Comments
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so soloq needs to just go next? Tbh i don't like to go against him either because i just hate this concept of killers spamming their abilities. I usually play in 4man SWFs and it's a binary game, either it's a baby singularity who has no idea how to play him or it's a tryhard p100 3000hours Singu and then it's just gg…
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I will never understand it but for the devs there never seems to be a middle option. Between 150 and 100% is a lot of numbers which could be chosen. The same for trickster blade decay. It's 15 or 10 secs, nothing in between is possible.
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Show the killer (and surv) pings in the lobby. Let them dodge if it's too crazy. I'd rather wait for 2 minutes longer than getting frustrated by ridicious looking hits
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My only problem with DH is the amount of conditions together. You have to be hooked AND injured AND not get dedicated. Especially the last one makes me not to use DH as we cannot see the killer ping in the lobby before the game. I would slightly increase the activation time to 0.75 secs to compensate for the huge amount of…
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Same for me with Dark Lord, i cannot progress ofer Level 45. I get a bloodweb error if i try to reach 46
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The killrate is high enough on average, even in full 4 man SWFs it's over 50% already (acording to the latest stats) and i doubt it that nerfing windows would magically increase that rate by that much as WoO was "only" used by around 1/3 of players(my guess is that WIndows is less common in full SWFs) and as someone…
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Thread No 599579347593 regarding windows. if something is overpowered because people use it often, then we have to nerf Pain-res, pop and corrupt as well, because 95% of games contain at least one or two of those. WoO is a tool to adjust for a lack of information. Learning every map-tile with every possible pallet spawn…
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don't forget the new Coldwind spawns without a cowtree :D…
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I mean they reworked rotten fields with the latest update: they shrinked the map and (i guess) removed some pallets. On rotten fields. Rotten goddamn fields. This is really the point where i can't imagine a single reason to defend this "update". Nerfing one of the emptiest maps in the game… I am definetl not happy with the…
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i posted a similar this idea some months ago. I based it on scrambling broken pallets ( for example you need the remains of 4 to rebuild one, collecting takes 5 seconds each, building another 5 and ofc you have to run around the map).
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no, that's a myth like bleeding out faster while moving around the ground. Just measure the time yourself, per hook stage you get a minute even with gymnastics :) only if you complete the unhook atempt you will lose 20 sec
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The amount of haddonfield offerings I encounter formt he killer side did increase a lot. That should say enough. The map got gutted. I understand that they wanted to do something but you cannot combine shrinking map size, replacing pallets with absolute bad ones, creating dead zones from the start, removing windows (even…
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The amount of hours is not related to my points. But i am happy to answer, i have around 3k hours of true playtime and i know what true tunnelign means. I play SWF mostly with a mixture of experienced and less experienced players and due to that my average encounter rate of true tunneling is quite high. Typically we never…
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I have two main issues here. First, MMR. It does not work, everyone knows that and we all live with that. Once you play against baby killers and today i got matched against someone from team eternal (playing spirit). My escapre rate is higher than the averages stated from december but you cannot win that as a normal SWF or…
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tbh, my games were much more enjoyable as well as i encountered much less early tunneling. Ofc such a system would need failsaves such that it only works within the first 1 or 2 gens done but there is no need to tunnel at 1 or 0 gens in low or medium mmr. This game should absolutely not be balanced for the small percentage…
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i don't get it that wesker is not killswitched. You cannot loop in that "state", the camera angel is weird and after the third game the bug is not funny anymore. You can't play this game atm. BT bug, Wesker Bug, i got bugged into a locker against a knight this morning…
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in our case against huntress: Dead hard, resilience, iron will and decisive strike. Surv was a Zarina
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we tested it with off the record too but there we had normal endurance. I guess it is somehow related to perks that cause endurance in general but other factors might play role.
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did you use dead hard? we tested it and if dead hard was in the perk build you do not get endurance
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a teammate had the same against a huntress some minutes ago. It is related to dead hard, as we recreated the siutation and trieded to related eliminate perks. WIth dead hard no endurance, without it everything is normal
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That is not intended RNG. RNG can work for or against you for example maps. Bad spawn for Killer = good for surviviors but survivors can adept by greeding pallets or whatever if from their perspective the RNG is bad. These skill checks however only benefit the killer side and are impossible to play around. Let's implement…
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Just something i recently noticed: When i first loaded into borgo (the old map after the change from day to night) i started at the shack and i used windows. Leaving the shack to the middle revealed not a single pallet besides the shack one. The map was empty. Literally empty. Only clutter and some Z-Walls at the edge of…
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especially after the newest reworks we see the following pattern: maps get smaller, half of the map is empty from the start, loops are insanely unsafe and the map gets cluttered with random objects. I really like how the new haddonfiled rework was disliked by even a large portion of killer players because how weak it was…
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it is very easy to zone survivors at ormond. The midmap in front and behind main are a joke pallet-/ or gymwise, so survivors catched there have to rotate into one of the corners and that's it, then you are trapped there. Ormond is one of my absolute favorite maps because unlike the other "map reworks" they basically did…
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And what is your issue with that perk excatly? Is it game breaking?
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i completely agree that the lullaby is too quiet.
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so your suggestion for a disadvantage is to level the playing field by making the whole player base worse off? I mean with that argumentation we can get rid of breathing and injured sounds too because hearing impaired killers have a disadvanage there
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I like the Unknown so far but there is one thing which is really strange and inconsistent to other killers (dredge especially), after teleporting there is NO cooldown to use your m2 again? I Mean okay, you should not be paralyzed after teleporting but being able to instantly make even more disance up with your m2 power is…
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if you miss multiple attacks and the survivor still can't get anywhere then i would say according to your argument the billy should not deserve a down because he does not master his skill yet (he is inexperienced). So if even unexperienced billys can down people easily although missing, then the cooldown is indeed…
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absoluetly agree. I played around 7 matches now against him and his cooldown is definetly too short to be punishing while he just walks behind you. So even for looping well you get punished. Especially combined with the new map reworks where you only get clutter there is sometimes nothing you can do.
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tunneling + deadlock was annoyning as hell last weeks. Thanks for giving killers an even easier way to more or less guarantee a 3k.
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If you mean by reworking them to replace the double floor house and the survivor house with random clutter and 1 or 2 absolutely bad pallets, creating 2 big deadzones at 2 map corners and of course shrinking them i am absolutely against that. I would like to see a really balanced rework and not just a "let's make them…
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I am playing since 2,5 years now and the amount of tunneling started to increase drastically after the big killer buffs where distance and cooldown got more into killer favor. I completly disagree with the "tunneling is needed" argument. There is no need to tunnel someone at 5 gens out. Killer will always tunnel as long as…
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Just got tunneled in a "reworked" coldwind map where the killer just hooked me on purpose in a clutter deathzone to easily tunnel me out. Was so much fun =)
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Tbh i don't see a problem in these perks. They all use exhaustion perks, best perks in the game and you just have 3, which you can more or less rely on if you play them for chases: SB, Lithe and Balanced where Balanced is defiently the most situational one. 3 use an anti-tunnel perk so just don't tunnel early game. 3 of…
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Killers forcing lose-lose situations are not fun to go against. It is not a matter if you lose a healthstate, just when. This is not the case for most other killers
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If the killer is a bubba there is no difference between face- and proxycamping and that is still an issue. Basement Camping is still another topic. Camping the stairs is the same as facecamping as you can easy bodyblock the unhooked person and just wait out the bt IF you get the self-unhook at all because the "distance" is…
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just had a "fun" match against a instadown alchemist ring blight. His add ons ned a rework now, not in 6 months.
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thanks for the new trickster type: proxy camping, taking the uhooker down and after that you just spam main event to down the unhooked person too, evrything within 8 seconds. Had this type of trickster now multiple times. Really fun to go against. Main event should be earned and not giftet for free while camping a hook
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Chucky is the worst thing to play against, even after xenos broken tail hits.As i like the general idea of his mechanic, I don't see any viable counterplay against him. Vaults? Useless because he just continues his attack after vaulting. What the?! Shack? Useless as he can hit you from (more or less) any point around it,…
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So the intended counterplay does not work everywhere, so it's the external factor to blame and not the counterplay design?
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Last days were absoluetly horrible. The number of unfun games definetly went up for me. Killers just started tunneling at 1 or 0 gens done. Am i constantly playing in a tournament?
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@ Xeno supporters, did you play a round on Hawkins against him? I am just curious, where did you place the turrets there? 95% of the map are a turret-no-no zone. Same goes for Larry's. If the map restricts the counterplay so heavily by offering me only bad poistions for the turrets then the counterplay is not a…
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It's so much fun to play against a xeno at hawkins when 95% of the map are turret-no-no zones. And if you find a small spot to place one, it's surronded by walls to minimize the effectiveness to 5% :D...
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Tbh, i completly dislike the map reworks, at least most of them. Its basically "lets shirnk the maps by 40%-50%, remove 75% of all good pallets and loop strucutres and add some random ojects on the map to prevent it from being empty. If survivors are lucky we may add 1-2 absolutely bad pallets, but not more because we like…
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No because they would need to rework Wesker and replace his vacuum ability to pull you back on the other side of the pallet/vault :(
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Can someone explain to me how we ended up here in the first place? So what was the intended change when the got whole "males vault fast than females"-thing happened? Did the devs try to make fast vaults more safe or what was the reason why they touched it at all?
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Killers get constantly rewarded for having bad ping.
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or "maybe" the desired kill rate is not 0% or 100% per game and every side will always complain about anything what has an impact. There is a range between a useless perk and something busted. Not everyone is using MFT or Buckleup+FTP or Vigil+SB, you have to choose what kind of advantage you want. I really liked how the…
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Sorry but i really do not enjoy this rework, as mentioned the best plastyle is to just teleport through the map. There is no interaction. It is just slow, brainless and boring. Really do not like that, i am constantly running between TVs and can hardly work on gens.