The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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At this point in time killer is indeed way too easy. All thanks to the astonishingly bad matchmaking for survivors. The game is a 1v1 at this point. The other 3 survivors are just there for show. They don't do gens, they don't save and they go down instantly. All you have to do as killer to win is tunnel the 1 good…
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OoO is completely fine. Except for the stealth killers. They need to have a minimum distance requirement instead of the current terror radius requirement. This would help a lot against killers like ghostface, pig and wraith.
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Can we please just change the rarity of the dream pallet addon. Why the hell is an addon as powerful as this common???
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Almost all killers are viable at < rank 10. Since only 10% of steam players ever makes it past rank 10, this is fine. The only 3 possible scenarios here are: 1: Keep everything the way it is currently and please the 90% 2: Cater towards the 10% and ruin game play for the other 90% 3: Give killers and perks certain buffs at…
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Why balance around high ranks when only 10% of players ever makes it past rank 10? Sorry to say it but no sane person would ruin the experience for 90% of the players just so the other 10% can have fun.
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That's the problem though. As per the Steam achievement stats, only 10% of survivors have ever gone past rank 10. And only 5% of all killers have. I'm sorry to say this but red ranks account for maybe 1-2% of all players and making a killer good at red ranks will make the experience worse for the other 98-99% which makes…
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The problem with the current one is that it's so damn impossible to reveal him in a chase. If you're off by 0.0000000001mm it doesn't work and EZ exposed. You can literally have him dead center on your screen and it still won't work sometimes. I'm glad they're at least making it a little easier.
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This so much... Perk will be much much weaker for solos. SWF on the other hand: hey, I'm about to go down near the killer shack, come get your MOM stacks. The perk will be just as strong as it is now but only for SWF groups.
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This forum is just people complaining about pretty much everything. There, fixed it for ya.
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This is very true. Something has to be done... The hostility towards new players will make sure the game gets very little new players and the DC's and other BS will eventually cause the current playerbase to quit.
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Spirit. I hate that killer so much... Everything from the sounds she makes to the power. On top of that, the players that play spirit aren't usually very nice either.
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As a solo survivor I usually take 1 hit for someone per game. But 3? You’d have to run a different build with perks like empathy just to be able to use the perk to it’s full potential. On top of that you’d have to follow injured players which means another player isn’t helping with the objective. Meanwhile in a SWF group,…
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Nah they pretty much removed the use for solo survivors and made it a very useful perk for SWF groups.
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Would only work well on nurse or huntress. Make them drop the pallet, fake break the pallet, the survivor runs and insta blink or throw a hatchet for ez downs. Every other killer would still have to go around giving the survivor enough time to move to the next looping spot or turn back to the pallet.
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If you find the hatch first (which is already very likely) just close it and that last survivor is dead 100%. If the survivor finds the hatch first then tough luck.
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Cleansing totems works well only if you have teammates with the same mindset. If you're the only one that has to cleanse all totems then your team is pretty much a 3 man. Then even if you escape you'll just depip. Again if every survivor would cleanse it's no biggie but doing it solo is just stupid. Can't do gens, get…
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What's gen rush? Never heard of it before. I'm a rank 8 solo survivor and most of my games go like this: Me: runs killer around for minutes Team: Does absolutely nothing or a random ahole pulls everyone off the hook right in front of the killer End game result: everyone dead with 5 gens left
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I wouldn't consider the new hatch mechanic a buff to survivors. It's definitely killer sided as it should be. It'll have plenty of counter play. If the killer finds the hatch first, they can close it to start the end game or camp it until they see the survivor to then close it and start the chase. If you close it you only…
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I'm not really a fan of artificially ending chases just because the killer is supposed to be stronger. If the survivor is just simply better than the killer and does not fall for their mind games then that survivor should not be punished by the game. Imagine the game forcing you to go down just because the killer is an…
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BHVR: bans DC'ers Player Count: gets cut in half
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They are supposed to ban you but I don't think they are right now. Since you no longer lose pips when you DC I think they might have disabled it because of the ridiculous amount of crashes and random errors everyone is getting. A lot of people are simply not loading into a game or just straight up crash.
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Or... you know, just remove SWF? I'd rather have this than buffing killers to be able to stomp SWF and screw over solo survivors in the process. I'm a survivor main and I hate SWF groups so much. IMO they can just get rid of it and I honestly wouldn't care.
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Don't get too excited yet. Perks like Blood Warden will probably be changed.
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Ruin isn't actually that good of a perk. You can learn to hit perfects or even if you can't, you can still get the gens done. The only reason ruin is considered strong, especially at low ranks is because the survivors spend time looking for the totem instead of doing gens. A team that only does gens will power through them…
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People are overreacting as always. They complain even though they've never tried the new changes. Even then, if the changes suck they aren't final. A PTB is coming very soon and a lot of things can still be changed before it hits the public build.
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You simply can't balance killers/survivors across all ranks with a single change. Making a killer viable at rank 1 will completely destroy lower rank play. It's like ruin means nothing at rank 1 but can be a complete game changer at rank 15. Or even worse, a good nurse vs a good rank 1 swf = somewhat balanced. A good nurse…
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A lot of people DC because the round is just extremely unfun for them and they would rather move on to the next one. I don't expect people to say in a round where the killer is rank 1 and their teammates are all rank 20. It also doesn't help that there are pretty much no more consequences to DC'ing. You lose 2 pips but…
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I love that they changed it back. I'm finally getting fair games again, just had a lobby where everyone was the same rank. I actually had fun. I'd rather have longer wait times than having to play against a sweaty rank 1 nurse and having rank 20 teammates making the game last about 1 minute. I still don't get why people…
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I’m not saying shes OP or anything but tunneling the guy you just vomitted on is the most effective way to get kills as her right now. They should have done something more interesting with her power. Maybe no instant heal from fountains and longer cleansing time but also no injuring from the vomit. Then just apply debuffs…
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She basically has an insta down ability. Just charge the vomit then use 115% movement speed to get really close to someone and 1 vomit will put them into the injured state and apply the unbroken effect pretty much immediately. AND it won’t give the survivor a speed boost. This gives you pretty much an insta down. At that…
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I heard them say she will be slower when charging her power but moves at full speed again and can hold the power after it's charged. Not sure how I feel about this, could potentially be game breaking. Imagine a 115% iri head huntress that can stay right on your ass with a hatchet. Pretty much a guaranteed hit. We'll have…
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Since the survivors vomit maybe they did something similar to the Resident Evil 2 remake. If you get poisoned in RE2 you will cough and lose maybe 50% movement speed and you won't be able to interact with anything for a few seconds. The sicker you get the more often it happens. I hope it's not this though. I hope it's…
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I'm hoping at least some killer nerfs are coming and they're not just nerfing ds (even though I don't use it). These OP killer addons and NOED have almost no counter when you are playing solo. Cleanse totems? Impossible solo without giving the killer an easier win. Sure, I could go and cleanse all totems solo and hope…