Comments
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I highly agree here. Change one chapter release patch to a "substantial bugfix and QoL-patch" once per year, that aims to fix most, if not all the bugs still present. This gives devs more time to work on chapters, and it also gives the QA teams more time to iron out bugs. A win for both devs and players alike. Let's say if…
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I see Jeff from time to time, so he is not that under-represented to be honest. I would much rather say James Sunderland, Jonathan Byers and Rose Marigold being really rare to see.
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To be honest, a reward like a special skin or something to show that you have put a lot of grinding into one character would not be too out of place. Like a legacy skin, but with an iridescent red shimmer instead of gold.
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Always boop the snoot 👉🐽
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I was also suspecting Haddonfield to be mentioned here. That map is just death for survivors
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It is a net loss of 7k BP for the survivor.
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Well written, and I will emphasise on the "when" part. I can really understand the skill ceiling this killer has, from playing him in a couple matches. When his setup and everything works as it should, it really works (almost too) well. But in other cases, you just stand there dumbfounded, and ask yourself what the hell…
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As someone who often play solo, I wholeheartedly agree!
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Well, you do have a very valid point. Personally, I think they would need to revert the change to Thrill, or introduce a general survivor perk that has totem cleansing in mind.
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Personally, I think if there was a mode that should be permanent, it should definitely be Chaos Shuffle. Not only do you get a random experience, where you don't have to face meta perks every game, but it is also a great casual mode, that builds on the standard 1v4 mode. I would like for it to have a randomizer element for…
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Maybe once every 8-10 matches as killer, but it does not happen that often anymore. Unless the survivors are a toxic SWF group, it really does not happen very often. Most of the time, I get survivors whom I can joke around with
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Good ideas, but Counterforce already has the stacking 20% speed increase. I highly agree that the 30% debuff on Calm Spirit needs to be gone, as it makes no sense whatsoever.
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Oh, maps definitely needs fixing. There is just a minority of maps with good balance, and not for all killers. Then you have the obvious killer/survivor sided maps, with the likes of Haddonfield and Coldwind Farm (killer) or Eyrie and Badham Preschool (survivor)
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I agree, anything that can tone down hard-tunneling would be welcome.
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I have to agree on this. People ran perks like BBQ and WGLF back in the day, thanks to the stackable BP you got from them. BBQ was totally fine, as it provided info, but you needed to be far away for it to work, and it also gave an incentive to spread out hooks, so it worked well as an anti-tunnel tool. Then the BP bonuses…
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You know, there is a perk that counters this, right? Counterforce (Jill Valentine).
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I have not noticed any motion blur yet. But I guess if there were any, people would definitely call for an option to turn it off. There is a reason why it is optional in so many games.
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The only part of Myers that needed a nerf was the Tombstone Piece add-on. What did BHVR do? Made it possible to 4-man mori with said Tombstone Piece, while absolutely gutting the Tombstone and infinite T3 add-on combo. Tombstone was fine, since it reduced movement speed, making it much harder to catch up to survivors, but…
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Right there with you guys. Still a ways to go, but my Sable just hit P45
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Just wait until the day you see 8 Lisa Garlands.
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I'd say make it go back to around 2018-ish, like when the Spirit came out, but on the 2.2.1 patch, that fixed Huntress' hatchets tiny hitboxes.
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I made a big comment about MMR last month, where the game feels like it has flipped a switch, and you are suddenly matched against comp level players. Referring to a video that was posted on Youtube by a certain Choy. Picture a player who just got out of the "let's say Silver tier", and hit the treshold of the "gold tier"…
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While a ban would not be the best solution to this problem, BHVR can take a page out of Valve's book and allow players to limit their acceptable matchmaking ping, like you can in games such as Counter Strike. Pros: Setting a low value will ensure that you get a fair match Hit validation will be better synced between…
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So, make gens take 100, or even 120 seconds to solo (120 charges, to also make toolboxes less effective), and give survivors perma-endurance if the killer doesn't hook anyone else. Fair trade. That would be the go-to solution to stop both gen-rushing and tunneling.
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There was a new map on the PTB, but it was set in the Ormond realm. Ormond Lake to be more specific An abandoned mine of sorts.
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It is terrible, don't get me wrong. But if it is used correctly, with a co-ordinated team, it can be quite strong. For soloQ/duoQ, it is not worth running at all.
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I mean, it does come with a trade-off, that you end up perma-broken. But on the flipside it adds a BNP to every gen on the map. So, let's say that the survivor using Invocation is cracked, and knows every little trick in the book, on how to mind-game the killer. Then it might become a problem, since now, all gens are…
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You can also use the Xbox Game Bar in a pinch. It records in good detail, but it is limited to 30 fps.
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Why bother with 4 BNP's when one survivor can equip the invocation perk, and BNP every gen on the map after 60 seconds. Put Invocation on the best looper/mind-gamer, where one other teammate leads the killer away from the basement area for the time being. The other two survivors are equipped with good toolboxes and…
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I had a similar bug about a year ago, where EAC would prevent me from launching DBD, and PUBG (which also uses it). Now, there should be ways to fix it One possible solution could be this one: Go into the easy anti-cheat program files, delete the .sys file, restart the game to regenerate the file, and then restart the…
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Impossible Skillchecks, with Coulrophobia and Mangled (i.e. Sloppy Butcher) Doctor or Wesker can really abuse this. Especially Doc, who boosts his TR to 54 meters when using double Calm and Distressing. Also, slap on Unnerving or Merciless Storm if you really want to terrorize the survivors
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Let me re-phrase that: It's 4-man SWF-sided As someone who plays duo and trio just as much as Solo can definitely tell that this is the case. The random players are often well below your own skill level, they simply want to troll your group, or just give up the moment the killer sees them. Though if you DO get competent…
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Personal take, but this is usually how I rank my matches against these killers. Yes, I know I ranked Victor separately from Charlotte, but that little devil is the definition of toxicity, alongside Trickster.
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Rin Yamaoka (Spirit), most definitely.
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There is the MMR again. I posted a comment in another thread talking about the current flaws of MMR, and why games tend to be so skewed towards one side, especially in the highest bracket. Picture this: You have been on a decent win-streak, causing your MMR to just dip over into the top bracket (let's say it is the Gold…
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Read the edited post. That is why SWF is miserable to face against.
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Killers have been more balanced against SWF's, and good ones at that. Solo survivor is a nightmare. For me, at least, that is not the experience (as much as I want it to be) there are never really any close games anymore where everyone is on the edge of their seat seeing what will happen. It is usually me destroying the…
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First-person moris (for both sides) would be awesome. I really don't get why they changed moris to be "cinematic" in the first place.
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Yes, I saw your post last night, and it is a perfect example, showing how flawed the MMR system really is in this game. I too noticed this when I was playing killer, going from mostly chill matches, to all of a sudden getting the most co-ordinated teams, playing like it was a comp game with $1 mill on the line. There was…
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About MMR. I stumbled upon this video, that a certain Choi made: I have a feeling that it will help understand why having a large bracket in the upper MMR range is truly a bad design.
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You sure about that? Wouldn't you like to get Old Ruin back in some way? Plus it incentivices spreading hooks. Win-win! Yes, the current version is just BAD, and there are plenty more and much better options for gen slowdown in the current game. It takes a generator 360 seconds (or 6 whole minutes) to regress at 100% speed…
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It tends to spawn somewhere around the edge-map, so look out for any weird looking objects. You know it when you see it though.
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You sir, you just showed everyone how wholesome the community can be if we put aside all competitive mindsets and just have fun. Last evening, I had one horrible session after another (as survivor), with hard-tunneler after hard-tunneler, so I switched to killer, and demolished a few teams, before going back to my more…
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I never really had any issues with the original Skull Merchant. She felt like a fine killer to play, with decent chase potential for an M1 killer. And if you faced one who wasn't abusing 3-gen, it really was not bad at all.
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I think gen slowdown should've always been basekit and tailored to each killer This is a great idea, and could help weaker killers without map traversal (like trapper) to better pressure gens. It could also help balancing the game more, so that more killers become viable picks.
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Yes, in theory, this is exactly what I had in mind. Making Ruin good again, and actually rewarding killers for hooking unique survivors (a.k.a. spreading hooks), would be the best incentive to curb the current tunneling problem. Kinda similar to how Grim Embrace works in fact. And since a totem does not light up until the…
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Well, since Monto is back at making videos again, I figured a reference would be quite fitting 😉
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People are often sleeping on Fast Track. Quite the underrated perk to be honest, and can provide a massive boost to gen progress.
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Personal take - No specific order of ranking within tiers. Context of tiers: Nurse-tier: Absolute monsters in the right hands, with the highest skill ceiling. Great-tier (S): Amazing potential, and great killers in skilled hands. Good-tier (A): Has good potential, and can provide good pressure. Average-tier (B): Can do…