Comments
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A few days ago I was facing a 3 men SWF + 1 random. I was playing Myers on Ormond. (Of course they sent me there). I still managed to woop their behinds but I noticed that for whatever reason the survivors were sabotaging each other. 2 people were allready dead, 1 guy (the random solo Q player) was bleeding out on the…
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Well I don't fully believe that statement. But I'll give you the benefit of the doubt and believe you, that 'a lot of killers' are tunneling you. Why? -Well firstly: It's smart. Games are over way too quick. Most killers can't keep up with the current gen speed. 12 hooks within matches that sometimes are over within 5-6…
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I mean what do you mean by 'a killer that is free to tunnel'? Sure, if PH uses his power after you stumbled over his trails of torment, he can play arround DS. But this doesn't mean that he instantly wins by default. If that dude decides to keep going for you, even after you've been recently unhooked, he still has to find,…
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PH is a strong killer. He lacks map pressure but is pretty good at 1v1'ing. But to be honest I wouldn't have nerfed him. There are killer which are gods at 1v1'ing survivors and they still lose within 5 minutes to gen speed.
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Body Blocking is just fine. But I agree with the not-leaving aspect. They should make bloodwarden baseline to all killers.
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I had this issue, too, not a long while ago. But I was playing a 110% killer so I thought that this would be the issue. The Crotus Prenn loop aswell as the the Groaning Storehouse are extremly killer-unfriendly, boring loops to play. Most of the time you just have to rely on holding W for 2 minutes or just go for someone…
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It's usually the other side arround. That's why we got memes like 'The survivors rulebook' and not killer related stuff. But yea, there are crybabies on both sides.
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It depends on who you go against. Sometimes people just troll arround and do a lot of mistakes. Sometimes you get a good map. Sometimes you play a really strong killer or bring a mori. But if survivors are decent and just stick to gens and don't fool arround? Plus you get a really bad map? You're fked. And that's without…
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So hear me out. I allways had this idea I've never shared with anyone. Killers tend to dodge lobbies whenever they see a special amount of items which they don't agree with. (Which I get. Going against 4 toolboxes can be frustrating with weaker killers in higher ranks - and as killer these days you don't have to wait for…
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Unpopular Opinion: Spirit is S-Tier, but she's not overpowered. Still: "Hey, I'll make fun of a killer but instead of using her alias (Spirit) or atleast her first name that some people know (Rin) I'll go with her family name which is usually known as a map." LOL.
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It's creative, I'll give you that. But survivors don't need this. You can allready counter slugging by equipping one of the meta perks. (Unbreakable). IF you made it to the endgame and IF the killer found the hatch first, you can allready pick yourself up with this perk, hide next to one gate - wait for him to leave it to…
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I disagree with your statement, that 'you allways lose with random teammates'. If I play survivor, I either go alone or sometimes play with one friend. I don't have any problem ranking up and enjoying my games. The only thing which is clearly fking me up are people who DC/sacrifice themselves on their hooks. (And sadly…
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I wanna be honest with you guys. Even though I allways wanted Pyramid Head (And they ended up adding them) for me personally I doesn't care which killer they add next. Because at the end of the day it's about his power level. If they add my favorite killer and he sucks, there won't be any fun playing him on higher ranks.…
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"This is just unenjoyable for survivors." My problem with the game is that it seems to me that devs balance the game arround this statement. Something-Something strong/enjoyable on killer side? It's not enjoyable for the survivors. Gut it until it's dead. I think having 1 killer that can play arround 1 broken perk isn't…
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Killers: DS is overpowered because survivors just get a 60 seconds invulnerability shield. Survivors: Well just slug us for 60 then, LOL. EZ fix. Killers: That's not possible if you pair it with Unbreakable or jump into lockers. Survivors: That's true. I guess you just get sh1t on. You: How about we also remove the one and…
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You know that most people use BBQ for the BP multiplier, right? The aura reading can be countered by lockers or by just faking one direction for a few seconds and then turning. Stop trying to gut out killers + their perks when most of them need a serious buff.
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Thank you. English isn't my native language. So I am not sure if I was able to express my thoughts correctly. And there are still some points I agree with. Most killer players are crybabies. As soon as they lose, they are looking for a way to blame the survivors for it. They'll chase unoptimally a survivor for 4 minutes…
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-"Why is it that it is obvious from the forum titles which role the person primarily plays?" This is the feedback forum. I'd assume that if you go out of your way to read/write forum posts, you're probably in the higher ranks, which is easy to achieve as soon as you put some X00 hours in. Playing survivor on red ranks is…
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They need to fix the maps. On some giant maps like Ormond or Red Forest it takes you like 30-40 seconds from point A to B which is enough time for 2 people to finish a gen. Other maps turn certain killers useless. Gen speed is busted. Certain perks are either busted aswell (DS) or lame to go against (NOED, Adrenaline).…
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It's basically what arcnkd said. I personally think that they are balancing arround lower ranks, where majority of players are. You can play a perkless trapper/clown and have enjoyable matches in lower ranks without problems. Sometimes even in red ranks, because pipping as a survivor seems really easy which leads to very…
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I've hit rank 1 as killer recently (PC) and got like 700 hrs played. I feel comfortable with a few killers, but most matches still stress me out. I've started checking the steam profiles of my opponents and if they aren't hidden, survivors I go against somehow have 2,500 hrs played, which still feels pretty stupid. Also I…
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Perfectly said. I fully agree with your take.
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I know that survivors dont like to do anything else than gens because it just ends up slowing them down, which increased the chances of them dying. But honestly in the last few weeks I had a couple of discussions with people who were interested in playing DbD (as friends - on the survivor side) but they ended up not giving…
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-"Bitter murmur gives the Killer information, it does not grant them an insta down." So what? It still contradicts your statement. The killer gets something for failing (Gens are being done) and survivors get punished for doing their objective. (Getting revealed to the killer for doing gens). Killer doesn't have to do…
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I allready said this. "Survivors aren't getting punished for doing their job." It's just a lategame oriented perk. With your logic a lot of perks would need a rework. Take Bitter Murmur for example. With your logic I could also say: "Why does the killer see me whenever I finish a gen? Why do I get punished for doing my…
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I've posted this in another thread. I'd just like some kind of bandage-fix until they figure something out. Something to make going against SWF more lucrative for killers, like a BP multiplier. I could imagine something like this: You go against 2 SWF + 1 Random + 1 Random = +25% BP. You go against 2 SWF + 2 SWF = +50% BP.…
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I've given you like 6 points, you quote one of them and act like 'this is all people replied with'. Yes, there is no need to implement your idea of a fix because it would end up weakening perks which are allready 'High Risk - Medium Reward' average perks at best, that most of the time don't even come into play, leading to…
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I am a killer main, so your assumption is wrong. And even if I do play survivor, I allways leave, because I don't wanna be that toxic idiot who wastes 2 minutes at the exit gates just to t-bag the killer. It's simple, dude. "Just do bones", if you want to get rid of NOED. You don't want to do bones? Well, maybe your…
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Ah, the heavily nerfed, now balanced DS. I remember that one time where I hooked all 4 people next to the opened exit gates. (Not at the same time, just one by one in a very quick manner). The gates were opened and I ended up downing all 4 of them in front of these gates. I knew what was about to happen and it still…
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Isn't it quite telling if most people respond with: "This shouldn't be added, because majority of killers would opt out?" Something has to be wrong, if lots of people dislike it.
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SWF just by default gives the survivors an unfair advantage and basically free perk slots. That doesn't mean that every SWF is going to win. It's like giving killers 7 perks. Would that result into every killer winning, suddenly? No. It's still unfair, though. But since I don't want this game to die, I wouldn't advice them…
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I am not sure why people complain about NOED. Unpopular opinion, but: The perk is average at best. Atleast on higher ranks. I can imagine that it reks butts on yellow/green/purple ranks. But why do so many survivors complain about it? NOED is so damn situational, that it almost never works out in the first place, since: 1)…
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This is a very bad idea in my opinion. I would never want to give my opponents the opportunity to rate me. After 800hrs of game time I've been called these 'bad' words more often when I was playing fair, than when I was actually camping or tunneling. I am standing next to the hook, because I am drawing one trap as Hag? -->…
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Didn't try switching ports yet. I'll test it, but I also doubt that this is the issue. At first I thought it's some kind of crossplay issue, because most of the time it happened while I was chasing console-survivors (as a PC killer). But then it happened once or twice with PC survivors, too. Regarding the timing I haven't…
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I changed my mouse once and it still happened. I don't have any issues with it while playing other games. It's just weird. Sometimes I am just doing lunging-attacks freely in the open and it works perfectly, but as soon as a chase starts and when they 'should' hit, it feels like a gamble where they sometimes just bug out.