The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I use a lot of nicknames for killers in my games! Like: Trapper = Trapper because perfection Hillbilly = Billy Wraith = Bing bong boi Nurse = Snurse The Shape = Daddy Myers Hag = Hag because boring Doctor = Herman the German and we act like his shocks are farts Huntress = *untress (just go through the alphabet) Cannibal =…
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yup and it doesn't interfere with other perks so i don't think it is a problem
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well there are walls that make certain places a dead end. So it does help If you can see the walls
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I never really run DS since it has never really helped me get away. I rather play Windows of Opportunity or some exhaustion perk not Dead Hard though since it is predictable. They help me analyzing map parts and make use of them and buy some time. that is what DS is suppose to be doing.
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I like the idea of challenging Huntress to a sing off. xD Anyway I think it is a nice idea maybe cap the healing to some percentage and running and humming doesn't seem ideal... So maybe it is only usable while not running. but the effect could be like vigil when they go out of the range the effect will persist for 5…
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Good it means that I am injured. It still means that the description of Second Wind is wrong if it is mentioning the healthy state. After a total duration of 34/32/30 seconds, Second Wind automatically heals you from injured to the Healthy State.
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then the description is not fully correct. Why are we able to use dead Hard while we are in deep wound if deep wound isn't being injured? Everything is so confusing when you analyze it. Edit: They got the description right with adrenaline. it says it heals one health state that means that deep wound is a health state that…
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I guess there are a lot of uses for this Perk. And weird scenarios to Imagine. If the killer is persistent you'll die anyway. I never had the mending status while I had second Wind but if I had it, wouldn't I be healed to full health anyway? That is what the perk description says. After a total duration…
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So 24 seconds is a buff and 20 seconds is not?
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Second Wind already gets a Buff in the next patch. It got reduced to 20 seconds
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Are you still functioning or are you experiencing an error?
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I would buff Boil Over. while wiggling like to 25% 50% and 75% you'll face a skill check similar to Decisive Strike. If hit the skill check you'll sling the killer in a different direction not the opposite of a hook just a random different direction. the numbers are just ideas. And Buckle Up like keeping it like it already…
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It only stacks in the current patch. It won't stack in the next patch.
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For my part I really do not like passive phasing of hers. It is just random and if she is change direction in that moment you could be laying on the ground. And she can fake using her ability making it difficult to determine if she is in phase or not.
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Uhm no? are you crazy? that stuff would OP as heck everyone would use it. blocking the gen so it repairs automatically while the Killer stands beside it and watches? no? why not give use a Perks that lets the killer walk at half speed for 5 min?
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I agree the time should not be extended but maybe the charge time. Like I said being you are not able to charge the Perk with two Survivors on a gen because gens are too fast.
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the thing is most survivors confuse it with either Thrilling Tremors or Trail of Torment even though it is a different aura and different conditions and they will not finish it unless it is SwF. In my experience at l least.
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True it is just unlucky if the gen is besides the hook xD But it is really difficult to time it because If you do not want to get chased you have to use it early and that dramatically reduces the time the Killer will have to wait to kick the gen which will make saving difficult if no one is close by
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alrighty. Although it would be kinda nice in solo q though being able to know if there is BBQ or not
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When Kindred is active, all instances of Open-Handed will enhance the range in which the Killer's Aura is revealed around the hooked Survivor. This Reveal range used to be capped at a maximum of 24 metres, but the cap was eventually removed, allowing for it to increase up to 48 metres (16 metres default + 32 metres of…
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What why isn't that in the Perk description or in the wiki? is there something in writing?
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I could be but I was just kinda disappointed :c
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I was already thinking about the Open Handed Change and Keys and Blood Amber weren't my first thought. I thought more of Open Handed and Kindred since it will allow you to see the Killer in a 32 m range of the hooked survivor. it is not as strong but it has no "real time limit" and still allows for other Perks like…
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I read the description but you didn't look at the video right? the perk was lit up and a moment before I could drop the palette it turned grey. if it was the case that I didn't recover enough it should have not lit up.
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what is unfair?
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I think so too it should work together. besides I already said that in another post but why does double healing someone count as healing one health state for second wind?
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*crying in plague*
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Well the Bloodweb is random so you'll have to just keep trying. Good luck :D
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I also believe that this is the case but it is not the description of the Perk.
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I am pretty sure If you double heal it'll count as a health state for second wind. I need to test it again.