The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I agree with what most people are saying about MoM and Flip Flop, but I got my own ideas for Buckle Up For every Pallet stun, gain a token up to a maximum of 1/2/3 tokens. Every token grants you a 2% speed boost while in chase. Getting hit removes a token. Getting hooked removes all tokens.
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I think in general the killers need to be more powerful, so I can understand the increase in chase potential, but I continue on insisting that the Endgame collapse for the beginning of the game they will eventually implement will solve this. M1 holders will always exist :/ but what are you gonna do? It's their objective,…
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Surge does 8% damage and then starts regressing, and with its small range its really not enough to justify a cooldown. I agree it shouldn't have a cooldown. Try to avoid 3 gens or just rush the gens
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I understand it seems stupid but it's supposed to be that way.
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How is that a bug?
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Can we all collectively just calm down and wait until they actually proceed with the rework? In no way, shape or form does this look like a finished version. They're probably still testing stuff out, let's wait a bit and then it they go through with it we'll complain.
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I think this is the one. Not a single objection from me
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Love going up against Nurse and Billy. But going against Clown is just so annoying. All that blurriness just hurts my eyes, and his power is just boring...