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Comments
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Something that can be relieving to some people is the fact that survivor is teambased, and sometimes your team is objectively uncarryable. ( I find it more frustrating than anything but I guess I'm just not the bigger person to complain about things I have no control over. ) On the other hand, whenever you play killer, you…
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Think about it this way. They're trying to beat you off mentally so you drop your attention and lose focus thus track on multiples things in the game. It might take some time, but reinforce your mentality so this kind of childish behavior is not rewarded. Some people are even more simple and malevolant. They do that…
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^
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That's a pretty dumb assumption. What if you are in a dead zone ? What if Nurse, Huntress, Spirit ? I mean I get where you come from but don't say that like it was some sort of ineffable truth.
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To be fair that's a pretty rational way to think, but that's also very naive. Camping is OBJECTIVELY a boring way to play. As a killer, you limit your interractions with other players to sightings and running back and forth around a hook until people grow pairs to go force a suicidal mission. As the camped person, you just…
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What if I quit whenever there's only one gen left ?
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I get what you are saying, I just don't agree. If you have the intention to waste people's time either malevolently or just for the sake of practicing over their dead bodies ( And that applies to survivors that stand in the exit gates for no reason too ) this is some unfashioned unsportsmanlike conduct, it's clearly not…
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Even if you are limited in time, this is still holding the game hostage to some extand. I don't personally face this issue on a daily basis, but the game isn't properly optimized and sucks up a lot of ressources from your computer making it hard for smaller configs to tab out and watch something and watching yourself bleed…
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You mean, when a killer has got everyone either on a hook or on the ground ? That makes sense, but I get why some would do so, maybe if everyone is incapacitated for a whole minute you can "leave the game" without penalty but you would leave a husk behind you. If someone uses something to get back up, the timer would need…
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Going trough the door in a fraction of second for the more muscular killers followed by a little stagger animation for balancing reasons. For the smaller ones, somehting like using their weapons to break trough it and piercing a hole in wich they show their face ( Hey don't bash me because I like the Shinning ) and remove…
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While in an asymmetrical game it's not actually really bright to see counterparts inside perks themselves, I totally agree that WGLF needs some side effect to basically not feel like playing a 3 perks match. Some people suggested to merge WGLF and Babysitter together and I feel like this would be a great idea eventhough…
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"Hey my side is boring so the other side should be boring so I can finally have fun and screw the other 4 people in my games" This is not how they want to adress things and that's probably why they are smarter than you ( no offense tho ). I actually have more fun playing killer at the moment, because even if I make…
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That's something I see too often. Even in a supposed reality where DbD would be the daily basis of some people, the first image wouldn't even be a thing. Being stuck in a loop where no matter what you do you wouldn't die would drive you insane, and over time if you previously did not get crazy to a point where any…
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Play a lot of survivor. Gather informations about what you found strong, smart, skilled but also what pissed you off ( that is replicable ) and what caught you by surprise and list all these things up. Go back to killer and try the new things you've learned. The fact that you are playing the lonewolf role can be satisfying…
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And killers like Hag or Freddy shouldn't ?
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Yup but at least if you are cleansing when the killer is far away he will never know who actually cleansed it. If someone straight up lose a health state from nothing when the totem gives the notification, that's a big arrow on that person
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I thought it up with SoloQ in mind indeed, but if they could possibly make it so you don't get awarded a stack if the Bloodlust timer keeps ticking after you broke the chase wouldn't that fix the issue ?
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Evil has a way of always finding you. After you escaped it 4 times despite the wounds you collected, Mettle of Man activates. Once activated, the next occasion that would put you into the Dying State from the Injured State is ignored. The next time you heal back to full health, your Aura will be revealed to the Killer when…
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That would mean that you get showned for it. Not saying that the guy that cleansed the totem would get tunneled into oblivion but the guy that cleansed the totem would get tunneled into oblivion.
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It's very tiresome to see "Billy too strong" everywhere, very untrue - but regardless of Billy, Surge only activates on Basic Attacks (M1's). I'm pretty sure he didn't mean to say "too" strong, just strong. And he's right despite having a huge learning curve Billy tends to be reliable at any ranks. As for Surge, I…
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This is true to an extend but the premise is irrelevant. You can get up to 4 people afflicted by killer perks, how many people are afflicted by survivor perks ?
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To me Bloodlust is a band aid fix on a wound that is long gone. It used to be a decent mechanic to counteract the incredible amount of pallets on the maps, now it's just a cheap mechanic to ignore pallets stuns and getting faster and faster until looping is utterly countered. The only legit use it has nowadays is to…
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If you come expecting to be in a slasher adapted into a video game and want things handed to you that's probably not the best game indeed. All OoO SWF are just there to make you feel anxious about being watched, that's not the goal of the perk to begin with so don't give them this satisfaction. Also there is no such things…
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And no, its not ridiculous, Killers attack range is the same as vault distance, just move 10 cm forward and killer cant hurt you. If you look at the length of their weapons, you will see that it makes sense. Also keep in mind that lags affect both sides, so sometimes you get hit through a window even though you were far…
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It used to be, I don't think it is anymore. Don't get me wrong, Clown against optimal survivors is a painful experience if you don't play it perfectly but nowadays except for maps and maybe gen speed nothing is really working against killers as much as people believe it.
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Okay now imagine a world where you have all those aura reading perks, all those informations about how the map generated and a third person view. You seem to focus too much on the other side advantage rather than acknoweldging your own.
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Even if you forget about that recurring bug, that's another issue, I guess you figured out by yourself where it comes from. You seem like a guy who rationalize a lot, but keep in mind that you can still have fun by technically losing. If you personnaly feel like playing a rank you don't belong in, refuse to play the game…
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Ok there I can find an agreement with you for the concept of mistake. But that's how Exhaustion perks work in general, they help you buying time from the survivor perspective, that's basically like saying "Oh the game lasted so long only because you have Pop, you made mistakes and covered it up with your perk". No, you…
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I don't think so, you either need to waste it or walk the whole game, wich is a decent downside to it, people can still manage the exhaustion status to keep it on demand and that's the strongest part about it, I don't think messing with its cooldown would change anything. By the way, your vision of "mistake" seems heavily…
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According to your logic, Sprint Burst is even stronger since you can make it to a safe tile or do gens in dead zones and completly ignore the danger. As every other exhaustion perk, the time it bought you isn't totally inherent to the perk. As for the lack of incentive to heal, that's the current meta for survivors. The…
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The perk is already in a bad spot, you'll just kill it with your change. The only reason people use it either is because they got used to be able to heal themselves no matter what or because they saw some old footage back when you didn't need almost "half a gen" time to be able to heal yourself with it. While Inner…
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Of course their reasoning would involve inconveniencing the Survivors. Yeah? That's an asymmetrical game, that's not very smart to full-on buff a side to make it perform better while said buff makes the game obnoxiously boring to the other, that's how you kill that kind of game. That's why the post announcing Ruin's…
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Same thing than with most things that feel unfair in general : Delay between the perspectives
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I think you don't understand me quite well. I know how to deal with NOED, I know its obvious flaws and weaknesses, and also don't be the kind of guy to only take two opposites for your example. Sometimes the killer is good but the survivor and him can still have a huge skillgap inbetween them. You can be sentient but not…
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I can never tell with how butthurt people get when you talk about their precious perk ! Sorry then. I can kinda get it on Trapper or Clown, eventhough spending early game with trapper to set you up is a legit strat that rewards you mid to late game, especially on certain maps. I get that NOED is made to give you an extra…
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So a perk slot should single handedly win you the game ? Weird flex but okay. Devour is pretty good, it rewards you for being good AND not camping, that's the kind of playstyle we should promote. The fact that it remains a secret perk is kinda needed. On the other hand NOED should be seen by everyone, not only if you…
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Calm your unceasing greed and commit to one ? I mean I'm kinda disqualified for this kind of imaginary games to begin with, I tend to play lethal killers a lot more than the other kinds
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I picked up the fact that you weren't serious, but some people would agree with this kind of stuff nonetheless, and I'm as always too serious about this game when I really souldn't. As for BT, without it, some games would be simply over if you get someone into the basement with the right killer, even people that don't…
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While I get why you would say that, those are perks meant to prevent killers to take shortcuts into their objective whitout any form of counterplay, I took the habit to look at them as they were slowdown perks for survivors. But quite frankly they're kind of a needed evil even though DS needs some work around it to make it…
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I remember feeling bad for full-on survivors main on the last one, they were some surv Archive stuck in between Killers' one to force them to play killer if I'm correct. Let's not even talk about the Dead Hard one from this tome, a good way to get killed more often than not.
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Cypress is litteraly made to enjoy your cool animation, nothing more, it has no prerequisite other than being used on the last survivor, and I do agree that it's fine as it is. Ivory tho ... If you get it used pre-3 gen, unless the skillgap is insane like you are facing one or two suboptimal borderline uncatchable…
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No I mean I know that, but I swapped out between killer and survivor multiples times ending up with a 8 times in a row streak on Lery's, it usually isn't as bad as it is.
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That's why slugging is risky to begin with. That's a good way to apply map pressure and/or snowball but it can backfire, you can punish it as a survivor. If it had no counterplay whatsoever, Survivors would simply DC and couldn't blame them. From the other perspective that's basically being hindered, left with no other…
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I saw someone proposing that the amount of hooks you got troughout the game actually defines how many instadowns you would be able to pull off. That would be less of a noobyfriendly perk, I actually like this idea. And no, truly not. Snowballing as a survivor is essentially winning chases, buying time for your teammates to…
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I'm kinda puzzled. While gen speed looks alright for early to mid game, it sounds overly strong when killers are hitting late game, the part of the match where they already are the strongest ( Less generators to pressure, less pallets on the map, higher chances of people being on death hook ). Late game builds would become…
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I mean, if the numbers are too short, it won't really prevent tunneling, on the other end if they are too high, that's a straight up way to buff killer OVERALL, where they already can be too powerful chasewise ; especially since latency is an issue at the current time, you're forced to predrop pallets as a survivor…
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"So this guy is rank 12 while every other are red ranks, let's tunnel him to make the match a 3v1 almost from the start"
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I'm pretty sure they aren't afraid anymore, if this was you daily life you wouldn't too. As for getting creative idea on how to balance the game, it's nice, don't get me wrong but it's more than likely that it won't happen, small tweaks from here and there would be sufficient enough.
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I always thought why a survivor require 3 hooks to be killed and can get fully healed whithout any downsides for being pierced by that hook 2 times before death. Are they mutants that can regenerate? They are wandering in a realm where they can get killed multiples times in a day and still go back to the Campfire, what did…
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The purple one is actually a bit too strong imo, you can abuse the ######### out of its mechanic