Comments
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So I envision Hex: Thrill of the Hunt, Undying, and Plaything. The last perk can be Corrupt, or Ruin if it fancies you. You could even run Retribution for intel if you need it that badly. Just brainstorming.
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I tend to let a Myers get a 4K if running both Iri add ons(hair and tombstone) it’s an investment to make that happen. Plus they might not have the achievement.
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Good Ol’ Bubba enters chat.
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Bingo, you can’t do them one at a time. Gotta do them basically all at once.
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You “can” make it work but you have to build exclusively into it. I could see a Ghostface build with it.
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Eh, it’s not a balanced game in the slightest. The odds can be stacked in any players favor depending on perks, items/add ons, killer selection, and mistakes made. That said if a killer can pull a 2 piece it’s better than nothing. I’m a killer main and I look forward to the day when legitimate balance issues are brought up…
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CoH is a straight up counter to any hit and run killer. Which is why more killers are either not caring anymore, or try to learn the top killers better to stand a chance at 4Ks.
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Different perspective, same game. I’ll have matches where I can be chill and just have fun. Then I’ll have some where I’m struggling for first hooks on people.
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Not really sure why the community feels the need to nerf very situational perks for killers while survivors have numerous options for looping, healing, and gen progression. Why not attack the more meta perks? If we are going to discuss “balance” perhaps we should talk about how we can bring the gamestate to a more 50/50…
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I have a strong opinion that people who go against “good” Trickster players or any killer really want them nerfed. And people who go against “bad” killers feel like gods. You should have seen the trickster at launch. He was terrible. So slow, 8 knives needed to take a health state, it was pretty annoying to play with, then…
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The Tall Man would be crazy good. I dare say that if he had a slow moving one shot projectile that he’d be balanced. Or at least drop people to a deep wounds.
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Depends on if I have certain challenges to do (pallets, walls, etc). But most of the time I let chat choose if the last person will get hatch or hooked.
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I can see your point on that. Typically on FPS games I play hardcore or “realistic” so no cross hair. It takes a lot of practice to get better with the ranged killers and as a result it’s so much more fulfilling to drop a hatchet from the heavens or to toss a bouncy blade around long corridors.
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A crosshair for huntress and trickster would be a HUGE QOL improvement. Especially with a range bar to actually work on drop offs. Hell make it a freaking add on that way survivors aren’t complaining about how “noobish” it would be.
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That’s a fun idea. Typically when I run survivor I try to build around a team balance. But I do have Bill running all the altruistic perks. It’s really fun to have the old man having peoples backs lol.
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As a killer main, that’s totally balanced. It rewards you for keeping track of who’s about to be one with the spider. Use the scourge hooks as first and second hook, with them being a final hook when needed. Is it tough to keep track, sure. But it’ll keep them around longer for you. Side note: I enjoy carrying a survivor…
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As a killer main there are a few times where camping is pretty valid. At end game or close to end game, sure. That particular survivor is doing an exploit, sure. That survivor is being a Chad and really pressuring you while the team is useless, also sure. But for the most part the game literally rewards killers to bounce…
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Solid data. So a killer has to run 3 situational perks to even have a chance to get a consistent 5 stack of the perk. Boons are broken when it comes to gameplay. But they aren’t game ending. There should be a charge based system for the perks as survivor gameplay is heavily based on “charges”. That or let killers break the…
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Not all killers need to be broken to be used. If everyone was running Blight or Nurse then the game would get stale real quick. Like you I’ve seen some Artist players that really struggled but also some that put in some work. I guess one thing that’s cool about her as a killer is she’s not too add-on dependent. They assist…
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I think GTA Online did it the best. Put all the jerks with each other.
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So while I agree with your controlling your reactions statement there is a reason why unsportsmanlike behavior exists. And right now there’s no penalty for that. You can be the biggest tool to either your own team or the killer and no repercussions. That has to change or eventually no one will want to play. It’s not about…
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Agreed, that literally like telling the women to dress a certain way while not holding the guys accountable to their actions.
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Example from the match: One person on hook and the team has one gen to complete. Instead of completing that they spend the entire time blinding, head oning, dropping pallets, rushed actions etc. There wasn’t a rhyme or reason to that play style. And honestly a few chases at the beginning were fun. But then it went from me…
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So chat was interesting, even my own stream chat was like, “This is harassment.” They literally felt justified in playing like bullies. Which hey man I get it, it was my job to kill you. But that’s pretty much impossible when being blinded by multiple flashlights at once or having a network of boons put in the area. Then…
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Boons are crazy good right now. You get an infinite perk to reuse whenever you want to place it on a new totem. Killers have to use undying and whatever perk to save it with to even get a second use out of it. Once a killer hex is gone then that perk slot is useless. So why do survivors need to just having such a broken…
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Depends on your perspective really. So many top meta killers rely on those certain builds and playstyles in order to maintain their top tier status. Base kit wise, I’d honestly have to say my boy doctor. And I say that with a lot of love. His base kit intel got a nerf thanks to shadow step. It’s interesting to see what the…