SadCyclops

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SadCyclops
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  • Check out my latest Killer suggestion. I think this could work against a SWF because you can be stealthy enough to not be recognized until its too late. Its a similar concept to this one but could stand a chance imo.
  • first of all, there are people who vote and say if perks on forums are good. The dev team does the same i guess, so there is a few "best" perks out there. Second, game breaking bugs are ignored for months now and they do affect a high percentage of people, but rather adjust the time of Undetectable of Pyramid Head in this…
  • but dont u see that the devs pay people to create cosmetics? and they could pay one less of them and one more of the coders who actually work on stuff that matters
  • please upvote my post and tell all your mates to do so as well. the devs wont even notice that bugs exist unless they have great attention. they literally started a create your own perk discussion while other subdiscussions are full of perk ideas. i swear they dont invest 5 minutes into reading what is on the forums…
  • cool perk idea but the power doesnt catch me tbh,it sounds a bit boring to play this killer. but hey, the devs made the blights power happen in the game, which is literally running with extra steps, so ...
  • check out my profile for several killer ideas and chapters and please comment what you like/dislike on them
  • did you notice that your second perk is literally one perk of the blight (new killer chapter 17). The first perk is way too strong but i like the third one (even tho ive seen it several times on this forum). i like the killers power but dont know if it is too unique enough for a new killer (but hey, look at the blight, he…
  • i like the idea of your first perk, although i think this could be a new status effect instead of a hex. like you hit someone and they can only run for x seconds. second perk seems to be too with 3 new totems. 1 other dull totem would be cool tho. the range of the third perk seems like a joke but i think 5 meters or…
  • cool power and very nice perks. totally a 5/7
  • i really like your perk ideas even if i think that the gen injuring perk is too strong. the killers power seems pretty boring, tho. dbd doesnt need more stalking killers ...
  • you have to have in mind that lightborn still exists and your perk is a lot more powerful than it. a 60 sec cd wont be enough. cut the exposed thing and it would be ok or cut the dying drop (which imo is the cooler part). if you want both, make it a hex or make it disabled at the start and charge it up somehow (like if you…
  • its not a bad conversation but i really think this is how things are. the only reason to create such a op anti blind perk would be that survivors absolutely destroy you with flashlights. i mean (as a real helpful advice) if you get triggered by being blinded, equip lightborn. you see that this will be enough as it has been…
  • i think there is so much more potential in this game, considering new powers and perks. check out my killer and chapter ideas maybe for some input.
  • still too op. maybe it would be a little more balanced if it was a once per trial perk. imagine having lightborn on, nobody would be so dumb and try to blind you two times. i bet you are one of these baby killers who get toxic swf groups who blind you 24/7 and you want some revenge. my tip: let it go ...
  • i wouldnt like to see hannibal as a sniffing character tbh as he is mostly known for his high intelligence. ive looked through your other killers as well and i like the darkness power and some of your perks but tbh most of the powers (as you said yourself) are just mixtures of already existing ones and we dont need a 4th…
  • i think you didnt get the point. the perks are super op and wont ever see any consideration to be taken into the game. while the first perk is literally a 4th hook phase but much better your second perk is distortion but much better and the third one also kinda still exists in the game
  • i like the idea in general and i, too think that dbd needs something that goes through walls. perks are way too strong btw
  • i know, what i meant was that this perk is just lightborn but 10 times better.
  • Thank you for taking the time to read it. I feel like there is so much potential in bleeding out survivors as a real game mechanic and not just slugging them
  • Thank you. Check out my other ideas if you liked it. I dont want to create too powerful powers but i think with the increased movespeed while in hunt mode and the ability to close nearly any window/pallet chase i think it would be a balanced power. Maybe not top tier but fun at playing. If you dont mind give me your…
  • why would you think in a world where lightborn exists that this sounds any balanced? give it a 120 cd or make it a hex and we can talk about it again
  • i tell you like it is. perks are too strong and a power which can be uses only a few times wont happen (even if its super strong). i also like the idea with object cutting projectiles but thats not how it should be. BUT i like the concept of an ancient mayan (thats why i love the plagues appearance so much) and also your…
  • exactly what im talking about. like my post so the devs can see it and become aware of the issue. also tell your friends to do so. upvote this thread so it appears on the first page again.
  • I dont know why this is ignored so much, but a fitting power would be that slenderman is able to tag a survivor from far away just by pressing m2. withing x seconds (like 20) after tagging, slenderman can press m2 again to teleport 5 to 10 meters away of the survivor instantly, facing him but being unable to move for like…
  • I like the idea that every survivor has something unique except their skin. One of the (already existing) perks is a bad idea imo. Just give them a buff in one specific thing just like this: Meg: x% faster run speed Dwight: getting in a locker is 20% faster Ace: Luck is increased by 3% all the time etc.
  • If you want to read my suggestions for a rework, check out my draft but I love your idea of the throwable knifes and how you collect them. I could live with that, too :P
  • why not make this mechanic an add on itself? good ol deathslinger stays like it is but you can play him differently if you want to
  • I want to start with the good things: The Killers power is well designed and seems balanced. I do love nature themed things and this could fit into dbd pretty well. I love the flowers and the details you put into the mechanics like fertilization. I think the seedlings should be able to be placed everywhere (a trap from the…
  • ive also been working on a dbd board game a long time ago and im very convinced of my game mechanics. nevertheless the looks and design of your game is way better than mine was back then. inform me when you are finished
  • clowns are horrifying because they are meant to bring fun but are a paradox in the game as they kill people. a masked stranger who approaches me with a knife (or a group of 4) is also kinda scary, dont u think. there is literally not a single sould alive who fears puke. some may find it disgusting but you have too see that…
  • yeah, thats the next point. seeing my survivor full of vomit and then trying to hold it back is also a brainfart that managed it into the game somehow. As survivor I run around trying not to get killed and my character trys not to vomit? I mean WHAT THE ACTUAL F*? I love her appearance but vomiting is just a joke ...
  • i think you never visited a party. seeing others being puked on or seeing some1 puke is really not horrifying at all. maybe you find it gisgusting but this is just a joke to implement this in dbd
  • thats how the gold legion worked, but he was far off the trailer and stuff, too. I really do hate that the devs gave us the hope that this was a kind of "blend in as a survivor technique" killer (for example after you hit a survivor you turn into the shape of him and dropping your terror radius at the point where you were…
  • I also do demand a rework!
  • but what if i dont want to throw my whole pc over just to play a few rounds of dbd? my icons and all other stuff get smaller if i choose 100%, so this is annoying and should be integrated into the game as an option (if this isnt a bug)
  • yeah, my recommended value is 125% indeed. if i scale it back my whole windows is ######### up. any other idea except of calling this a bug?
  • okay, so i went into the game and it was on 100% (default) then i checked my NVIDIA settings and it was also on default. If you still want to tell me this is no bug i dont know, you must be ignorant af .... declare this post as a bug please so the devs see it, because thats what it is: a bug
  • could you tell me how? this is more than annoying and made me nearly drop the game. Also, if the mouse is not working when you havent changed anything on the game it seems like a bug to me, right?
  • we are currently 3 people playing together and all of us have the bug. Also, when i play only with 1 of them it also happens. Would be interesting if it is player bound (if it only happens when im in the SWF lobby for example and if the other 2 could play together without issue). Ill try out the following days. Stay…
  • i already have a thread about this topic: vote up to make the devs see the problem
  • i also suffer a lot from this bug. i can play a 10 min match and then i spend like 15 other minutes to restart the game, wait others to die and invite all again. Unplayable with SWF at the moment
  • i also suffer a lot from this bug. i can play a 10 min match and then i spend like 15 other minutes to restart the game, wait others to die and invite all again. Unplayable with SWF at the moment
  • are you sure its not directional? i know it intensifies with distance and i could swear it was directional when i started playing dbd
  • I dont know, I think they totally missed the concept with the Legion. The art, the look in general, the story and the background. Nothing fits to the power of the "I can sense people, whenever I cut someone - group" and the most disappointing thing which still makes my heart bleed ... the trailer .... So much hope, ideas,…
  • Probably 3.5 seconds is really a little too less. Maybe 120% would also be better. Public test build would figure this stuff out i guess. I just dont think the Beastmaster should be a fast Killer. The Wolf should be a kind of hunting power he uses. He can lead his prey into the direction of the dens with his Terror Radius…
  • As a survivor main I disagree to the fact, that you shouldnt cure the sickness. It is fast and efficient to heal yourself from the plagues power and if you hide for a few seconds after she activates the pool or juke her you might get one hit or even none at all. And she needs time to walk to the pool to fill it up while…
  • so you say the buff was an anti abusing mechanic? I didnt even know that this problem was so big, I mean, if they mend before or after repairing because they are still in my TR, where is the difference? The problem is Legions power is strange and should be reworked completely imo ...
  • Yeah, I didnt get why they put FF in the game at all. The trailer, the picture with the 4 faces, the image of the Legion in general and the background story. Nothing fits with the power that the Legion has atm, sprinting around, harming but not killing a single guy ever. Why would they be able to track anybody? Why would…
  • not at all, have you read the changes? terror radius doesnt affect the mend timer anymore. this means if the survivor gives you some decent tea baggings behind a pallet he will go down. Thats the only thing that changed for the Legion. That is the issue the devs thought was the problem they had to adress. I mean ...…
  • but how to kill them? isnt sacrificing the point of the game for the killer as I stated out?
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