Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.
Comments
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Which region and what time do you play at?
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I whole heartly agree! Against coordinated swf-s not much changed.
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Not really! It’s a match making problem
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EU central morning, early afternoon. Absolute nightmare. There are at least 1-2 brand new parts per game. If I don’t bring gen slow I don’t even have a chance. Mostly 0-1 kills. This patch barely changed anything tiles are still strong zero mindgame for an M1 killer.
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Basically if the survivor use it before the pallett you can’t do anything. They should change it you can’t interact after it.
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I guess my MMR isn’t as high because I play with almost all killers, that’s why I face average 2 deadhards.
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Unfortunately Numbers added a slash instead of a dot. I don’t know why.
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Exactly! Thanks for clarification
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Thank you!
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Yes and the top diagram shows that there was 2 Deadhard per game average, not per player. Actually I have faced 719 DH over 350 games.
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Why 4 times 350 ? If there is 16 survivor perks per game.
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didn’t think of that, but great idea
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Yeah I meant that. I don’t think so M&K is a good solution as not everyone plays at a desk. For example I play from bed on tv.
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I think killers should have console version. For example Billy, Nurse, Blight etc….
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Well then survivors will have less resources, more deadzones. That’s actually a win for the killer.
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You still see more survivors commenting on the post changing the original topic…
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I agree, tho I think they will drop pallets earlier, which means survivors will have less resource by end game.
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At least it shows if the survivors destroy totems at all…. The other day I had a rough game first chase 3 gens got done. i had Hex:perimento with Hex: plaything. Guess what, they didn’t touch any dull totem, even tho they would have the time. That’s the time when I wish I would have NOED. I don’t know if the slowdown…
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Well not entirely true. First of all you need to chase off people from generator, so you need to something for it, otherwise the perk is useless. Secondly survivors memorised totem spawn locations, also they have tools to deal with it (various perks, maps etc). Maybe, maybe it can be problematic with nurse and blight, but…
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I used the MOM, COH, Breakout, DH build to saboteur hooks, actually it worked nice and I even managed to use mettle of man. But I would say you need at least 2 COH to be effective.
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Wait but you can easily demolish ruin + undying within the first 30 seconds of game.... you can't do that with DH, every time you gotta assume they have it as a killer....
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I like this idea
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This is true!
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The problem is that I barely see games without Deadhard. How do they know the followings: -how a team would perform with DH at all -how good loopers perform without DH -how much time DH wins for survivors -how DH influence the result of the game I don’t think so they have Data around this, because there are usually at…
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I think it would problematic on small maps or with multiple boons.
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Yeah I understand, I'm trying to document and log the perk usage of my killer games. Better than nothing.
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You really base the argument on this chart? Do you know what rank is the data from? Do you know how many hook happened? Do you any relevant attributes behind the data?
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Nah maybe I just got problem with the way you express yourself. I'm wondering how you perform with less efficient killers, don't you think all killers should be able to have a chance at the beginning of the match? You said the killer should have brought Lightborn, but if you play killer you exactly know you cannot prepare…
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Sure, it wouldn't be a problem if killer would have more perk slots.... You should play killer then you would understand the pain. But apparently you don't do it...
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i’m curious, what is a sweat build? Is it specific to addons or perks?
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You can give up on the hook. Also, I don’t get what is funny about t-bagging behind a safe pallet….
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Are you serious? Zombies? They barely have any use, maybe for zoning or sometimes chase away survivors from the gen.
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That means when survivors who are hiding and not doing gens are also keeping the game hostage…
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What perks come to your mind? Other than meme build I can’t think of any problematic build. Maybe Infectious fright.
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Why?
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Sorry, but i don’t agree. In the right hands its too strong. It can extend chase quite a lot. It’s not coincidence that my lobbies are full of DHs. If we can have a no DH weekend, so we could see how the kill rate would change.
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I was about the same question. I barely see games without exhaustion perks, so I don’t know where they can get their data from.
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Even though it can be easily countered by taking the killer away from the gen... I don't think so Jolt would be overpowered if we remove the restriction and cool down. It has a small radius already
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Maybe MMR or Regional difference. I don't know.
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The add-on could have a condition or limit. I agree with OP tho, it would make him an amazing killer.
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I have the same experience too. i was wondering if my MMR can change this much after a game.
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Downing survivor with active DS in the exit is a free escape. As I have mentioned before camping is really an issue in case of Bubba that’s where it is impossible to make a safe save.
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Based on my survivor experience it’s not that common at all, maybe because my friends are lower MMR. Except if someone goes for the 4k. If slugging would be common, I would see 4 deadhards all the time on the endscreen. Communicating through memes is not so productive and sophisticated.
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Why does that hurt the survivor if the killer gets a free kill, if the survivor doesn’t want to play. It’s like an AFKing killer would complain that the survivors escaped. I wouldn’t call it outplayed, there are certain scenarios where it’s impossible to stop 2-3 gens to pop, no matter how quickly I can end a chase.
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Slugging rarely happens. Which reason do you play at?
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Did you know that you can die on hook?
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But the argument is about how to stop t-bagging at the exist gate. Not how to stop camping. In addition as you have admit camping gives value to killer.
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You are right gen rush is not as common, however survivors can stretch the chase so long, that you can't stop gens popping. (It feels horrible as killer) Neither the survivor has to wait 2 min. As far as I know the first hook stage is 60 sec, then you can miss two skill checks. Camping is an issue if Bubba is the killer,…
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But eventually you get destroyed. At least survivors can give up the game, killer can't. I do play survivor as well but face camping with 5 gens happens like only 10-15% of my games.
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Why is it healthier? Trust me it's not something I enjoy from killer side.