The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I'm just gonna hop on the lighborn meta train and ride it out until something happens. so stupid we have to resort to this. i see flashbangs every other match i swear
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perhaps, but it's not BP's fault. they need to make flashbangs not able to blind you when you are facing walls
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you are correct. i slug when i find an opportunity to punish greedy survivors, but sometimes i have to pick up — then i find out that they had BG + flashbang then everything i've done up until that point was for nothing
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wdym
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equipping 2 perk slots for something you cannot predict is stupid. i do not always want to use UW. why is healing important for BP? I see no connection. slugging is boring for killers and survs.
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equipping 1 perk slot for something you cannot predict is stupid. keeping LOS on a player with BP isn't guaranteed
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I thought about it some more. Nobody seems to get my point. My point is not about how weak or strong individual killers are or how they play in a match. I'm talking about very specifically the time it that takes to charge up the special attack of killers — more specifically, the quickest special attacks, which are Xeno,…
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I thought about it some more. Nobody seems to get my point. My point is not about how weak or strong individual killers are or how they play in a match. I'm talking about very specifically the time it that takes to charge up the special attack of killers — more specifically, the quickest special attacks, which are Xeno,…
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that's not the point of this particular discussion
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you think charging time should be buffed?
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You can't say it's a nerf without trying it first… Having increased movement speed while charging isn't something to be ignored. Again, it's my proposal. Just because a killer has a 50% kill rate doesn't mean they didn't get 8 hooks. Kill rate doesn't matter in pro games; only hook stages, and I think it goes the same way…
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Xeno has a 0.2s tail attack according to wiki. You don't think that's crazy? Deathslinger is "not very effective" because he's like Legion; can get Survivors into Deep Wound easily, but struggles to get downs because they can use the environment to break free. Why are Demo, Nemi, and PH's attacks not strong? Please…
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I was not lying or spreading misinformation; you took "hitbox like a bus" literally. Thank you for clarifying what the shred hitbox looks like.
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50/50s are the worst kind of predictions in the game. Yes you can tell when they will use their attack. Yes you can react to it. Using only m1 is a stupid idea. I don't think you get the point.
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there is no entitie's "claw" that kills him in endgame. the game doesn't finish. i am forced to leave the match.
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because he can't do anything, he holds the game hostage
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same thing happens on shelter woods. there's a massive area spanning from the mid gen to around the outside of the compound. you walk on something invisible and you end up "floating" over the ground. my feet aren't even touching the fern below me.
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Saying For the People Buckle Up was rare is crazy
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They're just risk takers trying to unhook themselves; I don't see the issue 🙃
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The charm selection panel looks like it was added last minute lol. I liked having larger portraits. If you're gonna make it 4 per row, make your character smaller on the right?
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i confirm this happened to me in 2 separate instances
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since when have you noticed this happening? i've never encountered it since they re-released hawkins until now
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no it is not; they don't match
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hm i never knew about this
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The fact no one here knows about the insta hit tech is astounding
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lmao you're analyzing this way too much
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i did confuse it like opening the magical chest… i'll check it out.
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crouch
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is the survivor in cage of atonement misalignment unknown and/or am i the only one experienced it??? every time i've been caged i've been floating in a random rotation next to the cage since 8.0 (and possibly before; can't remember)
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probably the best info perk if the survs don't know what they're doing which means it shouldn't be nerfed
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i think the exit area is an underutilized part of maps in a development standpoint. it's seen as "a safe spot" where if you're healthy you can teabag and do whatever you want because you'll get a guaranteed escape (with some exceptions) or you're injured and you run up to the exit and stand there putting ghost pressure on…
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possibly the first location not worth using freddy's illusionary pallet on
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has this happened with dredge tp?
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i grabbed a surv from the library portal and it broke the portal permanently sealing it lmao
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can confirm this happening. in my case, one pallet was upright and the other was down, so i had no idea what state the pallet was in. i was stunned by the surv making me think it's a visual bug only from the killer's pov?
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can confirm game became unresponsive after playing a vecna match on gideon. had to force close the game.
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can confirm vaulting as survivor sometimes doesn't give a sound. idk how to replicate it; it just happens randomly.
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so no one knows how to get it?
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circle doesn't spawn in the main room basement
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It requires more skill to be more precise when slice n' dice-ing, and manipulating the survivor's pathing in your favor. Expressing skill and being skillful are not the same. When did I say Blight doesn't have a skill ceiling? Read it again. The fact that you're being offended by another player's opinion in a video game…
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If you're so skilled, make 90 degrees work. A skilled Chucky shouldn't have to flick 180 degrees in the first place. If you need 180, it's because the survivor was skilled or you dashed past them. Arguably this change made Chucky more skillful to play. I'll absolutely continue to play him. However, I can understand your…
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I can't imagine the devs thought of this 2 perk combo when they made the change to Buckle Up (because it has literally no counterplay whereas the other perk combos you all listed do), so I called it an exploit. Regardless of whether you agree or disagree of my opinion -- it doesn't change the fact it is overpowered and…
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You're the 2nd guy apart from myself in 2 days to complain about them. I made a thread about it and offered a fix here https://forums.bhvr.com/dead-by-daylight/discussion/399794/remove-buckle-up-for-the-people-exploit#latest
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I posted about Buckle Up + For the People not 2 days ago. I agree it must be patched immediately. My suggestion for a fix is on this thread. https://forums.bhvr.com/dead-by-daylight/discussion/399794/remove-buckle-up-for-the-people-exploit#latest
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You can counter boil over by dropping them off the ledge, but the fact that you need to do that is so stupid and risks a flashlight blind. The fact that Boil Over does 3 things: hides hook aura, more sway, and wiggle progress upon fall is too much. I think they should remove the wiggle progress when the killer falls…
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Not a bad idea. Arguably the skill check part of Overcharge is more useful than the incremental regression in certain circumstances. BUT another beef I have with Overcharge is that you can tap the generator AND complete the skill check while running away, whereas any other time you leave a generator while getting a skill…
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Yes it's undisputed that kicking a generator is faster than natural regression. However, let me ask you: imagine if there was no passive regression. Do you think spending 1.8s to regress 2.25s of progress is worthwhile? The regression is where the value is.
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if my math is correct, a generator kick regresses 2.25 charges which equates to 2.25 seconds of regression. So net is 0.45 seconds.
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Locker distribution must also be looked at. Basically a big clump in the middle then a wide semi circle around it. Dredge will struggle.