The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Yeah but that's not YET is it?
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Truthfully it was more just playing some Rocket League with a friend and a few drinks in 3's, had the person leave so we just left the match over playing the 2V3. Made a passing remark about DBD not having that good of a system. Later realized it would actually be a great system for DBD to have.
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I mean. When have they EVER balanced anything correctly around SWF?
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Bruh there should be no area in the game where max brightness is pitch black like there is in that house. Yes it's fun but it should NOT exist.
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Have been hit hopping a window on a questionable hit, stood still to fake like I was going AFK and just done with the match, killer didn't even bother downing me as I made sure to not move ANYTHING and I got right on the gen nearby the second they started chasing my friend. If it looks stupid but works, it isn't stupid.
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Before any mod comes in and attempts to say this is promoting a DC. Let me note, this is offering another game's solution to DCs in their matches as an idea for how DBD could improve their own handling of DCs in matches.
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I think they just need to pull a Rocket League comp rules and have it where if a survivor DCs all others are allowed to leave with no penalty. Saves EVERYONE a lot of headache while still punishing those who deserve it.
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Of all the comments. I like this one the most. Simply because other games do allow it. In fact MOST games allow it in some form or another. They have more than one mode though, DBD does not. Think of what DBD would look like with just TWO queued modes and how well it would go, then realize why other games have multiple…
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Someone who has a brain. Yes, if you can't stack multiple exhaustions, and speed of a gen decreases with every person, why are slowdown perks, healing perks, and gen speed perks okay to stack? It's the same hypocritical logic of the devs as "we changed Ruin because people can't hit skillchecks" as they add in Merciless…
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So theoretically, since I have been on a no-spending mindset for the past 6 months, my cap will be at wherever the 6 million xxx,xxx mark equal to when I started after this mid chapter update? Which also doesn't make sense in the example because even back 6 months ago when I started this, the first 750,000 (I started from…
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To give my 2-cents on what is going on. They messed up when they increased the cap, and if you were already over the 2mil (new) cap when it was implemented, then your bloodpoints are no longer capped. Any other players able to confirm if they were on a road to go high over the cap like I was? I didn't notice it the first…
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Endurance stacking has not been addressed, it has been made into a point where certain killers and actions make Endurance non-existent as a default of that match against said killer or when being put into that situation. They did not address it they band-aided it, and this is coming from someone who stands behind The Leg…
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But... I liked my PS1 visuals.
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No, I'm talking the moments when I would get broken emblems for not doing enough. I've looked at it and definitely thought about the match and realized 'yeah, I was lacking in that way.'
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Second example I can give is for Rocket League if you don't like R6. I have a high pass percentage in matches, but a rather low shot percentage. If I get matched up with someone else who has low shot percentage and high pass percentage, one of us WILL have to adjust to play more aggressive and take more shots if we want to…
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They should just make it emblem based for both sides. Survivors who rush gens get MMR off of holding M1. People who run the killer get MMR for being chased. People who heal/save other get MMR. Survivors who balance all get the most MMR. Killers who get hooks get MMR, killers who get kills get MMR. Killers who end chases…
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My thought entirely. Plays have landed people in high respect despite the amazing play happening in a game that was lost.
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No I need to counter Ruin somehow..................... I'm a little late for that joke aren't I?
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You can whack off a 4k with ONE singular hook if you are lucky enough. That has NO skill to do if you can accomplish it. 4 kills, 5 hooks, all gens completed is worth more than 2 kills, 10 hooks, 1 gen completed by the 'Kills Matter Most' logic. Kills are not and never will be an indication of skill. An indication of skill…
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Nope because the moment they bump up any DC penalties then most survivors will just get themselves killed immediately in games they don't want to play. Killers will just sit and probably load up some game on their phone, check their emails or whatever while the match plays out. DC penalty always has been and always will be…
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Wouldn't bother me, don't run it, never had an issue countering it/calling it out as a killer. How about a week without any complaints from either side? That's a real challenge.
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Dead Hard working properly and avoiding a hit was common. It was worse
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Do you count adrenaline as exhaustion. That's the only one of that set I would hit and it's a hard maybe. I hold M1 because no teammates can seem to understand the concept.
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Get better at putting pressure without gen perks as crutches. I have no issues.
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Good luck.
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Nope and I don't care, if I wanna call someone "Tunnels McGee" I should be able to.
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From about March 2021-September 2021. I remember why; the games are boring. The new meta puts me to sleep, every match plays the same way, it turned the game into the type of game I actively avoid because it has no variety. I only play now for friends, can still run 95% of killers because the point when I got the game…
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Boring
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Yeah sure thing superman, got that x-ray vision to see them through the walls?
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Can't catch them repositioning if they know where you are coming from and where to go to avoid you, Ez pz. Think of it like them running Object of Obsession, except you never get to see THEM, they only know of you.
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100% how it works, they can reposition to another gen or keep hidden after letting go in that process. Total time of 3 is roughly 50%, total time of 2 is roughly 50% if it works like it should. I am the type to run at killers for entire matches and take chases, mainly because the other 3 aren't as versed in looping as I…
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And I hope I run into more Killers like you with the naivete to let me keep that number at 3 for as long as possible. 3 working on gens for 50% and 2 for the remaining 50% of the match is better than 4 working on them for only 25% and 2 for the other 75%.
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I do more with those 60 seconds for the team than if I were to work on a gen. Callouts keep the number at 3 working on gens. The point of it is to never let that number go down to 2. Pre-rework, might have even hopped on a gen near the killer while they walked into a dead-end or corner to make the number 4 for a little…
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Give intel exactly where you are going and let them work on gens, and as that 60 seconds finishes, keep around giving intel until you finally chase, but since they know where you are, you won't see anyone else. Or go to Step 6b, Head On, keep running. Either way, if done right, I should be keeping 3 people who are full…
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SWF Comms, I can 100% tell you that just ignoring someone in a SWF Comms group doing that is the worst option. It lets me say where you are going, and they can do other gens the whole time.
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No, people will find ways to get around the changes, using it in ways that are albeit more toxic than just 60 seconds of immunity, and force the killers back out again. I don't have to change how I use the perk, and it has made plenty of people DC. Still think its going to fix queue times?
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If you have time to tap a gen to stop the regression mid-chase, then you can still be tunneled.
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Never had an issue, then again, I do state to play in a SWF group for maximum effectiveness. Everyone else typically away from where the killer is going (comms OP), I make myself a nice and tasty target to chase.
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Yeah new maps have a lot more pallets, but they have a lot of VERY unsafe pallets in that with only like 10% being safe. I will say, this is a complaint that a new player would have, you just need more practice in the game.
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Aight, we just gonna ignore the fact that there is a killer that has LEGITIMATELY no counter-play in the game? Her name is Sally, she can go through walls, ignore pallets and 95% of rules and items set into the game. For the love of the entity can we stop complaining about killers who can be outplayed when there is one who…
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Why not get those extra BPs during the end though? It is a farm that gives you more points as well as me, so its harmless. Just hit them out and you both get extra points, easy enough. They already shown they can escape, at that point if all 4 are there you probably need the extra points from that killer match, and as a…
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As someone who has been down into facing Red Rank (as a purple myself, friend was red, I adapted to play at that level, trial by fire), and its fun. It is just sitting there and just being bored for 5 minutes holding M1 in order to move onto the next. I am not wasting my time with running in circles, I will just hold M1…
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Easiest way I can describe this: You bring Devour Hope, and Undying; Devour Hope is Totem A and Undying is Totem B, this is the way the CODE SAYS SO TO MAKE IT WORK. With these changes; If Totem A is cleansed FIRST, Devour Hope becomes transferred to Totem B and keeps its stacks. Devour Hope now takes the place of Totem B…
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Yeah I hate to tell you, Soul Guard is very much not top tier. Most recent perk that has fit itself into any type of meta has been Inner Strength.
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Here is the thing about Doctor and his madness, you can't count the madness as NEW. It is old, and works the same way it always has. The only difference doctor has is not needing to shift between using his shock, and using... (rhymes with shock, not getting myself censored though), and Static Blast that was a useful…
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Exactly the point my guy. Did you just read the title and felt like answering because I didn't include a TL;DR?
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Slam Dunk In moments of fear and panic, you are prone to giving it your all while leaving yourself winded afterwards. Stunning the killer with a pallet will increase the stun duration by 1.5 seconds, and you will receive the exhausted status effect for 60/50/40 seconds. (Enduring would work to help counteract this perk)
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Perhaps not enough data was observed back then and that gave it that appearance. I remember going through youtubers content at the time I came up with the theory to try to confirm this and all video of games against the Pig did conform to those rules. It could have been very coincidental but it just matched way too much…
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I said that it might have been changed. I know this was the case back a while ago, closer to her release. The devs might have changed it since people were catching onto the mechanics of the game and making matches against the pig even easier
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I could be wrong. But unless it has been patched or changed, I do believe each of the 4 standard traps is tied to the 4 boxes. The 4 standard traps (meaning without addon for more traps) are rng, but follow a specific rule. The rule I (and many of my friends) have observed is that each trap is tied to a specific box.…