Slurpin

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Slurpin
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  • Because everyone used speed. I can play this sassy game too: Is expecting Blights to use their powers as intended too hard nowadays?
  • Said above but I saw the other thread that was the same for survivors. In the case of killers, it's hard for many of them to accept they have a skill issue because they're fed a pretty outrageous kill rate when they start the game. When survivors don't know how to survive, the killer wins even if they're terrible. The…
  • Most of your wins you get today you'd probably get them with 80 second gens. A lot of the time it's never that close. When it is close, you're forgetting that you can just tunnel / camp when you felt too much pressure and that worked even better back then without basekit BT and anti-camp. Slowdown was also different with…
  • You'll hit two people at hooks, now it won't always translate into damage, you've still HIT two people. You can also get easy hits like this with discordance, although admittedly it won't work forever or if they split up. But it's not nearly as rare as you're portraying, nor does high skill dictate whether it happens or…
  • Yeah I'm gonna hard disagree on Xeno being weaker than Huntress. The only thing he doesn't have over her is cross-map hit potential, and even then that won't happen often with anyone paying attention. Chucky can completely negate any gameplay the survivor does with scamper, while also being strong due to his size (and thus…
  • Recalling after 10 seconds of latching makes the option to crush Victor pointless and makes a power that is nigh impossible to juke against a competent player more readily available is very questionable. I welcome the removal of awful cooldowns, less so Victor being able to rapid fire damage with no real downside.
  • Yes, and I don't know why is this such a big deal. If killers want to counter pallet saves, flashlight saves or exhaustion perks, they could use what they have now. This perks were made specifically to counter Exhaustion or Flashlight saves. At the detriment of everything else. Prepare for an eventuality that is impossible…
  • "You must run the following to not have an awful time against things that aren't counterable as they stand." So you have to bring god awful perks (for the most part) or perks with little use outside of stopping something that is impossible to counter normally? You cannot compare this to distortion where your aura is…
  • The specific scenario of the unhooked harassing the killer is pretty rare and often leads to them being tunnelled out regardless. Infection doesn't matter here. The situation you're describing here is bizarre. Wesker is a strong enough killer to be able to catch survivors trying to stall him before they can leave. The…
  • What you are describing is incredibly rare, at the very least rarer than seedy Weskers tunnelling thanks to their infection. As for those that harass the killer without doing a conspicuous action, then they're not doing gens. How is that a problem? Background player with Flashbang is a problematic combo, I agree, but…
  • I don't understand how survivors following the killer is some sort of counterbalance to the infection pausing. They can do that at any time, infected or not. There is literally 0 counterplay to being tunnelled while infected other than hoping the Wesker is terrible. 8% hindered is terrible, and people excessively cried…
  • Removing the infection is impossible if you're immediately chased and tunnelled. The only issue here is that Wesker is guaranteed a hinder in less than a minute, making tunnelling absurdly easy with little the survivor can actually do about it. It doesn't matter how much of a priority it is, you cannot do it when chased.
  • Against more aware survivors, his M2 is more useful as a zoning tool when they have distance on you. Even in loops, you can force a no-win situation where half the time you'll M1. That said it's generally better to M2 if you can land it, yes. Current build I'm trying is Unforeseen, Pop, Nowhere to hide and BBQ.
  • I'll avoid tunnelling them but I'll try not to let them escape. My goal with babies is to make sure they get a game, but they shouldn't win it. There's nothing worse than newbies being constantly tunnelled because they're the weak links and they end up never learning, or simply have no fun doing so.
  • I'm discussing the merits of changing the system into a hook-based one, not whether it's a viable approach currently. Although a solution is also getting better at killer. It's not a coincidence that actual good players that post content win most of their games without hard tunnelling/camping.
  • Short answer: Yes, absolutely. I see it more in my survivor and killers games as well as content creators. Not to mention the increase in my grabs being refunded for NOTHING.
  • This reply is as sophisticated as creationists jabbing at evolution theory because it has 'theory' in it. Good work. If you had any knowledge on the base lore of the game you'd understand that the killer's job is as a tormentor first, killer second, as your sponsor feeds off the hope, pain and anger that goes on in the…
  • Not a Haiku as mentioned above How did they gut him? His bump logic was greatly improved and his unintended sliding was fixed. A Japanese comp player demolished a Western team in a recent showcase by Hens and Otz without using any hugteching. People are seriously crying over an obscenely powerful killer being bumped (heh)…
  • You once again show a lack of knowledge on how tournaments work. The last twenty you've checked likely had a lot of killers in common because they're all in the SAME ROUND. Huntress was mainly available in round 1 of that tournament, which would logically be released earlier. The finals of that tournament had Myers,…
  • I can whip out a handful just the past year. And just on DBDLeague on videos they have Huntress annotated on, there are likely much more scattered around. Your narrative of Huntress being some abandoned child in comp is nonsense. She isn't as liked because most of the time she's relegated to camping because that's her…
  • She's picked regularly because most comp tournaments involve brackets of killers separated in power. Most of them time the killers aren't even 'picked', they're given for both teams to use. Sometimes it's in a bracket of a few others, and huntress' ability to camp very effectively makes her a good choice all things…
  • To add to the video above, here's All Hallows League with one of the rounds features the Huntress being played by both teams. Said teams being Eternal and Elysium. I don't understand defending a narrative with something so easily searched up.
  • "Just dodge him." I'm seriously excited to see all the bad faith killer players saying good survivors can juke Victor semi-consistently. The amount of lies people say to hoard as many advantages possible is staggering. This would actually beat the awful survivor players defending Made for This and old DH.
  • Better than even nurse by a noticeable margin. Even with a 5 second cooldown after a hit for Victor he's still going to kill people in 10-15 seconds with no reasonable counterplay. Abomination of an updated killer. The slugging issue doesn't change either since picking up returns Victor in 6 seconds rather than the new…
  • This is the right way to approach it. Their power only refills when they recover from the stun, otherwise Nurse still insta-kills.
  • It's certainly useful and your example is sound, but is it a crutch? I really don't think so. Nerfing that perk really just feels like shortcomings being blamed on something else. Your example also mentions Badham which is a terrible realm for killer to begin with, WoO or not. This is my opinion and my experience, however.…
  • Gonna say it outright: Any killer player that thinks Windows is the reason they are losing are coping hard. The players that crutch on this perk are pretty easy to smack with most killer powers.
  • Crouch tech - Sure, it's really dumb that it screws some killers and it looks incredibly dumb. Pluto tech - No, bodyblocking isn't a bug or exploit. You shouldn't be guaranteed a bump just because you clicked M2. Nor does this break gameplay or is beyond the Blight's control any more than survivors bodyblocking a hook for…
  • Nothing's changed except you get punished more for missing. Which implies you miss a lot if he's unplayable for you. Massive skill issue.
  • Most players are 'allergic' to it because the main component to team-wide strategy, communication, is lacking in the standard gameplay experience of survivor, being solo queue. The best thing you can do in this case is rush out gens before the killer kills everyone. It's a sound approach that works. Nemesis doesn't need…
  • Leatherface with his most commonly used addons catches up almost instantly to a survivor that's speed bursting. Unless there's a window or pallet really close to you, there is a very good chance you go down regardless of what you do. You see this countless times in videos by very good content creators. It's definitely not…
  • The AMA exists solely to cover the 'lack of transparency and communication' criticism they could no longer ignore. Now that they've done it, they can say they've worked to improve that, even if it was overall a waste of time with minimal concrete information. If they don't want to make promises they can't keep, then they…
  • Actually, there were TWO addons that was completely busted that got nerfed early on: C21 and Soul Chemical. The former used to have double the duration and range that made it used by everyone. After this nothing was really touched. I think C21 was just blatantly busted for a green addon at the time and was remedied…
  • I mean every high level player has agreed it needs a nerf/adjustment in some way, so I think he's right. The whole 'you're bad' comment is likely him being frustrated of being 'outplayed' by players that are clearly not playing all that good but are getting away with small things that become irritating. MomoSeventh had a…
  • I've picked up Wesker during the event after an 8 month hiatus of the game. Here's my take on this: -I agree with a system to limit having the same killer. Even if it increases queues, I'd rather that than people continuously hate the killer. -He is not skill-less. He does not have an obvious anti-loop and is quite…
  • To be fair, they've never been subtle on some balance decisions. Eg. Pig getting a TR change while Huntress gets to have a special 20 m TR while other 110% have a consistent 24m at a time where they wanted standardization. The theory of favouritism isn't a crazy one, but indeed impossible to prove. It'll remain fun…
  • When a killer has so many insanely good addons to choose from, none of them stand out as overperforming. Excel sheet analytics at their finest. Like are you seriously going to tell me C33 is less problematic than Marvin's Blood? I've seen MDR Cherry Blossom Spirits get dunked on by solos. Just because players are bad…
  • I've responded to the other person regarding this and I clarified that I found obsessing over every character's sexual orientation is very strange to me and borders on unhealthy. Knowing every character's orientation isn't about representation anymore, it borders on obsession. This applies also to people who put way too…
  • I never said asking for representation was wanting to know what they do 'in the sheets', nor is that the complete notion as I've also said 'does romantically', which encompasses a lot of one's sexuality (or absence of). I was addressing OP's question of knowing EVERY character's orientation/preferences. And to me it is…
  • There's something super weird about wanting to know what every character does romantically and in the sheets. Idk, unless it's relevant to their character, I feel like people who take a lot of interest in it have an unhealthy relationship with sexuality in some form and are often incredibly self-indulgent. I wouldn't be…
  • Good. I know many like it, but I can't stand the weird collision that realm has. And also ARP and Gas Heaven can bite me.
  • Only issue I have is that most Weskers are actually mediocre, and thus will just be Nemesis 2.0 and tunnel the first thing they see. The killer himself is great and a good one is always fun. But let's face it, because of his popularity, a good amount of people playing him are not the cream of the crop. Actually, a lot of…
  • I don't think many people here realize how effortlessly easy it is to chain loops on this map. Especially at the area opposite of the house. It's even more damning that a jungle gym spawns right in front of the god window of the house and has a god pallet adjacent to it. Absolutely ludicrous design, I'm pretty surprised…
  • Excuse me if I don't want to play against the extremely suspicion epic games account that's gone anonymous. I've had my fill of cheaters. Play with friends if you can't stand people not always wanting to stick around.
  • Rotten Fields is also terrible. Nowhere to put pods beyond shack in the middle, and corn makes targeting survivors a mess. One EMP in shack and you've gotta reset everything.
  • I agree for a 'favourite' option. Every Nemesis addon is total waste beyond Marvin's Blood, in all honesty. Some have niche uses but ultimately none really improve my experience consistently beyond that one addon. I do not see why I shouldn't be able to get more of that just to make Nemesis not be an addonless wet rag with…
  • Given you've taken this chance to advertise yourself, I thought of checking out your content to see that TTV you were talking about, but instead I ended up arching a brow. I mean you could answer the question yourself. Why do you call SWF's that act cheeky 'cheaters' in endgame chat? Why do you DC in a game you're losing…
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