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Soapbar

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  • Borgo also feels awful to play as Blight because a lot of the geometry is shaped in such a way that he can't bump off it. A sea of knee high rubble and weird rounded bits that stop him from using his power, plus a few places where he'll just get plain stuck until his rush ends.
  • He was plenty playable until the map reworks happened and BHVR decided to make the grass as thin as humanely possible.
  • I'd place him literally right underneath Pyramid Head. So like solid A tier. He feels exactly like an easier, more streamlined and less punishing version of Pyramid Head. Map awareness through zombies that can alert you to survivors if attentive (but which require no effort on your part), a power that's easier to hit and…
  • The difference between the HUDs you posted (with the exception of the Assassins' Creed hud, which, I have no idea why you would use a Ubisoft HUD to counterargue considering Ubisoft games consistently have terrible UI's) is that each of them have separated the different elements of their HUDs with purpose Take BOTW, from…
  • Sole Survivor can't really be touched until OoO is gone or reworked yeah.
  • Lower-skilled Hags often play her in unhealthy ways, mainly by trapping up hooks and forcing 3-gens, leading to stale games for both sides. Higher-skilled Hags are playing an S-Tier Killer that ends chases before they even begin with counter-play that isn't obvious and harder to implement against her than most other…
  • Legion used to be cancer but nowadays people mostly sleep on them. They're a very a good killer now as long as you know how to play the game of attrition.
  • Slugging is not an answer to DS, it's a cope. Slugging is useful in certain situations. Slugging to not get DS'd is simply the lesser of the two evils. Yes, technically the slugged survivor is not doing Gens, but: -Reviving slugs is safer and faster than unhooking survivor due to the lack of noise, slugged survivors being…
  • First off you posted that like 5 times second off: I specifically mentioned Pig. Other stealth killers laugh at OoO because it's basically free info but Pig's crouch is best used when just outside TR radius because of the movement speed debuff. OoO removes that completely, makes getting ambushes as Pig very hard,…
  • Completely invalidates Trapper/Hag, forcing them to run something stupid like 3rd Seal or tunnel the Object out of the game. Severe pain in the ass for Demo since they'll always know where you're portals are Moderate pain in the ass for Pig since they'll always know when you're going stealth On a really good runner it…
  • Overcharge doesn't do jack. It's the same skill check as DS (a skill check that survivors have hit a million times before and will continue to hit a million times) and can also be hit telekinetically for no reason in particular.
    in Gen Tapping Comment by Soapbar July 2020
  • Hag is literally S Tier, second only to Nurse due to having a harder time with some maps (Nurse doesn't struggle with any map) and getting rekt by OoO. She absolutely does not need buffs.
    in Buff Hag Comment by Soapbar June 2020
  • Demogorgon's perks were awful. The only usable one was Surge and it's strictly worse than Pop in 99% of situations. Cruel Limits is just lol. Mindbreaker could be good but it's way too specific on when it activates. Ghostface's perks were alright, although Furtive Chase is easily one of the worst perks in the game. TT and…
  • In addition to Trapper Sack being base, he also needs the amount of traps on the map to be consistent. Stitched Bag doesn't just make you start with 3 traps, it literally increase the amount of traps in the game total by 2, since you start with 2 extra traps in your hand. If you're playing base trapper it's very easy to…
  • Hag, Oni, Trapper, and Legion for me.
  • Hag/Trapper: DC/Cry in a corner until game is done Ghostface: Laugh at their OoO, tunnel it relentlessly Wraith: Laugh at OoO, still cry anyways because you're Wraith Legion: Get 0k, pip up anyways because you're Legion. Oni: Get Blood Fury, sanic over to the OoO and show them your long, girthy kanabo Billy: Same plan as…
  • Beast of Prey: While you are chasing an Injured Survivor, you are undetectable. Bonus Bloodpoints would remain the same. Gearhead: After hitting survivors two times, Gearhead activates. Any survivor working on a generator is faced with a skill check. On a good skill check, the generator's aura will glow yellow for 10/15/20…
  • These are the same devs that nerfed Gearhead while Deathslinger was on the PTB. They are absolutely not going to buff anything of PH's.
  • I don't dodge TTV games as Killer but I do as Survivor. 90% of the time when one of you're teammates is a TTV the killer brings a Mori.
  • NoED should just be basekit for all killers, with a dull totem counter and maybe a scaling effect based on how many are left. Survs would no longer have any reason not to do bones, and it would slow the game down for Killers. It would give SWF's the choice to do gens fast and risk the expose or play it safe and slow.
  • Overcharge is an awful perk. You won't even get the gen regression most of the time because it's the same skill check as DS or BNP. That's a skill check that survivors have hit a million times before and will continue to hit a million times. The only way to make them not hit is to be Doctor, get them into Tier 2 or have a…
  • You're trippin if you think Beast of Prey is anyone's best perk lol. That perk needs to be reworked.
  • Darkwood Chapter with The Wolf as the Killer, using his Kalashinkov to go on a shooting spree against Survivors. The Survivor could be The Elephant or any of the other neutral NPC's and we could have multiple maps each representing the different hideouts. Darkwood is one of my favorite games to come out in a while and it…
  • Killer rank means more than Surv rank but it's still not proof of skill. Killer rank mostly means how good you are at arbitrary box checking rather than how actually good you are at Killer. It can also indicate whether you're a Legion main or not.
  • Emblem system is dumb and is more focused on making sure Killers play the game in a very specific manner rather than making sure the people playing are actually good at the game. Emblems are a band-aid for all the dumb ######### in the game because the devs know that if they streamlined the rank system they'd have to…
  • It's 16% dude. It only adds about 12 seconds to solo gen repairs, and that's only if everyone is wounded. This isn't even close to ######### like Forever Freddy. Either just deal with the (honestly minuscule) penalty or heal and learn how to stealth/loop.
  • Stab Wounds Study. Oh no, I have -5 seconds on a timer... that doesn't go down as long as I'm running or mending. It doesn't even have any meme potential like some of Nurse's addons (her two addons that increase her MS can at least be combined with PWYF for some memey strats). It just doesn't do anything. It's essentially…
  • Most common is definitely Claudette, Feng, and Kate. Rarest? Tie between Jeff and Quentin.
  • I think simply reducing Legion's cooldown to 2 seconds, and then reworking a few of his addons and things should be fine. With his cooldown reduced you could get rid of Cold Dirt and Joey's Mix Tape. Stab Wounds Study just needs to go, since Deep Wounds is impossible to down anybody with unless they decide to hide in a…
  • Generator Repair speed is fine. It's gen regression speed that is a problem. If you don't have PGTW then kicking a gen is literally a detriment to you 99% of the time. 320 Seconds to regress a generator from 99% to 0. That's over 5 minutes. Solo gen repair speed is 80 seconds. That's ridiculous. I say increase gen…
  • I've heard that low-rank killers being shoved into high-rank matches is due to a lack of high-rank killers but I've got nothing to verify that.
  • You might want to try getting more aggressive then. Territorial Hag definitely works but a lot of Hag players are able to go on offense by placing traps around loops (Don't do it like a Trapper would, you've got to place them around tight corners where they're going to be running around if they're trying to loop you there)…
  • Hag is neither add-on, nor map reliant. She is easier to use on certain maps (like all killers) but her skill ceiling is so high that really good Hag's can dominate even without perks or addons. It takes quite a bit of game knowledge and strategy with your traps, but it's definitely possible
  • Hag doesn't need addons and if you play it right can also do without perks. She also tilts the ######### out of people because most red ranks never play against her and forget you can crouch by her traps.
  • "I have to play around this perk even when it might not be in the game" Congrats, you've figured out how Killers feel about Decisive Strike
  • Killer Favorite: Any of the MacMillian Estate maps. They all feel really balanced, especially Ironworks, and the games almost always prove interesting. Also shoutout to Springwood and Red Forest Maps Killer Hated: It's a tie between Disturbed Ward and Ormond. They both have the problem of the big central building being…
  • I call teabagging/clicking legit strategies. It's the same way you would teabag or taunt someone in a fighting game, to affect their psychology. You might be able to get the killer to tunnel you for 3 gens while they angrily chase after you. The only teabagging I consider really unsporting is at exit gates. It's the same…
  • Matchmaking is very strange. For me, as soon I as broke into Purple ranks I mostly only got Red/Purple ranks with the occasional random green rank and the rare yellow. It's incredibly variable.
  • Keys are dumb. It'd be better if they could open special chests that dropped ultra rare items like Firecrackers, Medkits with Stypic/AHS, etc. Just letting survivors leave after one kill is kind of dumb. They are way less dumb than Mori's though. I think it'd be better if Mori's were a secondary objective for both sides.…
  • Unnerving Presence. Disables progression bonuses for Great Skill Checks while affected by it
  • Personally I find Queue times are really variable depending on time of day. Starting at like 9AM in the morning, Killer queue is slow and I find Survivor games really fast (though that may just be me not playing Survivor much) and starting at 9PM, Killer queue becomes lightning fast.
  • Survivors start the game separated. If I'm playing Trapper or any other low mobility killer it's just instant loss most of the time.
  • With Purple Medkits, Anti-Hemorrhage Syringes and just the general rate at which survivors heal losing points on your malicious emblem for injuries healed is incredibly stupid.
  • first off Second off, why is the onus on me, the Killer, to fix the problem with BHVR's game. Why should I have to ignore (or even detriment) one of my prime objectives to kill people? Because it's unfun for the survivor? Doesn't that mean there's a problem with the game then? Do you even realize how much easier the game…
  • people out here really be sleepin on Ghost Face. The motivation changes from Ghostface to Ghostface but most of the time it was for fame/money, and none of them had any kind of sympathetic element to them. They just did it because they were selfish to the point that they'd take people's lives.
  • I have my struggle binded to mousewheel down and I've never had it kill me for struggling too fast. Maybe I just haven't played enough. Regardless, I do think the buttonmashing should be removed.
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