then the slugged old DS person is 1 person not on a gen. Yeah they definitely didn't use it back then - but that's more because…
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Yeah...old DS was easily countered and since only 1 survivor got "full" use out of it - less used it. Now all 4 survivors can use it equally and since you can't slug someone in a locker there is no counter to it since you can't drop them after pulling them out of the locker. The old "just slug them" worked for maybe the…
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May I ask what this nerf is everyones mentioning? I started feb 2019 and the only change to DS was a giant buff
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They aren't talking about the pre-game lobby bug that was changed. They're planning on removing ranks from the post-game perk/items/addons screen.
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Of normal regression rate. When a killer spends the...2 seconds? kicking a generator it starts regressing at .25% per second. 1x that rate is the same. 1.5x is ~.375%. 2x is .5%.
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What do you mean 2%? It's .5% per second. And that's only at the highest level of it. A survivor spends 50 seconds a gen and it'll take 100 for it to regress to 0.
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I had the same but on blood lodge. A grand total of 3 hooks (1 after gens were done) with ruin.
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Which DS nerf are you talking about? I'm trying to find out if this is a differing viewpoint or just a different DS change that happened before I started.
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It'll be slightly easier yes...Assuming you still get enough whacks on players and hook actions (ie someone giving up on first hook denies you 2 of the possible 12 where you need 9 minimum...so no one else can miss a single hook which is hard to do when it's down to the last player.
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Not to speak of things unreleased...Be prepared to be rather disgruntled tomorrow.
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I don't know honestly. After all the extra matches I've been playing due to the rift's grindyness and challenge attempting, I'm quite burned out. I unlocked my last unlockable killer via shards so there isn't a huge need to play a match a day anymore and dailies are only bp so I should do my best to ignore those. Maybe…
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He aims for the 4k/win (I say win cause he usually lets the 4th hatch escape after he's secured victory). In his streams sometimes he gets a bit greedy and he ends up with a single hook when he had someone downed + downed another, but saw another and chased them for far too long so #4 saved the previous two. Though I…
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He's never liked Ruin honestly. He usually says something along these lines "If I win with Ruin, I don't feel like it's a win usually. It stays up for most of the match and I have some of the easiest matches." He's also quite a heavy user of slugging / single hooking though which I personally don't agree with, but it's…
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No it's just the basement bug got fixed near immediately in comparison to the sound bug that is still going on since oni's release - the speed boost which I thought got fixed is actually still going on at times, one guy was running circles around me as trapper right into a trap. That's why we don't feel good about "hey…
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Game breaking bugs...like the one that's been going on for a full month that released with the basement bug which got rushed to be fixed within a week (barring the few outliers that still happens supposedly). Killers get them too. So 3 nerfed killers along with RELEASING 3 new killers. Releasing a new killer isn't the same…
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It's almost like the past 6ish months haven't been very kind to killers overall.
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May I ask what this nerf of DS everyone is talking about? I started early 2019 and the only changed to DS has been an overall buff. pre change: I have an obsession and down them. There's a hook 5 seconds away. I pick up, take a step or two, drop. Rinse and repeat till hook. Non obsessions were never an issue unless people…
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Your blue bar is in the wrong starting position for this to be accurate in balance.