The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Submitted a ticket instead. Seems to be a bug.
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It's only revealed to you. The wiki is a little more specific than the game (https://deadbydaylight.fandom.com/wiki/Dark_Sense) but general speaking if it doesn't specify it's typically just to you.
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I mean hey, my two cents is just that if someone can waste 5 minutes of your time (and I do truly mean waste... because there's no tactical benefit to just watching the last survivor bleed out)... That's not super ideal for the game in terms of fun, toxicity, or the number of tickets BHVR's poor support staff must get.…
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Thanks for the super detailed reply! :)
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Okay this sounds like a total win then from BHVR implementation perspective. If loading in the match dodges rather than forcing a bot, and if someone DC's they aren't completely gone because there's a bot instead! Also no more survivors disappearing from your shoulder as killer. Also TY for the second question answer.…
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Obviously the second question is super subjective, so if people don't want to answer that one it's totally fine
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Ah I see, the title was replaced with "########"... Should say "Add the option to let yourself die on the ground when downed"
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I agree that if this feature was created, it would need to have certain requirements to activate. Whether that requirement is that the survivor has crows or that every other survivor is in the dying state/already dead, I think the devs would need to determine those specifics.
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I totally agree! If you are slugging to go find the last survivor, that is perfectly acceptable. However, the scenarios that I am talking about are when either you are the last survivor and the killer refuses to hook you or when every survivor is slugged and the killer refuses to hook you. In these scenarios it would be…
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As Marcavecunc pointed out, there are ways to implement this feature that would reduce griefing. For example, only allowing players to use the bleed out button when they are the last survivor. So, while a feature like this could be detrimental, if it had the right implementation, then BHVR could maximize the positive…
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I really like the idea of allowing the survivor to use the button only if they are the last survivor or if every other survivor is slugged/hookedo n struggle phase. I'm sure that if this feature was implemented there would be certain requirements to avoid abuse, which would help this be an overall positive feature. Also, I…
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I would argue that if a player wanted to suicide, then there isn't much to stop them from doing so. I don't think that we should balance features around the players that negatively impact the community, but rather the players that genuinely want to play the game. Ultimately, whether this feature is added or not, players…
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Regardless of whether or not the killer is holding the game hostage, they are purposefully wasting time. I'm not suggesting that the killer be punished for this action, instead I'm suggesting that the survivor be given a way out. My argument isn't that this breaks the rules placed by BHVR, but instead that it creates a…
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I won't hold my breath, but god I hope they implement a new system because this game has so much potential to be amazing!
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Ah so still the same matchmaking we've had the last few years? That's really unfortunate, because this game desperately needed a new system last time I gave it another try.
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As a PC player I haven't noticed any change in skill. The only changes I've noticed are increased queues for survivors, decreased queues for killers, less toxic players (I assume due to console's lack of chat), and far less SWF when I play killer.
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My survivor queues are about 15 mins and killer about 10 seconds. Also, there are actually new survivors (not just smurfs) coming over from console, so now is a great time to learn killer!
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I forgot to mention, that I only play Bill. So, it is entirely possible that it is a glitch that only occurs with Bill's model for some reason.
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sounds to me like you're playing with the wrong friends lol. Either way it wasn't a suggestion just a question.
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I don't mind killers that are better than me or swf. However, I'm not a huge fan of toxic players who t-bag or killers that talk about how easy you made their 4k.
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Ah that's unfortunate. Thanks for the quick answer.
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I totally agree that SWF gives an unfair advantage to the survivors, but if BHVR were to remove SWF this game would die by the end of the month. There has to be a way to balance SWF without removing the fun of playing with friends. Otherwise, BHVR has no choice but to leave it how it is.
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Nah it's probably a glitch then. I would throw it in the bug report section https://forum.deadbydaylight.com/en/categories/bugs
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This is a really interesting idea! I would love to see any thoughts from a dev/mod.
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How many cakes do you have? They may have set a limit on how many a character can hold in their inventory. If you have an even number like 10, 20, 30, ect., you might consider using one in your next match and seeing if you get any on your next blood web.
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I'm still getting the cakes, so it may be a bug for some survivors.
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Dead by daylight is a party game for many players and isn't fun for some people without friends to relax with. Rather than stopping players from playing SWF there should be a benefit to the killer for going against a SWF team. This wouldn't restrict or disincentivize SWF, but would reward the killer for playing in what is…
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It is only competitive and stressful if you make it so. It isn't bannable to play in a fun way... "you could still do something to help the team and derank in the end if you really want." ~ Peanits (Dev-Community Manager)... You are literally allowed to derank as long as you aren't making the game unfun for the other…
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The devs mean it's not competitive in the sense that it is meant more for fun rather than to focus on the ranking system. So playing in a non-competitive way is completely acceptable. They have even said on numerous occasions that the ranking system basically rewards you for playing the game, not being good.
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If his doctor is telling him to avoid stress it's likely due to high blood pressure or another concern. I don't get texts from my doctor reminding me to avoid stress, idk about you... Also, the OP is asking for suggestions to play the game in a less stressful way. The devs have said about a million times that this isn't a…
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lol good job insulting someone complaining about irl health concerns. Hopefully the ego boost you got from writing that made you feel good about yourself.
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My advise would be to change your standards for winning a game. I find most matches there are 1 or 2 survivors too good for me to chase, so I don't. I literally just leave them be and look for a survivor I might have fun against. Obviously this doesn't always work, and if you find yourself getting stressed by a toxic 4 man…
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The problem is the killer ISN'T the average MMR of the survivors. The killer is typically way below the survivor's ranks, to the point of rediculousness. https://forum.deadbydaylight.com/en/discussion/165220/matchmaking#latest https://us.v-cdn.net/6030815/uploads/N2SUPGPKZ0AN/happy-fun-time.png…
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Ultimately the only way the devs could make up for the communication advantage is by giving either a disadvantage to all SWF groups or an advantage to the killer when facing SWF. Someone suggested an increase in bloodpoints or a decrease in points required to pip when facing SWF. That way the killer is rewarded for facing…
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Yeah and my hope would be that if the lobby is too high rank for the killer they leave so a higher rank killer can join, and if a survivor is too low ranked they leave so someone else can take that 4th spot.
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Complaint about matchmaking #703423843... devs still haven't replied.
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The problem is that plenty of survivors would attempt this before they were good enough to warrant it. Furthermore, if a player is a veteran then they likely wouldn't care about blood points.
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Agreed, this gives incentive to play worse at the expense of your teammates.
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They aren't going to fix it. I made a post complaining and kept putting up pictures for a week. Another person put up pictures for over a month. Neither got replies from the devs. Your 3 options are to tough it out, don't play killer, or play a different game.
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This just needs to be fixed honestly.
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To be fair they announced a new ranking system... 6 months ago...
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This just needs to be fixed honestly.
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This just needs to be fixed honestly.
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Yeah that's what MiniPisa and I were discussing above. Hopefully this will be implemented, because right now it's based on the lowest rank not the highest.
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I'm a little confused on the wording here. "In the meantime, it should compare the ranks of other players to the rank 2." By this do you mean find equally skilled survivors?
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Yeah I would agree that someone always suffers and somewhere around rank 6 is probably the most fair. Then it could obviously be adjusted lower or higher based on swf win rates. Also, even if the devs can't implement this before the new ranking system, I would say it's worth keeping in mind for their new system.
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The first problem is that the current ranking system doesn't even meet in the middle. It is based entirely on the lowest ranked survivor (I get matched routinely with rank 20 killers when playing with my friend). However, even if the matchmaking system would place rank 1's against rank 10's I would still argue it's unfair.…
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Ultimately it's just unfair. Plenty of rank 10 killers can't deal with a rank 1 survivor and shouldn't be expected to. Then to add on to that the rank 1 can carry the lobby if ignored through flashlight and pallet saves or even body blocking. Finally, you have to add the fact that they are coordinating things which gives…
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Ultimately the killer doesn't decide whether they are in a swf lobby or not, and the survivors get voice chat as well for coordination. So, it would seem the most fair thing would be to base it on the highest survivor's rank. At the end of the day plenty of rank 10 killers can't kill a rank 1 and they shouldn't be expected…