The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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While a ban would not be the best solution to this problem, BHVR can take a page out of Valve's book and allow players to limit their acceptable matchmaking ping, like you can in games such as Counter Strike. Pros: Setting a low value will ensure that you get a fair match Hit validation will be better synced between…
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So, make gens take 100, or even 120 seconds to solo (120 charges, to also make toolboxes less effective), and give survivors perma-endurance if the killer doesn't hook anyone else. Fair trade. That would be the go-to solution to stop both gen-rushing and tunneling.
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There was a new map on the PTB, but it was set in the Ormond realm. Ormond Lake to be more specific An abandoned mine of sorts.
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It is terrible, don't get me wrong. But if it is used correctly, with a co-ordinated team, it can be quite strong. For soloQ/duoQ, it is not worth running at all.
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I mean, it does come with a trade-off, that you end up perma-broken. But on the flipside it adds a BNP to every gen on the map. So, let's say that the survivor using Invocation is cracked, and knows every little trick in the book, on how to mind-game the killer. Then it might become a problem, since now, all gens are…
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You can also use the Xbox Game Bar in a pinch. It records in good detail, but it is limited to 30 fps.
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Why bother with 4 BNP's when one survivor can equip the invocation perk, and BNP every gen on the map after 60 seconds. Put Invocation on the best looper/mind-gamer, where one other teammate leads the killer away from the basement area for the time being. The other two survivors are equipped with good toolboxes and…
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I had a similar bug about a year ago, where EAC would prevent me from launching DBD, and PUBG (which also uses it). Now, there should be ways to fix it One possible solution could be this one: Go into the easy anti-cheat program files, delete the .sys file, restart the game to regenerate the file, and then restart the…
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Impossible Skillchecks, with Coulrophobia and Mangled (i.e. Sloppy Butcher) Doctor or Wesker can really abuse this. Especially Doc, who boosts his TR to 54 meters when using double Calm and Distressing. Also, slap on Unnerving or Merciless Storm if you really want to terrorize the survivors
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Let me re-phrase that: It's 4-man SWF-sided As someone who plays duo and trio just as much as Solo can definitely tell that this is the case. The random players are often well below your own skill level, they simply want to troll your group, or just give up the moment the killer sees them. Though if you DO get competent…
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Personal take, but this is usually how I rank my matches against these killers. Yes, I know I ranked Victor separately from Charlotte, but that little devil is the definition of toxicity, alongside Trickster.
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Rin Yamaoka (Spirit), most definitely.
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There is the MMR again. I posted a comment in another thread talking about the current flaws of MMR, and why games tend to be so skewed towards one side, especially in the highest bracket. Picture this: You have been on a decent win-streak, causing your MMR to just dip over into the top bracket (let's say it is the Gold…
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Read the edited post. That is why SWF is miserable to face against.
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Killers have been more balanced against SWF's, and good ones at that. Solo survivor is a nightmare. For me, at least, that is not the experience (as much as I want it to be) there are never really any close games anymore where everyone is on the edge of their seat seeing what will happen. It is usually me destroying the…
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First-person moris (for both sides) would be awesome. I really don't get why they changed moris to be "cinematic" in the first place.
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Yes, I saw your post last night, and it is a perfect example, showing how flawed the MMR system really is in this game. I too noticed this when I was playing killer, going from mostly chill matches, to all of a sudden getting the most co-ordinated teams, playing like it was a comp game with $1 mill on the line. There was…
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About MMR. I stumbled upon this video, that a certain Choi made: I have a feeling that it will help understand why having a large bracket in the upper MMR range is truly a bad design.
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You sure about that? Wouldn't you like to get Old Ruin back in some way? Plus it incentivices spreading hooks. Win-win! Yes, the current version is just BAD, and there are plenty more and much better options for gen slowdown in the current game. It takes a generator 360 seconds (or 6 whole minutes) to regress at 100% speed…
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It tends to spawn somewhere around the edge-map, so look out for any weird looking objects. You know it when you see it though.
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You sir, you just showed everyone how wholesome the community can be if we put aside all competitive mindsets and just have fun. Last evening, I had one horrible session after another (as survivor), with hard-tunneler after hard-tunneler, so I switched to killer, and demolished a few teams, before going back to my more…
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I never really had any issues with the original Skull Merchant. She felt like a fine killer to play, with decent chase potential for an M1 killer. And if you faced one who wasn't abusing 3-gen, it really was not bad at all.
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Haha, deal :D
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I think gen slowdown should've always been basekit and tailored to each killer This is a great idea, and could help weaker killers without map traversal (like trapper) to better pressure gens. It could also help balancing the game more, so that more killers become viable picks.
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Yes, in theory, this is exactly what I had in mind. Making Ruin good again, and actually rewarding killers for hooking unique survivors (a.k.a. spreading hooks), would be the best incentive to curb the current tunneling problem. Kinda similar to how Grim Embrace works in fact. And since a totem does not light up until the…
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Well, since Monto is back at making videos again, I figured a reference would be quite fitting 😉
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People are often sleeping on Fast Track. Quite the underrated perk to be honest, and can provide a massive boost to gen progress.
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Personal take - No specific order of ranking within tiers. Context of tiers: Nurse-tier: Absolute monsters in the right hands, with the highest skill ceiling. Great-tier (S): Amazing potential, and great killers in skilled hands. Good-tier (A): Has good potential, and can provide good pressure. Average-tier (B): Can do…
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No heartbeat builds can be super-fun to run. Throw on perks like Tinkerer, Trail of Torment, Unforeseen or Dark Devotion, and sneak up on unsuspecting survivors. Getting those gen-grabs is really fun. Granted, you will need at least one slowdown perk too, otherwise the gens will fly too fast. Agitation is almost a…
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Like a honor system, akin to League of Legends or Overwatch, where players can give good ratings to other players they'd enjoy playing with or against.
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Like the lunge attacks with 10 meter range, which clearly should never hit you.
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A perfect use for the TAB key on PC. I would love to get a usable tome-tracker, or a daily ritual tracker when I am in-game
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Not to mention all the breakable walls, that creates dead ends.
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I guess the two of us should duoQ instead of sitting here arguing with the killer mains 🙃@TragicSolitude
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You know that soloQ survivor makes up a good 70% of the total playerbase right? Shouldn't the game be better enjoyed by the overwhelming majority, or just the smaller part that's either the killer, or the 4-man SWF's I would much rather having a game that the MAJORITY of the playerbase would enjoy, rather than just a small…
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To be fair, the most balanced event has to be Chaos Shuffle, since no one runs their meta builds all the time on either side. Plus, you get to switch up your playstyle to get value from the perks you are given. Now, I didn't play much of the Lights Out mode to really get much experience, but from what I heard, it was…
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My bad about that. But regardless, it is horrible, no matter which kind of illness that will slowly end someone's life like that. Sorry to hear about your father, though it is interesting to hear how fast it must have spread, considering that it took just over a month. I really hope that cancer will be gone in the future,…
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Yes, the "doing gens, you?" teammates are the worst. You can have the game of your life, only to lose it due to teammates not paying attention to you being chased around, wasting the killer's precious time. I had one of those games a few days ago, where I ran a Huntress around for what felt like a good 5 minutes.…
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I typically play for 8 hooks as the killer, and just try to have fun with the survivors afterwards. I can't believe how easily I am getting to 8 hooks at times. Without deploying stategies like proxy-camping, tunneling or excessive slugging. I might slug a survivor if they deliberately bodyblock after being unhooked, but…
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I really wonder why BHVR made flashlight saves so easy to pull off. I mean, back in the day it used to take skill, knowing the correct timing for the flahlight+add-on combo you were running.
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I would have loved it if BHVR made Matchbox and Spasmodic Breath the basekit for Nurse. You only have a single blink charge, but in exchange, the base movespeed is increased to 110% and if you successfully hit your blink attack, you lose the ability to blink for 60 seconds (could be changed to 30 or 45 seconds), but you…
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Yes, cancer is horrible. In the DBD community, one of the most known cases was that of "Puppers" or Max, which was his real name. He was a well known DBD streamer who sadly lost the battle against cancer. However, the devs were pretty awesome, and chose to honor him with the "Warrior Puppers" charm, which is available for…
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I find both Coldwind (all variations) and Haddonfield to be exceptionally killer-sided. Too much dead-zone, bad loops (waist-high) and unsafe pallets, which strong killers (like Dracula) can exploit to its fullest. I made a little document where I did a personal take on some of the maps, to make them feel better overall,…
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I saw a 100% yesterday when I was playing (PC)
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Yeah, me too. It felt very underwhelming, considering how much of a time-waste the void really is, for either side.
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The M1 + Haunt combo was being exploited, and made killers WAY TOO STRONG, and took away any form of counterplay from the survivors. That is why it got fixed! Thank God it did.
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I think he meant that he felt blinded by all the yellow auras
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Because bat form lets you catch up to survivors quickly, and pretty much hit them right out of transformation. That is why it is overpowered. Good Dracula players abuse the hell out of this.
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If anything, they should probably change Pharmacy to be ACTUALLY useful again.
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Had a really fun moment as killer (Doctor) where I spotted two survivors entering the void. I made sure they didn't see me, and I followed them out the same portal they were using, only to pop out right in front of two of them healing eachother. I bet they were scared the crap out of, and learned not to heal in front of a…